FN Analytica - Weekly Report
Week 34
2026-08-17 - 2026-08-23
Daily Island Players
51.0M
51M daily island players (+14.9%), 1.28B total plays (+15.3%), and 15.56B total minutes (+10.5%) make Week 34 the highest-volume week in recent weeks and the engine behind that surge is not just Epic's own titles but a brainrot content wave, with ferins and neverty7 holding three of the top three UGC peak CCU positions while ferins averages 43.9% D1 retention across just 6 islands. The catch sits right underneath the headline: average session length fell 4.1% to 12.2 minutes, active islands dropped 4.4% to 48.2K, and new island launches hit 4.9K, the highest week since April 2026. The ecosystem got wider this week, not deeper, and the discovery system is not keeping pace with the supply it is being asked to absorb.
Executive Summary
This week's biggest takeaways, in priority order
51M daily island players (+14.9%), 1.28B total plays (+15.3%), and 15.56B total minutes (+10.5%), but average session fell 4.1% to 12.2 minutes simultaneously - confirming the volume surge was driven by breadth of reach rather than deeper individual engagement per visit.
The brainrot format now holds structural dominance at the top of UGC: ferins' STEAL THE BRAINROT (339.6K peak CCU) and GO UP FOR BRAINROTS (272.9K) claim the top two UGC concurrent positions, neverty7's Fight The Brainrot holds third at 205.8K, and ferins averages 43.9% D1 retention across 6 islands - the highest D1 average among all top-10 creators by a wide margin.
New island launches hit a weekly high of 4.9K (+10.3%) while active islands (those crossing the 5-play floor) fell 4.4% to 48.2K, the sharpest supply-visibility divergence since April 2026 and a clear signal that more content is entering the ecosystem than the discovery system is currently surfacing.
Simulation & Tycoon leads every genre performance metric simultaneously - 959.6K peak CCU sum (first), 37.1% D1 retention (first), and 28% D7 retention (first) - making it the only genre that combines the widest reach, strongest short-term stickiness, and best week-long return habit in a single package this week.
Roguelike scores the highest genre opportunity rating we currently score at 93/100 (Easy), with only 20.30% of islands ever reaching the top six in their row, 45.11% of those that qualify doing so within their first week, and row islands running roughly 6.3x the New-row baseline - the strongest combination of low competition and identifiable volume threshold in the current data.
The Week in One Screen
Daily Island Players (per-island sum)
51.0M
Total Plays
1.28B
Total Minutes
15.56B
Active Creators
22.8K
Avg Session (min)
12.2
Islands Removed by Epic
2.7K
Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week.
1 · Core Activity
Creators and islands publishing on the platform this week
Total Creators
74,543
New Creators
958
Islands Ever Published
362,885
Islands Live Now
282,807
New Islands
4,904
Islands Removed by Epic
2,723
Avg Islands / Creator
4.9
Active Islands (>5 plays)
48,208
Inactive Islands
234,599
Active Ratio
17.1%
How the island count moved this week
- Islands at start of week
- 280,215
- New islands published
- +4,904
- Removed by Epic
- -2,723
- Other net change (re-listings, timing)
- +411
- Islands at end of week
- 282,807
This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.
74.5K total creators (+1.3%) alongside 362.9K total islands (+1.4%) show a supply side growing at matched rates. The per-creator average holds at 4.9 islands (+0.7%), meaning both creators and islands are entering the ecosystem at a consistent and proportional pace. On the surface, those numbers look stable. The active island count breaks that picture. 4.9K new islands launched this week - a +10.3% jump and the strongest new-supply week since April 2026 - but active islands, those crossing the 5-play floor, fell 4.4% to 48.2K. More content is being published than the discovery system is absorbing. The majority of islands launched this week will not find a meaningful audience. Active creators declined to 22.8K (-2.9%) alongside a -2.6% drop in new creators to 958. Both contracting together points to a mild participation contraction at the margins: high-volume existing creators are sustaining the headline totals while newer or lower-frequency participants pull back. One week of this pattern is a mild signal; a second consecutive week would require closer attention.
Tip
4.9K new islands in a single week is the highest new-supply week since April 2026, which makes the competition for first-impression algorithm signals more intense than it has been at any prior point in this report. Creators who stagger island launches - publishing one at a time and letting each gather its initial play data before releasing the next - avoid splitting their existing audience signals across multiple new titles simultaneously, giving each island a cleaner shot at early row placement.
