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FN Analytica - Weekly Report

Week 35

2026-08-24 - 2026-08-30

Daily Island Players

50.7M

Total plays fell 11.7% to 1.13B and total minutes dropped 9.4% to 14.10B in Week 35, a sharp reversal from Week 34's record surge, but the headline numbers obscure the real story: Fortnite OG returned with a 1.1M peak CCU and a +1,600% week-on-week spike, reorganising where platform time was flowing and compressing UGC into positions four through six in the global CCU table. Against that pressure, the UGC brainrot-tycoon cluster strengthened - ferins posted 55.4% average D1 across six islands (up from 43.9% in Week 34), GO UP FOR BRAINROTS added +17.7 points of D7 to reach 55.7%, and Simulation & Tycoon held first position across all four genre leaderboards for the second consecutive week. The supply-side picture is more concerning: Epic removed 3.1K islands this week (+33.9% week on week), new creator intake dropped -20.7% to 760, and active islands contracted again - the active ecosystem is being squeezed at both its entry and exit points simultaneously.

Executive Summary

This week's biggest takeaways, in priority order

1

1.13B total plays (-11.7%) and 14.10B total minutes (-9.4%) mark a sharp volume pullback from Week 34, while daily island players held near-flat at 50.7M (-0.5%) and average session nudged up to 12.5 minutes (+2.5%), pointing to fewer play sessions per player rather than a broad audience exit from the platform.

2

Fortnite OG returned at 1.1M peak CCU (+1.6K% week on week), the largest single-island CCU spike since our tracking began in March 2026, pushing Battle Royale to 785.0K (-41%) and compressing all UGC CCU into positions four through six in the global table - the clearest evidence yet that major Epic title launches directly absorb audience from the broader island ecosystem.

3

ferins' creator-level D1 retention reached 55.4% across six islands, up from 43.9% in Week 34, the highest single-creator D1 average in the current table, alongside GO UP FOR BRAINROTS gaining +17.7 points of D7 retention to 55.7% - the brainrot-tycoon format is still accumulating habitual audience, not plateauing.

4

Simulation & Tycoon led every genre performance leaderboard simultaneously for the second consecutive week: 931.7K peak CCU sum (first), 45.9% D1 (first), 34.4% D7 (first), and 47.2 minutes average session (second) - no other genre held a first-place position across more than one of those four metrics.

5

Epic removed 3.1K islands this week (+33.9% week on week) while new creator intake collapsed to 760 (-20.7%), the two figures tightening the active ecosystem at both its exit and entry points simultaneously, with active islands declining for the second consecutive week to 49.2K (-3.3%).

The Week in One Screen

Daily Island Players (per-island sum)

50.7M

−0.5%

Total Plays

1.13B

−11.7%

Total Minutes

14.10B

−9.4%

Active Creators

23.1K

−3.7%

Avg Session (min)

12.5

+2.5%

Islands Removed by Epic

3.1K

+33.9%

Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week, summed over the 6 days of removal data we hold for this week; its week-on-week change compares daily averages so the missing day does not read as a fall.

1 · Core Activity

Creators and islands publishing on the platform this week

Total Creators

75,303

+1%

New Creators

760

−20.7%

Islands Ever Published

367,932

+1.4%

Islands Live Now

284,465

+0.6%

New Islands

5,047

+2.9%

Islands Removed by Epic

3,069

+33.9%

Avg Islands / Creator

3.8

+0.2%

Active Islands (>5 plays)

49,219

−3.3%

Inactive Islands

235,246

+1.4%

Active Ratio

17.3%

−3.9%

How the island count moved this week

Islands at start of week
282,807
New islands published
+5,047
Removed by Epic
-3,069
Other net change (re-listings, timing)
-320
Islands at end of week
284,465

This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.

5.0K new islands launched this week (+2.9%), maintaining the elevated supply pace from Week 34, but active islands - those crossing the 5-play floor - fell again to 49.2K (-3.3% week on week). The gap between new islands entering the system and islands finding a meaningful audience continues to widen. Supply is being produced at a rate the discovery layer is not absorbing. The island removal figure demands attention this week. Epic removed 3.1K islands (+33.9% week on week), contributing to a net gain of only 1,658 live islands across the full week despite 5.0K being published. At a removal rate of this magnitude, the weekly gross output of new islands is being substantially offset before most of them accumulate any play history. New island count alone is a poor indicator of ecosystem growth this week; the net live island figure tells the more accurate story. New creator intake fell to 760 (-20.7% week on week), a sharp single-week decline against a Week 34 figure of -2.6%. Active creators continued their slide at 23.1K (-3.7%). Total creator count still grows at +1% to 75.3K, but that growth is carried entirely by existing creators continuing to publish - the new entrant pipeline is contracting sharply. One week of this is a clear signal; a second consecutive week would indicate a structural shift in who is entering the ecosystem rather than a one-week variance.

