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FN Analytica - Weekly Report

Week 34

2026-08-17 - 2026-08-23

Daily Island Players

51.0M

51M daily island players (+14.9%), 1.28B total plays (+15.3%), and 15.56B total minutes (+10.5%) make Week 34 the highest-volume week in recent weeks and the engine behind that surge is not just Epic's own titles but a brainrot content wave, with ferins and neverty7 holding three of the top three UGC peak CCU positions while ferins averages 43.9% D1 retention across just 6 islands. The catch sits right underneath the headline: average session length fell 4.1% to 12.2 minutes, active islands dropped 4.4% to 48.2K, and new island launches hit 4.9K, the highest week since April 2026. The ecosystem got wider this week, not deeper, and the discovery system is not keeping pace with the supply it is being asked to absorb.

Executive Summary

This week's biggest takeaways, in priority order

1

51M daily island players (+14.9%), 1.28B total plays (+15.3%), and 15.56B total minutes (+10.5%), but average session fell 4.1% to 12.2 minutes simultaneously - confirming the volume surge was driven by breadth of reach rather than deeper individual engagement per visit.

2

The brainrot format now holds structural dominance at the top of UGC: ferins' STEAL THE BRAINROT (339.6K peak CCU) and GO UP FOR BRAINROTS (272.9K) claim the top two UGC concurrent positions, neverty7's Fight The Brainrot holds third at 205.8K, and ferins averages 43.9% D1 retention across 6 islands - the highest D1 average among all top-10 creators by a wide margin.

3

New island launches hit a weekly high of 4.9K (+10.3%) while active islands (those crossing the 5-play floor) fell 4.4% to 48.2K, the sharpest supply-visibility divergence since April 2026 and a clear signal that more content is entering the ecosystem than the discovery system is currently surfacing.

4

Simulation & Tycoon leads every genre performance metric simultaneously - 959.6K peak CCU sum (first), 37.1% D1 retention (first), and 28% D7 retention (first) - making it the only genre that combines the widest reach, strongest short-term stickiness, and best week-long return habit in a single package this week.

5

Roguelike scores the highest genre opportunity rating we currently score at 93/100 (Easy), with only 20.30% of islands ever reaching the top six in their row, 45.11% of those that qualify doing so within their first week, and row islands running roughly 6.3x the New-row baseline - the strongest combination of low competition and identifiable volume threshold in the current data.

The Week in One Screen

Daily Island Players (per-island sum)

51.0M

+14.9%

Total Plays

1.28B

+15.3%

Total Minutes

15.56B

+10.5%

Active Creators

22.8K

−2.9%

Avg Session (min)

12.2

−4.1%

Islands Removed by Epic

2.7K

−23.2%

Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week.

1 · Core Activity

Creators and islands publishing on the platform this week

Total Creators

74,543

+1.3%

New Creators

958

−2.6%

Islands Ever Published

362,885

+1.4%

Islands Live Now

282,807

+0.9%

New Islands

4,904

+10.3%

Islands Removed by Epic

2,723

−23.2%

Avg Islands / Creator

4.9

+0.7%

Active Islands (>5 plays)

48,208

−4.4%

Inactive Islands

234,599

+1.1%

Active Ratio

17.1%

−0.8%

How the island count moved this week

Islands at start of week
280,215
New islands published
+4,904
Removed by Epic
-2,723
Other net change (re-listings, timing)
+411
Islands at end of week
282,807

This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.

74.5K total creators (+1.3%) alongside 362.9K total islands (+1.4%) show a supply side growing at matched rates. The per-creator average holds at 4.9 islands (+0.7%), meaning both creators and islands are entering the ecosystem at a consistent and proportional pace. On the surface, those numbers look stable. The active island count breaks that picture. 4.9K new islands launched this week - a +10.3% jump and the strongest new-supply week since April 2026 - but active islands, those crossing the 5-play floor, fell 4.4% to 48.2K. More content is being published than the discovery system is absorbing. The majority of islands launched this week will not find a meaningful audience. Active creators declined to 22.8K (-2.9%) alongside a -2.6% drop in new creators to 958. Both contracting together points to a mild participation contraction at the margins: high-volume existing creators are sustaining the headline totals while newer or lower-frequency participants pull back. One week of this pattern is a mild signal; a second consecutive week would require closer attention.

Tip

4.9K new islands in a single week is the highest new-supply week since April 2026, which makes the competition for first-impression algorithm signals more intense than it has been at any prior point in this report. Creators who stagger island launches - publishing one at a time and letting each gather its initial play data before releasing the next - avoid splitting their existing audience signals across multiple new titles simultaneously, giving each island a cleaner shot at early row placement.

2 · Player Engagement

How deep players go once they're in, not just how many show up

Avg Uniques / Island

1.8K

Avg CCU / Island

98.7

Avg Min / Session

12.2

Avg Min / Player

43.6

Favorite-to-Play

0.44%

+16.2%

Recommend-to-Play

0.10%

+29.1%

Top Peak (Global)

Battle Royale

by epic

1.3M−63.8%

STEAL THE BRAINROT

by ferins

339.6K+2.2%

Reload

by epic

323.4K+3.5%
4

GO UP FOR BRAINROTS

by ferins

272.9K−14.1%
5

Fight The Brainrot

by neverty7

205.8K−1.7%
6

Sprite Garden

by epicgames

185.7K
7

Star Wars Droid Tycoon

by foad

69.6K−1.3%
8

Fortnite OG

by epic

59.9K−1.5%
9

PILLARS

by hive

38.9K+9.2%
10

Blitz Royale

by epic

38.8K+3.4%

Top Peak CCU (UGC-only)

STEAL THE BRAINROT

by ferins

339.6K+2.2%

GO UP FOR BRAINROTS

by ferins

272.9K−14.1%

Fight The Brainrot

by neverty7

205.8K−1.7%
4

Sprite Garden

by epicgames

185.7K
5

Star Wars Droid Tycoon

by foad

69.6K−1.3%
6

PILLARS

by hive

38.9K+9.2%
7

1V1 WITH EVERY GUN

by hive

31.4K+28.2%
8

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

28.3K+2.7%
9

BOX PVP

by hive

25.8K+1.4%
10

Piece Control 2v2 🎯

by bullseye

24.5K+14%

Top Average CCU (Global)