2 · Player Engagement
How deep players go once they're in, not just how many show up
Avg Uniques / Island
1.8K
Avg CCU / Island
98.7
Avg Min / Session
12.2
Avg Min / Player
43.6
Favorite-to-Play
0.44%
Recommend-to-Play
0.10%
Top Peak (Global)
Battle Royale
by epic
STEAL THE BRAINROT
by ferins
Reload
by epic
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Sprite Garden
by epicgames
Star Wars Droid Tycoon
by foad
Fortnite OG
by epic
PILLARS
by hive
Blitz Royale
by epic
Top Peak CCU (UGC-only)
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Sprite Garden
by epicgames
Star Wars Droid Tycoon
by foad
PILLARS
by hive
1V1 WITH EVERY GUN
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
BOX PVP
by hive
Piece Control 2v2 🎯
by bullseye
Top Average CCU (Global)
Battle Royale
by epic
Reload
by epic
STEAL THE BRAINROT
by ferins
Fight The Brainrot
by neverty7
Sprite Garden
by epicgames
GO UP FOR BRAINROTS
by ferins
Fortnite OG
by epic
Star Wars Droid Tycoon
by foad
PILLARS
by hive
Blitz Royale
by epic
Top Average CCU (UGC-only)
STEAL THE BRAINROT
by ferins
Fight The Brainrot
by neverty7
Sprite Garden
by epicgames
GO UP FOR BRAINROTS
by ferins
Star Wars Droid Tycoon
by foad
PILLARS
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
1V1 WITH EVERY GUN
by hive
BOX PVP
by hive
Piece Control 2v2 🎯
by bullseye
Average uniques per island at 1.8K and average CCU per island at 98.7 describe a distribution where a small number of islands carry the bulk of traffic. The platform-wide average session of 12.2 minutes (the same figure that slipped 4.1% this week) means the window for an island to deliver a compelling first experience and earn a return visit is narrow and narrowing. Battle Royale by epic leads the global CCU table at 1.3M but is down 63.8% week on week - a sharp decline in the same period where total platform plays rose 15.3%. That divergence, Epic's flagship title falling while the platform surges, reflects where the growth is concentrated: in UGC. STEAL THE BRAINROT by ferins holds second at 339.6K (+2.2%), Reload by epic sits third at 323.4K (+3.5%), and GO UP FOR BRAINROTS by ferins takes fourth at 272.9K (-14.1% but still well clear of the field below it). In the UGC-only table, ferins occupies the top two positions, neverty7's Fight The Brainrot holds third at 205.8K (-1.7%), and Sprite Garden by epicgames sits fourth at 185.7K without a prior-period change figure - suggesting a new entrant into the measured window. PILLARS by hive at 38.9K (+9.2%) is the UGC table's most notable sixth-place entry - a Party & Mini Games island growing in a week dominated by simulation and brainrot formats, and a signal that audience diversity above the top-five threshold still exists.
Tip
At a 12.2-minute average session, the typical player visit is short. Islands that deliver a satisfying loop or clear first objective within the first 3-4 minutes (before the median player would move on) create a structurally better path to D1 retention than islands that build toward a payoff at the end of a long introductory sequence. Front-loading the hook is not just good design practice; it is the mechanical precondition for capturing return visits at the current platform session length.
3 · Movers & Breakouts
Top islands by weekly uniques, and the fastest growers
Top by Uniques
Top by Uniques
BOX PVP
by hive
Sprite Garden
by epicgames
Piece Control 2v2 🎯
by bullseye
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
PILLARS
by hive
STEAL THE BRAINROT
by ferins
TILTED ZONE WARS ⭐ (AM)
by prettyboy
1V1 WITH EVERY GUN
by hive
Piece Control 1v1 🎯
by bullseye
CRAZY RED VS BLUE 🔴🔵
by rvb
Top Growth
CAKESFN: Red vs Blue Showdown 🔴🔵
by cakesfn
DESERT ZONE WARS - FFA 🌵
by rimonadee
Drain the lake 🌊
by hav
NEW PIT GREEN VS PURPLE
by magasauria
KNEECAPPER KNOCKOUT 💫💥
by kirious
✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]
by rexxv
Pillars: Unvaulted
by bigjohn092
PARTY ROYAL MAO 2.3
by lovn
Summer Gun Game ONE SHOT⭐️
by intel
🔫Summer Tilted Gun game One Shot🎯
by hull
BOX PVP leads the top-by-uniques chart at 7.1M, ahead of Sprite Garden at 5.8M, Piece Control 2v2 and GO GOATED! Zone Wars at 5.4M each, PILLARS at 5.2M, and STEAL THE BRAINROT at 4.5M. The six islands span multiple formats (shooter practice, simulation, zone wars, party games, and brainrot) confirming that volume this week was distributed across genre types rather than concentrating in one. The growth chart's headline is CAKESFN: Red vs Blue Showdown at +254.3K% to 35.6K uniques, though the percentage magnitude reflects a near-zero starting base. The more consequential breakout is Drain the lake by hav: +67.7K% to 659.9K uniques - the only entry in the top growth list combining an extreme percentage gain with a genuinely large absolute audience. KNEECAPPER KNOCKOUT by kirious sits in a middle tier at 154.9K uniques (+42.1K%), a real audience at meaningful scale rather than a headline percentage inflated by a tiny denominator. DESERT ZONE WARS - FFA at 5.0K uniques (+71.5K%) and NEW PIT GREEN VS PURPLE at 16.7K uniques (+50.6K%) carry impressive growth rates but still modest absolute audiences. For these islands the percentage signals early momentum; the absolute uniques figure is the more useful number for determining whether discovery scale has actually been reached.
Tip
Drain the lake's 659.9K unique audience built from a near-zero prior week points to an external discovery event - social video, community amplification, or streaming coverage - as the ignition mechanism, not gradual Discover row growth. Creators targeting a breakout week should treat external promotion as the primary launch mechanism, with Discover row placement as the sustaining system once the initial audience is in. Running both in parallel from day one produces better results than waiting to see if Discover surfaces the island organically before investing in external amplification.
4 · Retention & Loyalty
(player-weighted)
40.02%
(player-weighted)
27.92%
Player-weighted: bigger islands count more, so this sits well above what a typical island retains.