Tip

Epic's 3.1K island removals this week represent a +33.9% week-on-week acceleration in the removal rate - the steepest single-week jump in that figure since our tracking began in March 2026. Before committing significant build time to a new island, run a content compliance check against Epic's current island content guidelines - particularly around IP references, visual similarity to licensed content, and any recently updated policy language. An island removed before it builds row history loses every algorithmic signal it has accumulated; a compliant island can compound Discover placement over multiple weeks without interruption.

2 · Player Engagement

How deep players go once they're in, not just how many show up

Avg Uniques / Island

1.7K

Avg CCU / Island

92.7

Avg Min / Session

12.5

Avg Min / Player

39.7

Favorite-to-Play

0.36%

−18.4%

Recommend-to-Play

0.11%

+7.9%

Top Peak (Global)

Fortnite OG

by epic

1.1M+1.6K%

Battle Royale

by epic

785.0K−41%

Reload

by epic

311.4K+8.7%
4

GO UP FOR BRAINROTS

by ferins

281.6K+7.6%
5

Fight The Brainrot

by neverty7

212.8K+3.4%
6

STEAL THE BRAINROT

by ferins

209.8K−26.9%
7

Star Wars Droid Tycoon

by foad

80.2K+15.3%
8

Blitz Royale

by epic

44.9K+5.6%
9

PILLARS

by hive

44.4K+5.8%
10

1V1 WITH EVERY GUN

by hive

31.9K−6.9%

Top Peak CCU (UGC-only)

GO UP FOR BRAINROTS

by ferins

281.6K+7.6%

Fight The Brainrot

by neverty7

212.8K+3.4%

STEAL THE BRAINROT

by ferins

209.8K−26.9%
4

Star Wars Droid Tycoon

by foad

80.2K+15.3%
5

PILLARS

by hive

44.4K+5.8%
6

1V1 WITH EVERY GUN

by hive

31.9K−6.9%
7

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

29.5K−4.8%
8

BOX PVP

by hive

28.0K+2%
9

Piece Control 2v2 🎯

by bullseye

24.6K−0.9%
10

TILTED ZONE WARS ⭐ (AM)

by prettyboy

23.1K+1%

Top Average CCU (Global)

Battle Royale

by epic

641.6K−34.5%

Reload

by epic

260.9K+1.1%

Fortnite OG

by epic

206.6K+281.5%
4

Fight The Brainrot

by neverty7

136.7K+6.9%
5

GO UP FOR BRAINROTS

by ferins

125.5K+33.8%
6

STEAL THE BRAINROT

by ferins

85.0K−15.4%
7

Star Wars Droid Tycoon

by foad

43.3K+16.8%
8

PILLARS

by hive

38.0K+8.7%
9

Blitz Royale

by epic

35.7K+11.7%
10

1V1 WITH EVERY GUN

by hive

27.4K+9.6%

Top Average CCU (UGC-only)

Fight The Brainrot

by neverty7

136.7K+6.9%

GO UP FOR BRAINROTS

by ferins

125.5K+33.8%

STEAL THE BRAINROT

by ferins

85.0K−15.4%
4

Star Wars Droid Tycoon

by foad

43.3K+16.8%
5

PILLARS

by hive

38.0K+8.7%
6

1V1 WITH EVERY GUN

by hive

27.4K+9.6%
7

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

24.8K−4.2%
8

BOX PVP

by hive

24.0K+3.4%
9

Piece Control 2v2 🎯

by bullseye

21.2K+1.9%
10

TILTED ZONE WARS ⭐ (AM)

by prettyboy

20.1K+0.6%

12.5 minutes average session (+2.5%) is the only green engagement figure in the Week 35 table. Avg uniques per island slipped to 1.7K and avg CCU per island fell to 92.7, both softening from Week 34. The pattern is coherent: in a week where total plays fell 11.7%, individual island reach thinned, but players who did visit stayed marginally longer - consistent with an audience spending a portion of its time on Fortnite OG rather than browsing across multiple UGC islands. Fortnite OG's 1.1M peak CCU dominates the global table and represents a reactivation event, not organic growth. Battle Royale fell -41% to 785.0K in the same week - Epic's own titles cannibalising each other before UGC traffic was affected. In the UGC table, GO UP FOR BRAINROTS leads at 281.6K (+7.6%) while STEAL THE BRAINROT fell to 209.8K (-26.9%), the two ferins titles diverging sharply: the climb format gaining at the expense of the combat format. Star Wars Droid Tycoon by foad at 80.2K (+15.3%) is the strongest grower outside the brainrot cluster in the UGC CCU table - gaining ground in a week of overall UGC pressure. PILLARS by hive at 44.4K (+5.8%) and 1V1 WITH EVERY GUN at 31.9K (-6.9%) give hive two of the six UGC CCU positions alongside ferins' two. The top six UGC CCU slots are now primarily occupied by two creators - ferins and hive - with Star Wars Droid Tycoon by foad as the single independent presence. Format diversity at the very top of the UGC CCU chart narrowed this week compared to Week 34.