Battle Royale

by epic

983.9K−16.9%

Reload

by epic

263.4K−7.7%

STEAL THE BRAINROT

by ferins

141.6K−0.5%
4

Fight The Brainrot

by neverty7

128.8K+38.3%
5

Sprite Garden

by epicgames

125.2K
6

GO UP FOR BRAINROTS

by ferins

95.4K−29%
7

Fortnite OG

by epic

53.5K+2.7%
8

Star Wars Droid Tycoon

by foad

37.4K+21.1%
9

PILLARS

by hive

34.1K+3.1%
10

Blitz Royale

by epic

29.7K+11.4%

Top Average CCU (UGC-only)

STEAL THE BRAINROT

by ferins

141.6K−0.5%

Fight The Brainrot

by neverty7

128.8K+38.3%

Sprite Garden

by epicgames

125.2K
4

GO UP FOR BRAINROTS

by ferins

95.4K−29%
5

Star Wars Droid Tycoon

by foad

37.4K+21.1%
6

PILLARS

by hive

34.1K+3.1%
7

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

25.4K−0.4%
8

1V1 WITH EVERY GUN

by hive

23.7K+6.7%
9

BOX PVP

by hive

22.7K+3.1%
10

Piece Control 2v2 🎯

by bullseye

20.3K+4.6%

Average uniques per island at 1.8K and average CCU per island at 98.7 describe a distribution where a small number of islands carry the bulk of traffic. The platform-wide average session of 12.2 minutes (the same figure that slipped 4.1% this week) means the window for an island to deliver a compelling first experience and earn a return visit is narrow and narrowing. Battle Royale by epic leads the global CCU table at 1.3M but is down 63.8% week on week - a sharp decline in the same period where total platform plays rose 15.3%. That divergence, Epic's flagship title falling while the platform surges, reflects where the growth is concentrated: in UGC. STEAL THE BRAINROT by ferins holds second at 339.6K (+2.2%), Reload by epic sits third at 323.4K (+3.5%), and GO UP FOR BRAINROTS by ferins takes fourth at 272.9K (-14.1% but still well clear of the field below it). In the UGC-only table, ferins occupies the top two positions, neverty7's Fight The Brainrot holds third at 205.8K (-1.7%), and Sprite Garden by epicgames sits fourth at 185.7K without a prior-period change figure - suggesting a new entrant into the measured window. PILLARS by hive at 38.9K (+9.2%) is the UGC table's most notable sixth-place entry - a Party & Mini Games island growing in a week dominated by simulation and brainrot formats, and a signal that audience diversity above the top-five threshold still exists.

Tip

At a 12.2-minute average session, the typical player visit is short. Islands that deliver a satisfying loop or clear first objective within the first 3-4 minutes (before the median player would move on) create a structurally better path to D1 retention than islands that build toward a payoff at the end of a long introductory sequence. Front-loading the hook is not just good design practice; it is the mechanical precondition for capturing return visits at the current platform session length.

3 · Movers & Breakouts

Top islands by weekly uniques, and the fastest growers

Top by Uniques

Top by Uniques

BOX PVP

by hive

7.1M+2.1%

Sprite Garden

by epicgames

5.8M

Piece Control 2v2 🎯

by bullseye

5.4M+1%
4

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

5.4M−2.5%
5

PILLARS

by hive

5.2M+2.4%
6

STEAL THE BRAINROT

by ferins

4.5M+0.1%
7

TILTED ZONE WARS ⭐ (AM)

by prettyboy

4.3M+0.7%
8

1V1 WITH EVERY GUN

by hive

3.8M+8.4%
9

Piece Control 1v1 🎯

by bullseye

3.4M+10.8%
10

CRAZY RED VS BLUE 🔴🔵

by rvb

2.9M+15.8%

Top Growth

CAKESFN: Red vs Blue Showdown 🔴🔵

by cakesfn

35.6K+254.3K%

DESERT ZONE WARS - FFA 🌵

by rimonadee

5.0K+71.5K%

Drain the lake 🌊

by hav

659.9K+67.7K%
4

NEW PIT GREEN VS PURPLE

by magasauria

16.7K+50.6K%
5

KNEECAPPER KNOCKOUT 💫💥

by kirious

154.9K+42.1K%
6

✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]

by rexxv

22.1K+39.3K%
7

Pillars: Unvaulted

by bigjohn092

189.0K+29.0K%
8

PARTY ROYAL MAO 2.3

by lovn

1.4K+28.0K%
9

Summer Gun Game ONE SHOT⭐️

by intel

1.4K+27.4K%
10

🔫Summer Tilted Gun game One Shot🎯

by hull

1.1K+21.9K%
See the full live Breakouts feed →

BOX PVP leads the top-by-uniques chart at 7.1M, ahead of Sprite Garden at 5.8M, Piece Control 2v2 and GO GOATED! Zone Wars at 5.4M each, PILLARS at 5.2M, and STEAL THE BRAINROT at 4.5M. The six islands span multiple formats (shooter practice, simulation, zone wars, party games, and brainrot) confirming that volume this week was distributed across genre types rather than concentrating in one. The growth chart's headline is CAKESFN: Red vs Blue Showdown at +254.3K% to 35.6K uniques, though the percentage magnitude reflects a near-zero starting base. The more consequential breakout is Drain the lake by hav: +67.7K% to 659.9K uniques - the only entry in the top growth list combining an extreme percentage gain with a genuinely large absolute audience. KNEECAPPER KNOCKOUT by kirious sits in a middle tier at 154.9K uniques (+42.1K%), a real audience at meaningful scale rather than a headline percentage inflated by a tiny denominator. DESERT ZONE WARS - FFA at 5.0K uniques (+71.5K%) and NEW PIT GREEN VS PURPLE at 16.7K uniques (+50.6K%) carry impressive growth rates but still modest absolute audiences. For these islands the percentage signals early momentum; the absolute uniques figure is the more useful number for determining whether discovery scale has actually been reached.