4522 islands cleared 50% D1 retention this week; 1333 cleared 50% D7.
D1 / D7 Retention Distribution
0-5% bucket WoW: +788 islands (D1), -2060 islands (D7) · 90-100% bucket WoW: -152 islands (D1), -23 islands (D7)
Top D1 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
Treasure Tycoon
by ago-daav
GO UP FOR BRAINROTS
by ferins
VIOLET 2.0
by s2y
Party Murder 4Fun
by 2aga
Liv PARTY ROYAL
by mmel
Runz سكرمز 🏆
by runz20
STEAL THE OIL TYCOON
by taikoo
Top D7 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
باركور ممتع وصعب
by fbqs
🎯PERFECT TRICK SHOT PARKOUR +200⭐️
by jeanfils
Treasure Tycoon
by ago-daav
VIOLET 2.0
by s2y
GO UP FOR BRAINROTS
by ferins
Party Murder 4Fun
by 2aga
Party Royale Vai
by rsrs1
Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.
Retention-Adjusted Engagement (D1)
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
🔥Only Up Volcano🌋
by perec
Treasure Tycoon
by ago-daav
Turbo Ramp Tycoon 🚀
by aquasun
Star Wars Droid Tycoon
by foad
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
Cave Tycoon
by changarang
Warriors Tycoon
by christianbattin
VIOLET 2.0
by s2y
Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.
Replay Rate
FORTOMO DUO BY COLD (フォートモ)
by coold
ForTomo by COLD
by coold
🔥Only Up Volcano🌋
by perec
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
SKY LIMIT - VIYO 1V1
by viyooo
Ballistic R
by zoramaps
Party Murder 4Fun
by 2aga
VIOLET 2.0
by s2y
TEDDYS
by txc139
Plays divided by unique players: how many times the average player came back this week.
Retention-Adjusted Engagement (D7)
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Treasure Tycoon
by ago-daav
Star Wars Droid Tycoon
by foad
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
1V1 PRO clean
by infinitepixel
VIOLET 2.0
by s2y
Warriors Tycoon
by christianbattin
See your island's own retention percentile - Islands (Pro).
Platform-weighted D1 sits at 40.02% and D7 at 27.92%. Both figures weight toward larger islands and sit above what most individual islands achieve. The 12-percentage-point gap between D1 and D7 at the platform level means a player retained on day one carries roughly a 70% conditional probability of returning by day seven - a baseline that puts the top-island retention figures in context. 1V1 PRO clean by infnitepixel holds first place on both the D1 (78.2%, +0.2%) and D7 (75.8%, +1.4%) lists, and the 2.4-point spread between those two rates - against the platform's 12-point spread - means its returning audience is nearly fully habitual after the first return visit. Fight The Brainrot by neverty7 is the most improved island in both tables simultaneously, up +8.5 points D1 and +8.4 points D7 week on week. Star Wars Droid Tycoon by foad held D1 flat at 67% while growing D7 to 61.7% (+6.3%), a pattern where the audience that already returns is becoming more consistent without the island needing to acquire additional initial returners. Only Up Volcano by perec posted the largest replay rate improvement in the table at +48.8% to 8.4x, meaning the average player visits the island 8.4 times across the week. Paired with its second-place retention-adjusted engagement scores at D1 (152.2) and D7 (140.9), this island is building a high-frequency audience that absolute play counts alone would not reveal. FREE BUILDING PRACTICE 1V1 & ALL by bnstudios leads retention-adjusted engagement by a wide margin at 813.4 (D1) and 774 (D7), driven by session depths that sustain engagement across the full week.
Tip
Two parkour islands appear in the D7 retention top six - one by fbqs at 56% and PERFECT TRICK SHOT PARKOUR by jeanfls at 50% - but neither appears in the D1 top six. That pattern describes a player base returning by day seven without necessarily returning on day one: a visit cadence more consistent with coming back deliberately to practice a specific skill rather than forming a daily habit. Creators of skill-based islands should design progression milestones that are visible at login and persist across sessions, signaling to returning players that there is a specific next step waiting - even if the typical return interval is two or three days rather than one.