Tip

Fortnite OG's 1.1M peak CCU reactivation in a week of 11.7% total play decline shows how quickly a major Epic title absorbs platform attention and compresses UGC reach. When a significant Epic title goes live or returns, the most productive response for a UGC creator is a retention-focused week rather than a new-acquisition push - run a content update, activate your existing community, and reinforce your returning-player hook. Competing for new audience while Epic holds 1.1M concurrent players is structurally harder than holding the audience you already have.

3 · Movers & Breakouts

Top islands by weekly uniques, and the fastest growers

Top by Uniques

Top by Uniques

BOX PVP

by hive

7.6M+5%

PILLARS

by hive

6.0M+12%

Piece Control 2v2 🎯

by bullseye

5.9M+5.6%
4

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

5.4M−0.8%
5

Sprite Garden

by epicgames

5.1M−33.7%
6

TILTED ZONE WARS ⭐ (AM)

by prettyboy

4.3M−0.5%
7

1V1 WITH EVERY GUN

by hive

4.3M+8.6%
8

The Pit - Free For All

by thepitland

3.5M+17.4%
9

STEAL THE BRAINROT

by ferins

3.5M−18.6%
10

1v1v1 Reload

by chhetz

3.3M+11%

Top Growth

+1 Push Boulder Escape

by minho

18.6K+169.3K%

SPEED CAR GAME 🕹️ RAMP JUMP HORROR ⭐

by uyj

5.4K+89.3K%

ADAM 1v1 Simplistic

by creative.rudy

14.0K+70.1K%
4

+1 POWER PER CLICK

by dwiil

5.0K+55.2K%
5

PARC DES PRINCES | FF26

by aagames

2.0K+40.1K%
6

CARLOX 1V1 BUILD FIGHT (200 PUMP)

by carlox

2.0K+33.9K%
7

ESCAPE ROOM🗝️ROOM END

by widmoo

1.6K+23.2K%
8

+1 Speed Keyboard Verity Escape

by yonilow

3.8K+22.5K%
9

Garten of banban Chapter 1

by adrocraft96

975+19.4K%
10

BOX FIGHT🔥حشر المعرقين

by kn3

1.1K+18.4K%
See the full live Breakouts feed →

BOX PVP leads the uniques table at 7.6M - its strongest showing in recent weeks - with PILLARS at 6.0M and Piece Control 2v2 at 5.9M close behind. The format mix across the top six spans zone wars, shooter practice, party games, and simulation variants, a distribution broadly similar to Week 34 and confirming that the widest-audience islands continue to span multiple genres rather than concentrating in one format. The growth chart this week reads structurally differently from Week 34. The headline entry, +1 Push Boulder Escape by minho at 18.6K uniques and +169.3K%, is the largest in percentage terms, but 18.6K uniques is a mid-tier row audience in absolute terms, not a breakout. Every other entry in the growth table sits below 15K uniques. There is no equivalent to Week 34's Drain the Lake at 659.9K - the external amplification mechanism that drove that result did not repeat this week. The percentage figures on show are denominator effects from near-zero starts, not signals of discovery at meaningful scale. ADAM 1v1 Simplistic by creative.rudy at 14.0K uniques (+70.1K%) and CARLOX 1V1 BUILD FIGHT (200 PUMP) by carlox at 2.0K (+33.9K%) both operate in the build-fight adjacent space that BOX PVP dominates in the uniques table - smaller new entrants arriving in the same format. SPEED CAR GAME RAMP JUMP HORROR by uyj at 5.4K (+89.3K%) combines car game and horror elements with no direct equivalent in the top uniques list - a format experiment worth tracking in Week 36 to see whether the initial signal sustains.

Tip

Every entry in this week's growth table peaked below 20K absolute uniques, versus Week 34's Drain the Lake at 659.9K. Before treating a high-percentage growth rate as a breakout signal, divide your new unique count by the typical audience of the top island in your row to gauge whether you have crossed the discovery-momentum threshold or are still in the early-signal window. A 100,000% gain on a base of 10 plays is a measurement artefact; the same percentage on a 10,000-play base indicates a real audience has found the island. Absolute scale separates genuine breakouts from denominator noise.

4 · Retention & Loyalty

(player-weighted)

37.97%

-2.05 pts

(player-weighted)

24.40%

-3.52 pts

Player-weighted: bigger islands count more, so this sits well above what a typical island retains.