Tip

Drain the lake's 659.9K unique audience built from a near-zero prior week points to an external discovery event - social video, community amplification, or streaming coverage - as the ignition mechanism, not gradual Discover row growth. Creators targeting a breakout week should treat external promotion as the primary launch mechanism, with Discover row placement as the sustaining system once the initial audience is in. Running both in parallel from day one produces better results than waiting to see if Discover surfaces the island organically before investing in external amplification.

4 · Retention & Loyalty

(player-weighted)

40.02%

(player-weighted)

27.92%

Player-weighted: bigger islands count more, so this sits well above what a typical island retains.

4522 islands cleared 50% D1 retention this week; 1333 cleared 50% D7.

D1 / D7 Retention Distribution

0-5% bucket WoW: +788 islands (D1), -2060 islands (D7) · 90-100% bucket WoW: -152 islands (D1), -23 islands (D7)

Top D1 retention (1,000+ players)

1V1 PRO clean

by infinitepixel

78.2%+0.2%

Fight The Brainrot

by neverty7

71.8%+8.5%

Star Wars Droid Tycoon

by foad

67%0%
4

Treasure Tycoon

by ago-daav

61%−1.3%
5

GO UP FOR BRAINROTS

by ferins

61%+5.2%
6

VIOLET 2.0

by s2y

60.5%−1.8%
7

Party Murder 4Fun

by 2aga

56.8%−0.3%
8

Liv PARTY ROYAL

by mmel

56.2%+155.3%
9

Runz سكرمز 🏆

by runz20

53.8%−4.9%
10

STEAL THE OIL TYCOON

by taikoo

53.8%+2.7%

Top D7 retention (1,000+ players)

1V1 PRO clean

by infinitepixel

75.8%+1.4%

Fight The Brainrot

by neverty7

65.5%+8.4%

Star Wars Droid Tycoon

by foad

61.7%+6.3%
4

باركور ممتع وصعب

by fbqs

56%
5

🎯PERFECT TRICK SHOT PARKOUR +200⭐️

by jeanfils

50%
6

Treasure Tycoon

by ago-daav

49.5%−1%
7

VIOLET 2.0

by s2y

48.2%−2.1%
8

GO UP FOR BRAINROTS

by ferins

47.2%−11.3%
9

Party Murder 4Fun

by 2aga

46.5%+2.9%
10

Party Royale Vai

by rsrs1

45.6%

Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.

Retention-Adjusted Engagement (D1)

FREE BUILDING PRACTICE 1V1 & ALL

by bnstudios

813.4

🔥Only Up Volcano🌋

by perec

152.2

Treasure Tycoon

by ago-daav

114.9
4

Turbo Ramp Tycoon 🚀

by aquasun

112.9
5

Star Wars Droid Tycoon

by foad

91.1
6

Fight The Brainrot

by neverty7

81.2
7

GO UP FOR BRAINROTS

by ferins

73
8

Cave Tycoon

by changarang

64.5
9

Warriors Tycoon

by christianbattin

63.9
10

VIOLET 2.0

by s2y

62.7

Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.

Replay Rate

FORTOMO DUO BY COLD (フォートモ)

by coold

12.5×−2%

ForTomo by COLD

by coold

9.7×−4.4%

🔥Only Up Volcano🌋

by perec

8.4×+48.8%
4

GO UP FOR BRAINROTS

by ferins

7.1×+0%
5

Fight The Brainrot

by neverty7

6.7×+1.1%
6

SKY LIMIT - VIYO 1V1

by viyooo

6×−8.9%
7

Ballistic R

by zoramaps

5.3×−3.7%
8

Party Murder 4Fun

by 2aga

4.8×−6.4%
9

VIOLET 2.0

by s2y

4.5×−4.5%
10

TEDDYS

by txc139

4.4×+246%

Plays divided by unique players: how many times the average player came back this week.

Retention-Adjusted Engagement (D7)

FREE BUILDING PRACTICE 1V1 & ALL

by bnstudios

774

🔥Only Up Volcano🌋

by perec

140.9

Turbo Ramp Tycoon 🚀

by aquasun

103.3
4

Treasure Tycoon

by ago-daav

97
5

Star Wars Droid Tycoon

by foad

83.3
6

Fight The Brainrot

by neverty7

75
7

GO UP FOR BRAINROTS

by ferins

56.5
8

1V1 PRO clean

by infinitepixel

52.7
9

VIOLET 2.0

by s2y

50.2
10

Warriors Tycoon

by christianbattin

48

See your island's own retention percentile - Islands (Pro).

Platform-weighted D1 sits at 40.02% and D7 at 27.92%. Both figures weight toward larger islands and sit above what most individual islands achieve. The 12-percentage-point gap between D1 and D7 at the platform level means a player retained on day one carries roughly a 70% conditional probability of returning by day seven - a baseline that puts the top-island retention figures in context. 1V1 PRO clean by infnitepixel holds first place on both the D1 (78.2%, +0.2%) and D7 (75.8%, +1.4%) lists, and the 2.4-point spread between those two rates - against the platform's 12-point spread - means its returning audience is nearly fully habitual after the first return visit. Fight The Brainrot by neverty7 is the most improved island in both tables simultaneously, up +8.5 points D1 and +8.4 points D7 week on week. Star Wars Droid Tycoon by foad held D1 flat at 67% while growing D7 to 61.7% (+6.3%), a pattern where the audience that already returns is becoming more consistent without the island needing to acquire additional initial returners. Only Up Volcano by perec posted the largest replay rate improvement in the table at +48.8% to 8.4x, meaning the average player visits the island 8.4 times across the week. Paired with its second-place retention-adjusted engagement scores at D1 (152.2) and D7 (140.9), this island is building a high-frequency audience that absolute play counts alone would not reveal. FREE BUILDING PRACTICE 1V1 & ALL by bnstudios leads retention-adjusted engagement by a wide margin at 813.4 (D1) and 774 (D7), driven by session depths that sustain engagement across the full week.