5 · Creator Performance
Top creators by weekly uniques
hive
bullseye
ferins
epicgames
theboydilly
prettyboy
rvb
3dh
pandvil
raider464
| Creator | Islands | Minutes | Avg D1 | Total Plays | Peak CCU Sum |
|---|---|---|---|---|---|
| hive | 13 | 561.3M | 26.8% | 28.8M | 108.0K |
| bullseye | 22 | 276.1M | 24.5% | 29.4M | 52.5K |
| ferins | 6 | 513.9M | 43.9% | 29.3M | 551.1K |
| epicgames | 1 | 126.7M | 5.0% | 10.2M | 185.7K |
| theboydilly | 7 | 188.6M | 24.8% | 9.6M | 32.9K |
| prettyboy | 25 | 140.9M | 19.7% | 6.8M | 26.9K |
| rvb | 17 | 185.5M | 26.0% | 8.5M | 39.9K |
| 3dh | 13 | 133.7M | 28.5% | 7.5M | 22.2K |
| pandvil | 13 | 102.2M | 19.2% | 7.4M | 28.0K |
| raider464 | 5 | 84.4M | 33.1% | 7.1M | 15.1K |
hive leads on uniques at 16.8M across 13 islands with 561.3M total minutes - the widest raw audience reach in the table. bullseye generates the most plays at 29.4M from 22 islands but with 276.1M minutes and 24.5% D1, a breadth strategy producing more discrete play events at lower average depth per island. ferins is the efficiency case: 7.0M uniques and 29.3M plays from 6 islands at 43.9% D1 - the highest retention average in the table. Dividing ferins' 513.9M minutes by 7.0M uniques gives approximately 73 minutes of engagement per unique player this week, roughly twice the per-player depth of hive's audience at comparable play volume. epicgames holds a single island (Sprite Garden) at 5.8M uniques and 10.2M plays but at 5.0% D1 - the lowest retention rate in the table by a wide margin. The contrast with ferins' 43.9% D1 at nearly the same play count illustrates the difference between content that draws a first-time audience and content that builds a returning one. raider464 closes the table at 3.4M uniques but holds 33.1% D1 from 5 islands - the second-highest retention in the table and the strongest output-to-island-count ratio among non-brainrot creators. Three distinct strategies are performing at the top of the creator league this week: breadth at volume (bullseye, 22 islands), format concentration with high efficiency (ferins, 6 islands, 43.9% D1), and quality depth with a tight portfolio (raider464, 5 islands, 33.1% D1). All three reach comparable play volumes. The common factor is coherence within whichever strategy is chosen, not the specific island count.
Tip
Before adding another island to your active portfolio, determine which of the three strategies the creator table demonstrates you are actually running. Adding a new island to a quality-depth portfolio dilutes the per-island focus generating its retention numbers. Adding one to a breadth portfolio is on-strategy, but only if the new island opens a distinct audience entry point rather than competing for the same players as existing titles. The creator table shows all three approaches reaching 7M-plus plays; the risk is mixing strategies without a deliberate reason.
6 · Island-Level Quality
Which islands are compounding fastest, not just biggest
Top Avg Min / Player
hedge survival
by heny62
Island Escape
by codeseany
hop mountain battle
by heny62
peak battle assault
by heny62
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
4 zombie survival
by reely
1v1 usa
by firety
66 cube parkour
by reely
SUPER PILLARS MINION
by minion-09
🔥Only Up Volcano🌋
by perec
Top Growth - Peak CCU
Drain the lake 🌊
by hav
Pillars: Unvaulted
by bigjohn092
INVERSE PIT
by sinsangre
😎 GUN GAME 🔫 AMAZING ONE SHOT
by dopamines
1v1 Music 🎵| All Weapons
by misterx
✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]
by rexxv
1V1 FREE BUILD FFA
by garz
NEW PIT GREEN VS PURPLE
by magasauria
BEST SLIDE CHILL
by beastrvb
🎯TRICKSHOT PARKOUR 75+🎯
by klozeen
Top Growth - Uniques
CAKESFN: Red vs Blue Showdown 🔴🔵
by cakesfn
DESERT ZONE WARS - FFA 🌵
by rimonadee
Drain the lake 🌊
by hav
NEW PIT GREEN VS PURPLE
by magasauria
KNEECAPPER KNOCKOUT 💫💥
by kirious
✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]
by rexxv
Pillars: Unvaulted
by bigjohn092
PARTY ROYAL MAO 2.3
by lovn
Summer Gun Game ONE SHOT⭐️
by intel
🔫Summer Tilted Gun game One Shot🎯
by hull
Top Growth - Avg Min / Player
66 cube parkour
by reely
SOLO ENDGAME - زون الاخير سولو
by eelon
🏃♂️ ESCONDITE INFECTADO 🧟♂️
by ivanjrm
TIL TED 1V1
by izmarkeks
Huntrix Royale
by pablinarva
2v2 BOX FIGHT
by duckybuilds
BED WARS CLASSIC
by peoplelite
2v2v2
by zephyli
BEDROOM PROP HUNT 🧸
by bigfishstudios
💯INSANE GREG VS. RODRICK 🔵🔴
by mickmo
Top Growth - Recommendations
BEST SLIDE AND CHILL
by cgg
KNEECAPPER KNOCKOUT 💫💥
by kirious
Drain the lake 🌊
by hav
1V1 FREE BUILD FFA
by garz
1V1 D
by 1v1d
✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]
by rexxv
Pillars: Unvaulted
by bigjohn092
ULTIMATE DEATHRUN CHALLENGE
by wolfi
INVERSE PIT
by sinsangre
SUPER 1V1 FFA SPRITES [ALI-A] ALIA
by 0pingking
1.0K avg minutes per player at hedge survival, 893 at hop mountain battle, and 843.6 at peak battle assault - all three from heny62 - place one creator in three of the top six positions in the avg min/player table. The consistency across three separate islands is a stronger signal than any individual result. hop mountain battle is the only one of the three growing this week (+29.2%), while hedge survival (-11.4%) and Island Escape by codeseany (-14.2%) are both pulling back, suggesting some shared audience overlap or a comparable format experiencing a softer week. On CCU growth, Drain the lake by hav tops the table at 15.0K% peak CCU growth (week-on-week improvement in that figure: +115.5K%), confirming it was essentially invisible last week. Pillars: Unvaulted by bigjohn092 follows at 17.2K% CCU growth (+46.4K% week on week). The six growth-table entries span Adventure, Party/Mini Games, Shooter, and Deathrun genres with no concentration in one format, pointing to the breakout mechanism being external discovery rather than any genre-specific algorithmic push this week. FREE BUILDING PRACTICE 1V1 & ALL by bnstudios sits fifth in avg min/player at 761.7 (-19.7%) - a meaningful decline from a leading position. Given that it tops the retention-adjusted engagement tables at D1 (813.4) and D7 (774), the min/player drop is the single metric to track in Week 35 to determine whether the core audience is shifting its engagement pattern or whether this is a one-week variance.