Tip

Two parkour islands appear in the D7 retention top six - one by fbqs at 56% and PERFECT TRICK SHOT PARKOUR by jeanfls at 50% - but neither appears in the D1 top six. That pattern describes a player base returning by day seven without necessarily returning on day one: a visit cadence more consistent with coming back deliberately to practice a specific skill rather than forming a daily habit. Creators of skill-based islands should design progression milestones that are visible at login and persist across sessions, signaling to returning players that there is a specific next step waiting - even if the typical return interval is two or three days rather than one.

5 · Creator Performance

Top creators by weekly uniques

hive

16.8M+3.4%

bullseye

12.0M+3.6%

ferins

7.0M−9.2%
4

epicgames

5.8M
5

theboydilly

5.7M−1.9%
6

prettyboy

4.8M+0.7%
7

rvb

4.7M+28.5%
8

3dh

3.8M+14.1%
9

pandvil

3.8M−7.3%
10

raider464

3.4M+4.4%
CreatorIslandsMinutesAvg D1Total PlaysPeak CCU Sum
hive13561.3M26.8%28.8M108.0K
bullseye22276.1M24.5%29.4M52.5K
ferins6513.9M43.9%29.3M551.1K
epicgames1126.7M5.0%10.2M185.7K
theboydilly7188.6M24.8%9.6M32.9K
prettyboy25140.9M19.7%6.8M26.9K
rvb17185.5M26.0%8.5M39.9K
3dh13133.7M28.5%7.5M22.2K
pandvil13102.2M19.2%7.4M28.0K
raider464584.4M33.1%7.1M15.1K

hive leads on uniques at 16.8M across 13 islands with 561.3M total minutes - the widest raw audience reach in the table. bullseye generates the most plays at 29.4M from 22 islands but with 276.1M minutes and 24.5% D1, a breadth strategy producing more discrete play events at lower average depth per island. ferins is the efficiency case: 7.0M uniques and 29.3M plays from 6 islands at 43.9% D1 - the highest retention average in the table. Dividing ferins' 513.9M minutes by 7.0M uniques gives approximately 73 minutes of engagement per unique player this week, roughly twice the per-player depth of hive's audience at comparable play volume. epicgames holds a single island (Sprite Garden) at 5.8M uniques and 10.2M plays but at 5.0% D1 - the lowest retention rate in the table by a wide margin. The contrast with ferins' 43.9% D1 at nearly the same play count illustrates the difference between content that draws a first-time audience and content that builds a returning one. raider464 closes the table at 3.4M uniques but holds 33.1% D1 from 5 islands - the second-highest retention in the table and the strongest output-to-island-count ratio among non-brainrot creators. Three distinct strategies are performing at the top of the creator league this week: breadth at volume (bullseye, 22 islands), format concentration with high efficiency (ferins, 6 islands, 43.9% D1), and quality depth with a tight portfolio (raider464, 5 islands, 33.1% D1). All three reach comparable play volumes. The common factor is coherence within whichever strategy is chosen, not the specific island count.

Tip

Before adding another island to your active portfolio, determine which of the three strategies the creator table demonstrates you are actually running. Adding a new island to a quality-depth portfolio dilutes the per-island focus generating its retention numbers. Adding one to a breadth portfolio is on-strategy, but only if the new island opens a distinct audience entry point rather than competing for the same players as existing titles. The creator table shows all three approaches reaching 7M-plus plays; the risk is mixing strategies without a deliberate reason.

6 · Island-Level Quality

Which islands are compounding fastest, not just biggest

Top Avg Min / Player

hedge survival

by heny62

1.0K−11.4%

Island Escape

by codeseany

910.7−14.2%

hop mountain battle

by heny62

893+29.2%
4

peak battle assault

by heny62

843.6+5.5%
5

FREE BUILDING PRACTICE 1V1 & ALL

by bnstudios

761.7−19.7%
6

4 zombie survival

by reely

564.3
7

1v1 usa

by firety

494.5−4.3%
8

66 cube parkour

by reely

483.1+21.2K%
9

SUPER PILLARS MINION

by minion-09

447.9+10.5%
10

🔥Only Up Volcano🌋

by perec

371.7+50.8%

Top Growth - Peak CCU

Drain the lake 🌊

by hav

15.0K%+115.5K%

Pillars: Unvaulted

by bigjohn092

17.2K%+46.4K%

INVERSE PIT

by sinsangre

1.2K%+23.8K%
4

😎 GUN GAME 🔫 AMAZING ONE SHOT

by dopamines

523%+17.3K%
5

1v1 Music 🎵| All Weapons

by misterx

323%+16.1K%
6

✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]

by rexxv

481%+15.9K%
7

1V1 FREE BUILD FFA

by garz

1.2K%+14.4K%
8

NEW PIT GREEN VS PURPLE

by magasauria

666%+13.2K%
9

BEST SLIDE CHILL

by beastrvb

883%+12.5K%
10

🎯TRICKSHOT PARKOUR 75+🎯

by klozeen

882%+12.5K%

Top Growth - Uniques

CAKESFN: Red vs Blue Showdown 🔴🔵

by cakesfn

35.6K%+254.3K%

DESERT ZONE WARS - FFA 🌵

by rimonadee

5.0K%+71.5K%

Drain the lake 🌊

by hav

659.9K%+67.7K%
4

NEW PIT GREEN VS PURPLE

by magasauria

16.7K%+50.6K%
5

KNEECAPPER KNOCKOUT 💫💥

by kirious

154.9K%+42.1K%
6

✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]

by rexxv

22.1K%+39.3K%
7

Pillars: Unvaulted

by bigjohn092

189.0K%+29.0K%
8

PARTY ROYAL MAO 2.3

by lovn

1.4K%+28.0K%
9

Summer Gun Game ONE SHOT⭐️

by intel

1.4K%+27.4K%
10

🔫Summer Tilted Gun game One Shot🎯

by hull

1.1K%+21.9K%

Top Growth - Avg Min / Player

66 cube parkour

by reely

483.1%+21.2K%

SOLO ENDGAME - زون الاخير سولو

by eelon

71.4%+7.0K%

🏃‍♂️ ESCONDITE INFECTADO 🧟‍♂️

by ivanjrm

31.3%+3.0K%
4

TIL TED 1V1

by izmarkeks

82%+2.3K%
5

Huntrix Royale

by pablinarva

40.9%+2.2K%
6

2v2 BOX FIGHT

by duckybuilds

22.4%+2.1K%
7

BED WARS CLASSIC

by peoplelite

22.2%+2.1K%
8

2v2v2

by zephyli

21.7%+2.1K%
9

BEDROOM PROP HUNT 🧸

by bigfishstudios

43%+2.0K%
10

💯INSANE GREG VS. RODRICK 🔵🔴

by mickmo

20.2%+1.9K%

Top Growth - Recommendations

BEST SLIDE AND CHILL

by cgg

934%+93.3K%

KNEECAPPER KNOCKOUT 💫💥

by kirious

856%+85.5K%

Drain the lake 🌊

by hav

6.7K%+44.5K%
4

1V1 FREE BUILD FFA

by garz

713%+23.7K%
5

1V1 D

by 1v1d

175%+17.4K%
6

✨ 300+ LEVEL EASY DEATHRUN ✨ [PARKOUR]

by rexxv

335%+16.6K%
7

Pillars: Unvaulted

by bigjohn092

500%+16.6K%
8

ULTIMATE DEATHRUN CHALLENGE

by wolfi

577%+11.4K%
9

INVERSE PIT

by sinsangre

341%+11.3K%
10

SUPER 1V1 FFA SPRITES [ALI-A] ALIA

by 0pingking

279%+9.2K%

1.0K avg minutes per player at hedge survival, 893 at hop mountain battle, and 843.6 at peak battle assault - all three from heny62 - place one creator in three of the top six positions in the avg min/player table. The consistency across three separate islands is a stronger signal than any individual result. hop mountain battle is the only one of the three growing this week (+29.2%), while hedge survival (-11.4%) and Island Escape by codeseany (-14.2%) are both pulling back, suggesting some shared audience overlap or a comparable format experiencing a softer week. On CCU growth, Drain the lake by hav tops the table at 15.0K% peak CCU growth (week-on-week improvement in that figure: +115.5K%), confirming it was essentially invisible last week. Pillars: Unvaulted by bigjohn092 follows at 17.2K% CCU growth (+46.4K% week on week). The six growth-table entries span Adventure, Party/Mini Games, Shooter, and Deathrun genres with no concentration in one format, pointing to the breakout mechanism being external discovery rather than any genre-specific algorithmic push this week. FREE BUILDING PRACTICE 1V1 & ALL by bnstudios sits fifth in avg min/player at 761.7 (-19.7%) - a meaningful decline from a leading position. Given that it tops the retention-adjusted engagement tables at D1 (813.4) and D7 (774), the min/player drop is the single metric to track in Week 35 to determine whether the core audience is shifting its engagement pattern or whether this is a one-week variance.

Tip

heny62's three separate islands all sustaining 840-1000 avg minutes per player points to a design formula that transfers across titles rather than residing in one specific build. Creators building survival or open-battle-arena formats should focus on the structural session elements those islands appear to share - continuous objective cycling with no fixed endpoint, social tension that resets per round, and in-session progression that rewards time played rather than level completion - rather than assuming one successful island will transfer its audience automatically to a second.

7 · Category Analytics

Category Share of Plays

Fastest-Growing Categories

KPOP DEMON HUNTERS

53.5%

TMNT

26.2%

STAR WARS

22.3%
4

THE WALKING DEAD UNIVERSE

12.9%
5

LEGO

12.1%

Top Categories by D1

ROCKET RACING

13.1%

STAR WARS

13.1%

TMNT

11.2%
4

THE WALKING DEAD UNIVERSE

10%
5

KPOP DEMON HUNTERS

9.1%

Category Intensity (Plays / Island)

STAR WARS

3.8K

KPOP DEMON HUNTERS

2.6K

LEGO

2.3K
4

SQUID GAME

1.7K
5

THE WALKING DEAD UNIVERSE

1.2K
6

ROCKET RACING

484
7

FALL GUYS

441
8

TMNT

253

Star Wars commands 49.1% of category-labelled plays this week - nearly half of all category plays running through a single IP label. LEGO (14.6%) and KPOP DEMON HUNTERS (13.9%) sit tightly grouped at second and third, a narrower gap than is typically seen at those positions. Squid Game (7.5%), The Walking Dead Universe (6.5%), and Fall Guys (3.3%) account for the remaining listed category share. The intensity table - plays per island - reshuffles the order meaningfully. Star Wars leads at 3.8K plays per island, but KPOP DEMON HUNTERS ranks second at 2.6K, ahead of LEGO's 2.3K. KPOP DEMON HUNTERS generates more plays per island than LEGO despite LEGO holding the larger total share - pointing to a smaller island pool in the KPOP DEMON HUNTERS category producing concentrated per-island output. For a creator building into that IP label, each island is, on average, capturing more plays than a comparable island in the LEGO space. Rocket Racing sits last in the intensity table at 484 plays per island - less than half the plays per island of The Walking Dead Universe (1.2K) and well below every other listed category. The gap is wide enough to indicate either low audience demand relative to island supply in that category or a discovery efficiency problem suppressing per-island reach.

Tip

KPOP DEMON HUNTERS' 2.6K plays-per-island intensity ranking above LEGO's 2.3K while carrying a smaller total share signals a category with fewer islands dividing its audience. For a creator who can authentically build into the IP label, that per-island efficiency advantage directly affects payout performance - more plays per island from a less crowded pool. If LEGO and KPOP DEMON HUNTERS are both viable creative options for a project, the intensity data this week favours the less crowded category.