Tip
heny62's three separate islands all sustaining 840-1000 avg minutes per player points to a design formula that transfers across titles rather than residing in one specific build. Creators building survival or open-battle-arena formats should focus on the structural session elements those islands appear to share - continuous objective cycling with no fixed endpoint, social tension that resets per round, and in-session progression that rewards time played rather than level completion - rather than assuming one successful island will transfer its audience automatically to a second.
7 · Category Analytics
Category Share of Plays
Fastest-Growing Categories
KPOP DEMON HUNTERS
TMNT
STAR WARS
THE WALKING DEAD UNIVERSE
LEGO
Top Categories by D1
ROCKET RACING
STAR WARS
TMNT
THE WALKING DEAD UNIVERSE
KPOP DEMON HUNTERS
Category Intensity (Plays / Island)
STAR WARS
KPOP DEMON HUNTERS
LEGO
SQUID GAME
THE WALKING DEAD UNIVERSE
ROCKET RACING
FALL GUYS
TMNT
Star Wars commands 49.1% of category-labelled plays this week - nearly half of all category plays running through a single IP label. LEGO (14.6%) and KPOP DEMON HUNTERS (13.9%) sit tightly grouped at second and third, a narrower gap than is typically seen at those positions. Squid Game (7.5%), The Walking Dead Universe (6.5%), and Fall Guys (3.3%) account for the remaining listed category share. The intensity table - plays per island - reshuffles the order meaningfully. Star Wars leads at 3.8K plays per island, but KPOP DEMON HUNTERS ranks second at 2.6K, ahead of LEGO's 2.3K. KPOP DEMON HUNTERS generates more plays per island than LEGO despite LEGO holding the larger total share - pointing to a smaller island pool in the KPOP DEMON HUNTERS category producing concentrated per-island output. For a creator building into that IP label, each island is, on average, capturing more plays than a comparable island in the LEGO space. Rocket Racing sits last in the intensity table at 484 plays per island - less than half the plays per island of The Walking Dead Universe (1.2K) and well below every other listed category. The gap is wide enough to indicate either low audience demand relative to island supply in that category or a discovery efficiency problem suppressing per-island reach.
Tip
KPOP DEMON HUNTERS' 2.6K plays-per-island intensity ranking above LEGO's 2.3K while carrying a smaller total share signals a category with fewer islands dividing its audience. For a creator who can authentically build into the IP label, that per-island efficiency advantage directly affects payout performance - more plays per island from a less crowded pool. If LEGO and KPOP DEMON HUNTERS are both viable creative options for a project, the intensity data this week favours the less crowded category.
8 · Genre Charts
Epic's own genre chart, a separate system from Category & Genre Analytics above, no shared numbers
Genre Leaderboards
Top Genres by Peak CCU
Simulation & Tycoon
Shooter
Battle Royale
Roleplaying & Social
Party & Mini Games
Deathrun & Platformer
Horror
Adventure & RPG
Sports & Racing
Strategy
Top Genres by Avg Session (min)
Roleplaying & Social
Simulation & Tycoon
Party & Mini Games
Adventure & RPG
Deathrun & Platformer
Strategy
Battle Royale
Shooter
Survival
Sports & Racing
Top Genres by D1 Retention
Simulation & Tycoon
Battle Royale
Shooter
Strategy
Party & Mini Games
Deathrun & Platformer
Sports & Racing
Horror
Survival
Roleplaying & Social
Top Genres by D7 Retention
Simulation & Tycoon
Battle Royale
Shooter
Strategy
Party & Mini Games
Horror
Deathrun & Platformer
Roleplaying & Social
Sports & Racing
Survival
Player-weighted across each genre's islands. Peak CCU is the sum of island peak concurrents; retention is the returning-player rate.
Top genre opportunity: Roguelike (93/100, Easy)
Roguelike takes a median of 21 days to first reach the row (45.11% make it within a week), and only 20.30% ever climb into the top 6. Once in, the typical first stay lasts about 1.2 days before rotating out. The binding constraint is player volume - row islands run ~6.3× the New-row baseline.
Full genre opportunity scoring: Genres (Pro).
Simulation & Tycoon leads the peak CCU sum at 959.6K - more than double Shooter's 411.4K in second place - and also tops both D1 retention (37.1%) and D7 retention (28%). No other genre holds first position across all three of those metrics. The brainrot-tycoon titles driving the CCU sum - GO UP FOR BRAINROTS holding the genre chart top for all 7 days - are simultaneously producing the player-weighted retention averages, so the genre's performance leadership is concentrated in a specific format cluster rather than being distributed evenly across all tycoon content. Roleplaying & Social leads average session at 51.5 minutes, the longest in the table by 6.8 minutes over Simulation & Tycoon's 44.7. Despite that engagement depth, Roleplaying & Social ranks tenth in D1 retention (13.1%) and eighth in D7 (5%), describing an audience deeply absorbed while present but not habitual in its return. Strategy and Battle Royale show the complement: mid-range sessions of 31 and 29.6 minutes respectively, paired with top-four positions in both D1 and D7 retention - shorter but more habitual engagement patterns that produce stronger weekly return rates relative to session length. The Roguelike opportunity flag scores 93/100 with an Easy designation. The data shows 45.11% of qualifying Roguelike islands reaching the row within their first week - a front-loaded distribution that favours islands performing well immediately out of the gate. Only 20.30% ever climb to the top six, meaning competition at the row's front positions is low. The binding volume constraint is clear: row islands in this genre run roughly 6.3x the New-row baseline player count.