8 · Genre Charts

Epic's own genre chart, a separate system from Category & Genre Analytics above, no shared numbers

Genre Leaderboards

Top Genres by Peak CCU

Simulation & Tycoon

959.6K

Shooter

411.4K

Battle Royale

241.5K
4

Roleplaying & Social

241.0K
5

Party & Mini Games

138.1K
6

Deathrun & Platformer

75.2K
7

Horror

54.4K
8

Adventure & RPG

46.7K
9

Sports & Racing

45.2K
10

Strategy

39.0K

Top Genres by Avg Session (min)

Roleplaying & Social

51.5

Simulation & Tycoon

44.7

Party & Mini Games

34.5
4

Adventure & RPG

31.2
5

Deathrun & Platformer

31
6

Strategy

31
7

Battle Royale

29.6
8

Shooter

29
9

Survival

28.2
10

Sports & Racing

24.4

Top Genres by D1 Retention

Simulation & Tycoon

37.1%

Battle Royale

23.3%

Shooter

23.1%
4

Strategy

23.1%
5

Party & Mini Games

22.1%
6

Deathrun & Platformer

15.6%
7

Sports & Racing

13.9%
8

Horror

13.9%
9

Survival

13.8%
10

Roleplaying & Social

13.1%

Top Genres by D7 Retention

Simulation & Tycoon

28%

Battle Royale

12.7%

Shooter

11.3%
4

Strategy

10.7%
5

Party & Mini Games

10.2%
6

Horror

6%
7

Deathrun & Platformer

5.9%
8

Roleplaying & Social

5%
9

Sports & Racing

4.2%
10

Survival

3.6%

Player-weighted across each genre's islands. Peak CCU is the sum of island peak concurrents; retention is the returning-player rate.

Top genre opportunity: Roguelike (93/100, Easy)

Roguelike takes a median of 21 days to first reach the row (45.11% make it within a week), and only 20.30% ever climb into the top 6. Once in, the typical first stay lasts about 1.2 days before rotating out. The binding constraint is player volume - row islands run ~6.3× the New-row baseline.

Full genre opportunity scoring: Genres (Pro).

Simulation & Tycoon leads the peak CCU sum at 959.6K - more than double Shooter's 411.4K in second place - and also tops both D1 retention (37.1%) and D7 retention (28%). No other genre holds first position across all three of those metrics. The brainrot-tycoon titles driving the CCU sum - GO UP FOR BRAINROTS holding the genre chart top for all 7 days - are simultaneously producing the player-weighted retention averages, so the genre's performance leadership is concentrated in a specific format cluster rather than being distributed evenly across all tycoon content. Roleplaying & Social leads average session at 51.5 minutes, the longest in the table by 6.8 minutes over Simulation & Tycoon's 44.7. Despite that engagement depth, Roleplaying & Social ranks tenth in D1 retention (13.1%) and eighth in D7 (5%), describing an audience deeply absorbed while present but not habitual in its return. Strategy and Battle Royale show the complement: mid-range sessions of 31 and 29.6 minutes respectively, paired with top-four positions in both D1 and D7 retention - shorter but more habitual engagement patterns that produce stronger weekly return rates relative to session length. The Roguelike opportunity flag scores 93/100 with an Easy designation. The data shows 45.11% of qualifying Roguelike islands reaching the row within their first week - a front-loaded distribution that favours islands performing well immediately out of the gate. Only 20.30% ever climb to the top six, meaning competition at the row's front positions is low. The binding volume constraint is clear: row islands in this genre run roughly 6.3x the New-row baseline player count.

Tip

Simulation & Tycoon's 37.1% player-weighted D1 is being pulled upward by the brainrot cluster at the top of the genre - GO UP FOR BRAINROTS at 61% D1 with high player volume shifts the genre mean. A new Simulation & Tycoon island without a comparable viral format hook should build its D1 target around the design choices the high-retaining individual islands in the genre share - open-ended progression, daily reward structures, social pressure mechanics - rather than targeting 37.1% as a calibration point. That figure reflects the genre's current top incumbents, not an achievable baseline for a new entrant building into the space.

Genre Weekly Rollup

GenreIslandsMedian CCUAvg Session (min)Top-6 Appearances
Shooter19627329201
Adventure & RPG1912031.2221
Strategy1811531123
Horror1666223.4109
Party & Mini Games1657334.570
Survival1653028.2174
Sports & Racing1642724.4195
Roleplaying & Social1618651.5144
Battle Royale15820029.698
Deathrun & Platformer15511331260
Simulation & Tycoon15315344.7919
Music & Rhythm971221.1226

Epic Genre Chart

Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.

Islands by Genre

Shooter

66.9K+9.4%

Roleplaying & Social

17.8K+5%

Battle Royale

14.6K+9%
4

Deathrun & Platformer

12.7K+5.2%
5

Party & Mini Games

12.6K+6.2%
6

Strategy

5.6K+3.6%
7

Simulation & Tycoon

5.6K+1.6%
8

Horror

5.3K+1%
9

Survival

4.6K+2.8%
10

Adventure & RPG

4.4K+3.5%
11

Sports & Racing

4.0K+4.7%
12

Music & Rhythm

2.0K+1.8%
13

Roguelike

301+3.1%

Top Chart Position This Week

Genre#1 IslandAvg RankDays
Adventure & RPGDrain the lake 🌊 by havavg #1.84d
Battle Royale1v1 Build Fights! [4.6.4] by raider464avg #2.07d
Deathrun & PlatformerCizzorz Deathrun 3.0 Remake by cnoobavg #1.37d
HorrorMurder Mystery by goodgamersavg #1.77d
Music & RhythmSUMMER TYCOON [NEW] by herickavg #1.07d
Party & Mini GamesPILLARS by hiveavg #1.07d
RoguelikeESCAPE ZOMBIE APOCALYPSE [ROGUELIKE] by ozycreatesavg #1.07d
Roleplaying & Social🌄 CITY FREE FOR ALL - ALL WEAPONS 🏙️ by hiagoavg #2.65d
ShooterTRAINING HUB V2 [REISSHUB] by reisshubavg #1.36d
Simulation & TycoonGO UP FOR BRAINROTS by ferinsavg #1.07d
Sports & RacingWinter Rockets VS Cars by 2xvoidavg #2.67d
StrategyBed Wars by goodgamersavg #1.07d
SurvivalBOSS SURVIVAL by black-catavg #2.67d

Biggest Chart Movers

Movers computed among top-100 chart positions.

Movers computed from 7 days this week vs 6 days last week of available data.

IslandGenreThis WeekLast WeekΔ
Drain the lake 🌊Adventure & RPGavg #1.8avg #52.3+50.6
PILLARS DUOParty & Mini Gamesavg #2.3avg #47.5+45.2
PARKOUR DEATHRUN TIKTOKER 400+Deathrun & Platformeravg #19.6avg #64.4+44.8
+1 Flip to SpaceAdventure & RPGavg #10.5avg #52.7+42.2
DUO CUP ZONE WARS [ENDGAME]Battle Royaleavg #36avg #77.3+41.3
HARD PARKOUR 20 LEVELS باركور صعبDeathrun & Platformeravg #18.4avg #59.3+40.9
SPRITE TYCOONSimulation & Tycoonavg #45.6avg #81.2+35.6
BUILDING TYCOONMusic & Rhythmavg #12.3avg #47.8+35.5

Supply vs. Exposure

GenreTotal IslandsIn Discover RowExposed
Shooter66.9K1950.3%
Roleplaying & Social17.8K1660.9%
Battle Royale14.6K1491.0%
Deathrun & Platformer12.7K1461.1%
Party & Mini Games12.6K1641.3%
Strategy5.6K1783.2%
Simulation & Tycoon5.6K1582.8%
Horror5.3K1593.0%
Survival4.6K1553.4%
Adventure & RPG4.4K1713.9%
Sports & Racing4.0K1644.1%
Music & Rhythm2.0K793.9%

66.9K Shooter islands top Epic's own genre chart by island count - a ranking system that is entirely separate from both the Genre Leaderboards in SLIDE 10 and the Category Analytics data, with no numbers shared across those three sources. The positions in Epic's chart reflect Epic's own algorithm weighting rather than raw play volume. One methodological note: mover comparisons this week are computed from 7 days of current data against 6 days of prior-period data, which introduces a slight upward bias to position-change figures. Shooter's 66.9K islands grew +9.4% week on week - the fastest growth rate of the eight listed genres by island count. Simulation & Tycoon sits seventh by island count at 5.6K with the slowest growth rate (+1.6%) despite leading the performance leaderboard data by a wide margin. Supply and tracked performance run in opposite directions here: the genre with the greatest performance momentum has the smallest island-count growth, while the most supply-heavy genre is expanding fastest. goodgamers holds the top chart position in two separate genres simultaneously - Murder Mystery in Horror (avg #1.7, 7 days) and Bed Wars in Strategy (avg #1.0, 7 days) - an uncommon multi-genre chart position from one creator. ferins' GO UP FOR BRAINROTS leads the Simulation & Tycoon chart at avg #1.0 for all 7 days, and Drain the lake by hav reached the Adventure & RPG top position in just 4 days at avg #1.8, consistent with its week-defining breakout in the uniques and growth data. Among the biggest chart movers, Drain the lake improved the most with a +50.6 position gain (from avg #52.3 to avg #1.8), followed by PILLARS DUO (+45.2, from avg #47.5 to avg #2.3) and PARKOUR DEATHRUN TIKTOKER 400+ (+44.8). In the supply vs. exposure table, Shooter sits at 0.3% exposure (195 row slots for 66.9K islands) - the most congested genre in the ecosystem. Sports & Racing leads on exposure at 4.1% (164 row slots for 4.0K islands) and Adventure & RPG sits at 3.9% (171 row slots for 4.4K islands). Adventure & RPG produced the week's biggest chart mover in Drain the lake - confirming that low-congestion genres with healthy row-slot counts create the conditions for rapid algorithmic movement when content performs.

Tip

Sports & Racing's 4.1% exposure rate is the highest of any genre in the supply vs. exposure table, meaning a creator publishing into that genre is competing against the smallest relative supply pool for row visibility. If your island can credibly tag as Sports & Racing, the discovery odds are measurably better than in Shooter (0.3%) or Roleplaying & Social (0.9%). Exposure rate does not guarantee placement, but it sets the baseline probability - and Sports & Racing's baseline is more than four times higher than the next-most-accessible genres in the table.

9 · Efficiency / Conversion

Favorites / Player

HIPPO 1V1 - ALL GUNS FFA

by hippogamer

12.4+7.7K%

HIXO 1V1

by hippogamer

7.7+4.7K%

HIPPO ZONE WARS 1V1

by hippogamer

7.3+37.1K%
4

Open BoxFight

by 0x7

3.9
5

invisible boxfight

by 0x7

2.6
6

TRIO ZERO BUILD ZONEWARS [ENDGAME]

by harvzy

1.9−47.8%
7

1v1 Blackout

by 0x7

1.8
8

PARTY DREAM 2.2

by 1heavenly

1.6
9

pretty skies ✨

by marlxa

1.5+158.6%
10

BANBAN'S KINDERGARTEN - NIGHTMARE 👹

by vxgp

1.4

Recommendations / Player

Infinite gun game arena

by spirit.game

2.2+479.3%

Tilted Gacha Pon Zone Wars💊

by kaitou

1.1+177.1%

🏜️ DESERT ONE SHOT

by s8q

1
4

16 PLAYERS PARTY BUILD FIGHTS

by smart-00001

1+283.3%
5

DEADZONE: KILLBOX

by ichitakayanagi

0.9+6.8%
6

PURPLE VS ORANGE - ZERO BUILD

by rp4

0.8
7

🔴CRAZY SUPERMAN VS SUPER BATMAN🔵

by kzt7

0.8
8

1v1 (FOKUS) BUILDFIGHT

by foku_lukas28

0.8
9

RAPIDO 1V1V1 zero build

by nellocis42

0.7+132.1%
10

BERTO 1V1 BUILDFIGHT

by bertofn

0.7+27.3%

Unique Players / Recommend

Infinite gun game arena

by spirit.game

0.5+479.3%

Tilted Gacha Pon Zone Wars💊

by kaitou

0.9+177.1%

🏜️ DESERT ONE SHOT

by s8q

1
4

16 PLAYERS PARTY BUILD FIGHTS

by smart-00001

1+283.3%
5

DEADZONE: KILLBOX

by ichitakayanagi

1.2+6.8%
6

PURPLE VS ORANGE - ZERO BUILD

by rp4

1.2
7

🔴CRAZY SUPERMAN VS SUPER BATMAN🔵

by kzt7

1.3
8

1v1 (FOKUS) BUILDFIGHT

by foku_lukas28

1.3
9

RAPIDO 1V1V1 zero build

by nellocis42

1.4+132.1%
10

BERTO 1V1 BUILDFIGHT

by bertofn

1.5+27.3%

Track your conversion vs. benchmarks - Islands (Pro).