Tip
Simulation & Tycoon's 37.1% player-weighted D1 is being pulled upward by the brainrot cluster at the top of the genre - GO UP FOR BRAINROTS at 61% D1 with high player volume shifts the genre mean. A new Simulation & Tycoon island without a comparable viral format hook should build its D1 target around the design choices the high-retaining individual islands in the genre share - open-ended progression, daily reward structures, social pressure mechanics - rather than targeting 37.1% as a calibration point. That figure reflects the genre's current top incumbents, not an achievable baseline for a new entrant building into the space.
Genre Weekly Rollup
| Genre | Islands | Median CCU | Avg Session (min) | Top-6 Appearances |
|---|---|---|---|---|
| Shooter | 196 | 273 | 29 | 201 |
| Adventure & RPG | 191 | 20 | 31.2 | 221 |
| Strategy | 181 | 15 | 31 | 123 |
| Horror | 166 | 62 | 23.4 | 109 |
| Party & Mini Games | 165 | 73 | 34.5 | 70 |
| Survival | 165 | 30 | 28.2 | 174 |
| Sports & Racing | 164 | 27 | 24.4 | 195 |
| Roleplaying & Social | 161 | 86 | 51.5 | 144 |
| Battle Royale | 158 | 200 | 29.6 | 98 |
| Deathrun & Platformer | 155 | 113 | 31 | 260 |
| Simulation & Tycoon | 153 | 153 | 44.7 | 919 |
| Music & Rhythm | 97 | 12 | 21.1 | 226 |
Epic Genre Chart
Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.
Islands by Genre
Shooter
Roleplaying & Social
Battle Royale
Deathrun & Platformer
Party & Mini Games
Strategy
Simulation & Tycoon
Horror
Survival
Adventure & RPG
Sports & Racing
Music & Rhythm
Roguelike
Top Chart Position This Week
| Genre | #1 Island | Avg Rank | Days |
|---|---|---|---|
| Adventure & RPG | Drain the lake 🌊 by hav | avg #1.8 | 4d |
| Battle Royale | 1v1 Build Fights! [4.6.4] by raider464 | avg #2.0 | 7d |
| Deathrun & Platformer | Cizzorz Deathrun 3.0 Remake by cnoob | avg #1.3 | 7d |
| Horror | Murder Mystery by goodgamers | avg #1.7 | 7d |
| Music & Rhythm | SUMMER TYCOON [NEW] by herick | avg #1.0 | 7d |
| Party & Mini Games | PILLARS by hive | avg #1.0 | 7d |
| Roguelike | ESCAPE ZOMBIE APOCALYPSE [ROGUELIKE] by ozycreates | avg #1.0 | 7d |
| Roleplaying & Social | 🌄 CITY FREE FOR ALL - ALL WEAPONS 🏙️ by hiago | avg #2.6 | 5d |
| Shooter | TRAINING HUB V2 [REISSHUB] by reisshub | avg #1.3 | 6d |
| Simulation & Tycoon | GO UP FOR BRAINROTS by ferins | avg #1.0 | 7d |
| Sports & Racing | Winter Rockets VS Cars by 2xvoid | avg #2.6 | 7d |
| Strategy | Bed Wars by goodgamers | avg #1.0 | 7d |
| Survival | BOSS SURVIVAL by black-cat | avg #2.6 | 7d |
Biggest Chart Movers
Movers computed among top-100 chart positions.
Movers computed from 7 days this week vs 6 days last week of available data.