hippogamer holds the top three positions in the favorites-per-player table: HIPPO 1V1 - ALL GUNS FFA at 12.4 (+7.7K%), HIXO 1V1 at 7.7 (+4.7K%), and HIPPO ZONE WARS 1V1 at 7.3 (+37.1K%). The percentage gains reflect starting from near zero in the prior period. The favorites-per-player rates themselves - particularly 12.4 at the top - suggest an audience actively bookmarking these islands for deliberate repeat access, consistent with a returning practice community. Three islands from one creator occupying the top three positions points to creator-community loyalty as the driving variable, not format alone. TRIO ZERO BUILD ZONEWARS [ENDGAME] by harvzy is the only island in the favorites table showing a meaningful decline, down -47.8% to 1.9 favorites per player. That contraction in the same zone-wars adjacent space where hippogamer is growing indicates the differentiating factor is creator-community identity rather than the format itself - similar gameplay types, opposite favoriting trends. In the recommendations-per-player table, Infinite gun game arena by spirit.game leads at 2.2 (+479.3%) and Tilted Gacha Pon Zone Wars by kaitou sits second at 1.1 (+177.1%). Both are growing sharply from small prior-period bases. A high recommendations-per-player rate signals the algorithm is actively surfacing an island to new audiences relative to its existing player count - a position that can convert into wider play growth if the content retains those recommendation-driven arrivals.

Tip

hippogamer's three islands dominating the favorites-per-player table all serve the same utility function - structured 1v1 and zone-wars practice with varied weapon options. Islands that fill a specific, repeatable player need generate persistent favoriting because players save them to return to deliberately, not as a general interest bookmark. If your island has a clear utility function - practice tool, warmup lobby, skill trainer - make that function the lead message in your title and description. The Discover recommendation algorithm surfaces utility islands to players actively searching for that use case; a vague or entertainment-first title forfeits that targeting signal.

Closing Outlook

1.28B total plays and a 14.9% jump in daily island players set new highs in Week 34, but the surge was driven by a concentrated brainrot-tycoon wave at the top of UGC while the wider ecosystem posted its highest-ever new island supply alongside its sharpest active-island decline - more content entering the system, less proportional discovery on offer. Key signals: 1. Volume breadth, not depth - 51M daily players (+14.9%) and 1.28B total plays (+15.3%) hit new highs while average session fell to 12.2 minutes (-4.1%). The audience expanded but the per-player engagement window shrank at the same time. 2. Brainrot format still building, not peaking - ferins' top two islands (339.6K and 272.9K peak CCU) and neverty7's Fight The Brainrot (205.8K) hold the top three UGC concurrent positions. Fight The Brainrot gained +8.5 points D1 and +8.4 points D7 week on week. ferins averages 43.9% D1 across 6 islands. This cluster is strengthening, not plateauing. 3. Supply-visibility divergence at its widest since April 2026 - 4.9K new islands launched (+10.3%, the highest week in that span) against a 4.4% fall in active islands to 48.2K. New creator intake (-2.6%) and active creators (-2.9%) both contracted. The discovery system is not absorbing supply at the rate supply is being produced. 4. Simulation & Tycoon clean sweep - first in peak CCU sum (959.6K), first in D1 retention (37.1%), first in D7 retention (28%). No other genre matched first-place standing across all three metrics this week. 5. Roguelike as the primary actionable opportunity - 93/100 score (Easy), only 20.30% of islands ever reaching the top six in the row, 45.11% of qualifying islands achieving row entry within their first week, and a clear volume threshold (~6.3x New-row baseline). Low competition, fast funnel, identifiable entry bar. Key areas to monitor for Week 35: - Fight The Brainrot's D1/D7 trajectory: at +8.5 and +8.4 points this week, a further gain in Week 35 would confirm the brainrot cluster is still building toward its audience ceiling rather than leveling off - Active island count: a second consecutive decline below 48.2K would confirm a structural discovery ceiling rather than a one-week swing - Drain the lake's chart tenure in Adventure & RPG: its avg #1.8 position was established in 4 days; whether it holds across a full Week 35 will determine if the breakout converts to sustained row presence - New creator intake: the -2.6% decline in new creators this week, if repeated, will begin showing in total creator growth within four to six weeks - Sprite Garden's D1 recovery: at 5.0% D1 with 5.8M uniques, the island either builds a returning audience in Week 35 or loses Discover momentum quickly - the retention trajectory will be the tell - Roguelike island supply response: if the 93/100 opportunity score reaches wider creator awareness, new builds in the genre may begin entering the ecosystem and compressing the opportunity window in subsequent weeks Final tip: The brainrot format is consolidated at the top - ferins and neverty7 hold those positions and the retention data shows they are still strengthening their grip. Building into that specific format now puts a new island in direct competition with titles that carry algorithmic history, audience loyalty, and the highest D1 figures in the UGC table. The more productive path is the one the data flags directly: Roguelike (93/100 opportunity, low competition, fast row-entry funnel), Adventure & RPG (week's biggest chart mover, 3.9% exposure, 171 row slots), and open-ended skill-practice or survival formats that generate the session depth and replay rates that lead every sustained engagement metric in the report. Build something specific, tag it accurately from day one, and pair the Discover strategy with an external promotion push at launch - Drain the lake reaching 659.9K uniques from near-zero this week is the clearest evidence that the external component is not optional.

See what Pro unlocks →

Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

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