| Island | Genre | This Week | Last Week | Δ |
|---|---|---|---|---|
| Drain the lake 🌊 | Adventure & RPG | avg #1.8 | avg #52.3 | +50.6 |
| PILLARS DUO | Party & Mini Games | avg #2.3 | avg #47.5 | +45.2 |
| PARKOUR DEATHRUN TIKTOKER 400+ | Deathrun & Platformer | avg #19.6 | avg #64.4 | +44.8 |
| +1 Flip to Space | Adventure & RPG | avg #10.5 | avg #52.7 | +42.2 |
| DUO CUP ZONE WARS [ENDGAME] | Battle Royale | avg #36 | avg #77.3 | +41.3 |
| HARD PARKOUR 20 LEVELS باركور صعب | Deathrun & Platformer | avg #18.4 | avg #59.3 | +40.9 |
| SPRITE TYCOON | Simulation & Tycoon | avg #45.6 | avg #81.2 | +35.6 |
| BUILDING TYCOON | Music & Rhythm | avg #12.3 | avg #47.8 | +35.5 |
Supply vs. Exposure
| Genre | Total Islands | In Discover Row | Exposed |
|---|---|---|---|
| Shooter | 66.9K | 195 | 0.3% |
| Roleplaying & Social | 17.8K | 166 | 0.9% |
| Battle Royale | 14.6K | 149 | 1.0% |
| Deathrun & Platformer | 12.7K | 146 | 1.1% |
| Party & Mini Games | 12.6K | 164 | 1.3% |
| Strategy | 5.6K | 178 | 3.2% |
| Simulation & Tycoon | 5.6K | 158 | 2.8% |
| Horror | 5.3K | 159 | 3.0% |
| Survival | 4.6K | 155 | 3.4% |
| Adventure & RPG | 4.4K | 171 | 3.9% |
| Sports & Racing | 4.0K | 164 | 4.1% |
| Music & Rhythm | 2.0K | 79 | 3.9% |
66.9K Shooter islands top Epic's own genre chart by island count - a ranking system that is entirely separate from both the Genre Leaderboards in SLIDE 10 and the Category Analytics data, with no numbers shared across those three sources. The positions in Epic's chart reflect Epic's own algorithm weighting rather than raw play volume. One methodological note: mover comparisons this week are computed from 7 days of current data against 6 days of prior-period data, which introduces a slight upward bias to position-change figures. Shooter's 66.9K islands grew +9.4% week on week - the fastest growth rate of the eight listed genres by island count. Simulation & Tycoon sits seventh by island count at 5.6K with the slowest growth rate (+1.6%) despite leading the performance leaderboard data by a wide margin. Supply and tracked performance run in opposite directions here: the genre with the greatest performance momentum has the smallest island-count growth, while the most supply-heavy genre is expanding fastest. goodgamers holds the top chart position in two separate genres simultaneously - Murder Mystery in Horror (avg #1.7, 7 days) and Bed Wars in Strategy (avg #1.0, 7 days) - an uncommon multi-genre chart position from one creator. ferins' GO UP FOR BRAINROTS leads the Simulation & Tycoon chart at avg #1.0 for all 7 days, and Drain the lake by hav reached the Adventure & RPG top position in just 4 days at avg #1.8, consistent with its week-defining breakout in the uniques and growth data. Among the biggest chart movers, Drain the lake improved the most with a +50.6 position gain (from avg #52.3 to avg #1.8), followed by PILLARS DUO (+45.2, from avg #47.5 to avg #2.3) and PARKOUR DEATHRUN TIKTOKER 400+ (+44.8). In the supply vs. exposure table, Shooter sits at 0.3% exposure (195 row slots for 66.9K islands) - the most congested genre in the ecosystem. Sports & Racing leads on exposure at 4.1% (164 row slots for 4.0K islands) and Adventure & RPG sits at 3.9% (171 row slots for 4.4K islands). Adventure & RPG produced the week's biggest chart mover in Drain the lake - confirming that low-congestion genres with healthy row-slot counts create the conditions for rapid algorithmic movement when content performs.
Tip
Sports & Racing's 4.1% exposure rate is the highest of any genre in the supply vs. exposure table, meaning a creator publishing into that genre is competing against the smallest relative supply pool for row visibility. If your island can credibly tag as Sports & Racing, the discovery odds are measurably better than in Shooter (0.3%) or Roleplaying & Social (0.9%). Exposure rate does not guarantee placement, but it sets the baseline probability - and Sports & Racing's baseline is more than four times higher than the next-most-accessible genres in the table.
9 · Efficiency / Conversion
Favorites / Player
HIPPO 1V1 - ALL GUNS FFA
by hippogamer
HIXO 1V1
by hippogamer
HIPPO ZONE WARS 1V1
by hippogamer
Open BoxFight
by 0x7
invisible boxfight
by 0x7
TRIO ZERO BUILD ZONEWARS [ENDGAME]
by harvzy
1v1 Blackout
by 0x7
PARTY DREAM 2.2
by 1heavenly
pretty skies ✨
by marlxa
BANBAN'S KINDERGARTEN - NIGHTMARE 👹
by vxgp
Recommendations / Player
Infinite gun game arena
by spirit.game
Tilted Gacha Pon Zone Wars💊
by kaitou
🏜️ DESERT ONE SHOT
by s8q
16 PLAYERS PARTY BUILD FIGHTS
by smart-00001
DEADZONE: KILLBOX
by ichitakayanagi
PURPLE VS ORANGE - ZERO BUILD
by rp4
🔴CRAZY SUPERMAN VS SUPER BATMAN🔵
by kzt7
1v1 (FOKUS) BUILDFIGHT
by foku_lukas28
RAPIDO 1V1V1 zero build
by nellocis42
BERTO 1V1 BUILDFIGHT
by bertofn
Unique Players / Recommend
Infinite gun game arena
by spirit.game
Tilted Gacha Pon Zone Wars💊
by kaitou
🏜️ DESERT ONE SHOT
by s8q
16 PLAYERS PARTY BUILD FIGHTS
by smart-00001
DEADZONE: KILLBOX
by ichitakayanagi
PURPLE VS ORANGE - ZERO BUILD
by rp4
🔴CRAZY SUPERMAN VS SUPER BATMAN🔵
by kzt7
1v1 (FOKUS) BUILDFIGHT
by foku_lukas28
RAPIDO 1V1V1 zero build
by nellocis42
BERTO 1V1 BUILDFIGHT
by bertofn
Track your conversion vs. benchmarks - Islands (Pro).
hippogamer holds the top three positions in the favorites-per-player table: HIPPO 1V1 - ALL GUNS FFA at 12.4 (+7.7K%), HIXO 1V1 at 7.7 (+4.7K%), and HIPPO ZONE WARS 1V1 at 7.3 (+37.1K%). The percentage gains reflect starting from near zero in the prior period. The favorites-per-player rates themselves - particularly 12.4 at the top - suggest an audience actively bookmarking these islands for deliberate repeat access, consistent with a returning practice community. Three islands from one creator occupying the top three positions points to creator-community loyalty as the driving variable, not format alone. TRIO ZERO BUILD ZONEWARS [ENDGAME] by harvzy is the only island in the favorites table showing a meaningful decline, down -47.8% to 1.9 favorites per player. That contraction in the same zone-wars adjacent space where hippogamer is growing indicates the differentiating factor is creator-community identity rather than the format itself - similar gameplay types, opposite favoriting trends. In the recommendations-per-player table, Infinite gun game arena by spirit.game leads at 2.2 (+479.3%) and Tilted Gacha Pon Zone Wars by kaitou sits second at 1.1 (+177.1%). Both are growing sharply from small prior-period bases. A high recommendations-per-player rate signals the algorithm is actively surfacing an island to new audiences relative to its existing player count - a position that can convert into wider play growth if the content retains those recommendation-driven arrivals.
Tip
hippogamer's three islands dominating the favorites-per-player table all serve the same utility function - structured 1v1 and zone-wars practice with varied weapon options. Islands that fill a specific, repeatable player need generate persistent favoriting because players save them to return to deliberately, not as a general interest bookmark. If your island has a clear utility function - practice tool, warmup lobby, skill trainer - make that function the lead message in your title and description. The Discover recommendation algorithm surfaces utility islands to players actively searching for that use case; a vague or entertainment-first title forfeits that targeting signal.
Closing Outlook
1.28B total plays and a 14.9% jump in daily island players set new highs in Week 34, but the surge was driven by a concentrated brainrot-tycoon wave at the top of UGC while the wider ecosystem posted its highest-ever new island supply alongside its sharpest active-island decline - more content entering the system, less proportional discovery on offer. Key signals: 1. Volume breadth, not depth - 51M daily players (+14.9%) and 1.28B total plays (+15.3%) hit new highs while average session fell to 12.2 minutes (-4.1%). The audience expanded but the per-player engagement window shrank at the same time. 2. Brainrot format still building, not peaking - ferins' top two islands (339.6K and 272.9K peak CCU) and neverty7's Fight The Brainrot (205.8K) hold the top three UGC concurrent positions. Fight The Brainrot gained +8.5 points D1 and +8.4 points D7 week on week. ferins averages 43.9% D1 across 6 islands. This cluster is strengthening, not plateauing. 3. Supply-visibility divergence at its widest since April 2026 - 4.9K new islands launched (+10.3%, the highest week in that span) against a 4.4% fall in active islands to 48.2K. New creator intake (-2.6%) and active creators (-2.9%) both contracted. The discovery system is not absorbing supply at the rate supply is being produced. 4. Simulation & Tycoon clean sweep - first in peak CCU sum (959.6K), first in D1 retention (37.1%), first in D7 retention (28%). No other genre matched first-place standing across all three metrics this week. 5. Roguelike as the primary actionable opportunity - 93/100 score (Easy), only 20.30% of islands ever reaching the top six in the row, 45.11% of qualifying islands achieving row entry within their first week, and a clear volume threshold (~6.3x New-row baseline). Low competition, fast funnel, identifiable entry bar. Key areas to monitor for Week 35: - Fight The Brainrot's D1/D7 trajectory: at +8.5 and +8.4 points this week, a further gain in Week 35 would confirm the brainrot cluster is still building toward its audience ceiling rather than leveling off - Active island count: a second consecutive decline below 48.2K would confirm a structural discovery ceiling rather than a one-week swing - Drain the lake's chart tenure in Adventure & RPG: its avg #1.8 position was established in 4 days; whether it holds across a full Week 35 will determine if the breakout converts to sustained row presence - New creator intake: the -2.6% decline in new creators this week, if repeated, will begin showing in total creator growth within four to six weeks - Sprite Garden's D1 recovery: at 5.0% D1 with 5.8M uniques, the island either builds a returning audience in Week 35 or loses Discover momentum quickly - the retention trajectory will be the tell - Roguelike island supply response: if the 93/100 opportunity score reaches wider creator awareness, new builds in the genre may begin entering the ecosystem and compressing the opportunity window in subsequent weeks Final tip: The brainrot format is consolidated at the top - ferins and neverty7 hold those positions and the retention data shows they are still strengthening their grip. Building into that specific format now puts a new island in direct competition with titles that carry algorithmic history, audience loyalty, and the highest D1 figures in the UGC table. The more productive path is the one the data flags directly: Roguelike (93/100 opportunity, low competition, fast row-entry funnel), Adventure & RPG (week's biggest chart mover, 3.9% exposure, 171 row slots), and open-ended skill-practice or survival formats that generate the session depth and replay rates that lead every sustained engagement metric in the report. Build something specific, tag it accurately from day one, and pair the Discover strategy with an external promotion push at launch - Drain the lake reaching 659.9K uniques from near-zero this week is the clearest evidence that the external component is not optional.
Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