5547 islands cleared 50% D1 retention this week; 1600 cleared 50% D7.

D1 / D7 Retention Distribution

0-5% bucket WoW: +15664 islands (D1), +25859 islands (D7) · 90-100% bucket WoW: +252 islands (D1), +90 islands (D7)

Top D1 retention (1,000+ players)

1V1 PRO clean

by infinitepixel

74.3%−13.8%

Fight The Brainrot

by neverty7

71.7%+0.3%

Star Wars Droid Tycoon

by foad

67.1%+1%
4

HARD PARKOUR ⭐ W67W DEATHRUN باركور

by rodrii

67%
5

LOADOUT DRAFT 1V1-2V2

by bolo4

66.5%
6

GO UP FOR BRAINROTS

by ferins

62.6%+2.3%
7

Lategame Arena (Chapter 2)

by miniihz

62%
8

VIOLET 2.0

by s2y

59.6%−0.7%
9

Runz سكرمز 🏆

by runz20

58.6%+8.5%
10

🔥Only Up Volcano🌋

by perec

57.9%+51.6%

Top D7 retention (1,000+ players)

1V1 PRO clean

by infinitepixel

78%−9.1%

Night Party Royal

by sgnl

71%

Box Fight & Zone Wars– FFA

by kiyotakaaj

67%
4

Fight The Brainrot

by neverty7

66.3%+0.4%
5

Star Wars Droid Tycoon

by foad

58.6%−3.7%
6

GO UP FOR BRAINROTS

by ferins

55.7%+17.7%
7

Havoc only

by siloo

50.6%
8

MASTER 1V1 - ALL WEAPONS & VEHICLES

by luckycito

50%
9

VIOLET 2.0

by s2y

46.7%−2.7%
10

Party Murder 4Fun

by 2aga

46%−1.8%

Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.

Retention-Adjusted Engagement (D1)

FREE BUILDING PRACTICE 1V1 & ALL

by bnstudios

812.2

🔥Only Up Volcano🌋

by perec

334.1

Turbo Ramp Tycoon 🚀

by aquasun

147.3
4

Treasure Tycoon

by ago-daav

106.8
5

Star Wars Droid Tycoon

by foad

104.7
6

GO UP FOR BRAINROTS

by ferins

80.1
7

Cave Tycoon

by changarang

79.6
8

Fight The Brainrot

by neverty7

78.8
9

Warriors Tycoon

by christianbattin

75.5
10

VIOLET 2.0

by s2y

61.6

Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.

Replay Rate

🔥Only Up Volcano🌋

by perec

12.2×+36.2%

FORTOMO DUO BY COLD (フォートモ)

by coold

11.9×−4.4%

ForTomo by COLD

by coold

10.2×+6.2%
4

GO UP FOR BRAINROTS

by ferins

7.2×+1.5%
5

Fight The Brainrot

by neverty7

6.9×+1%
6

SKY LIMIT - VIYO 1V1

by viyooo

6.3×+1.1%
7

1V1 BUILD FIGHT [SETTY]

by setty

5.6×+64.5%
8

Party Murder 4Fun

by 2aga

4.9×+1.7%
9

Let’s Talk Sprites!

by siyu

4.4×+44.7%
10

VIOLET 2.0

by s2y

4.4×+0.3%

Plays divided by unique players: how many times the average player came back this week.

Retention-Adjusted Engagement (D7)

FREE BUILDING PRACTICE 1V1 & ALL

by bnstudios

715.9

🔥Only Up Volcano🌋

by perec

222.7

Turbo Ramp Tycoon 🚀

by aquasun

128.2
4

Star Wars Droid Tycoon

by foad

91.3
5

Treasure Tycoon

by ago-daav

82.3
6

Fight The Brainrot

by neverty7

72.8
7

GO UP FOR BRAINROTS

by ferins

71.4
8

Warriors Tycoon

by christianbattin

50.8
9

PARTY ROYALE QP

by zdoh

49.3
10

VIOLET 2.0

by s2y

48.3

See your island's own retention percentile - Islands (Pro).

Platform-weighted D1 fell to 37.97% (from 40.02% in Week 34) and D7 to 24.40% (from 27.92%) - both declining in a week where total plays also fell 11.7%. The 3.52-point D7 drop is the larger movement and suggests a week where the audience was more willing to sample but less likely to commit to a seven-day return habit, consistent with Fortnite OG pulling player time toward a new destination. 1V1 PRO clean by infnitepixel holds both leaderboard tops at 74.3% D1 (-13.8%) and 78% D7 (-9.1%). Both declined, yet this week's data carries a notable inversion: D7 now sits above D1 at 78% versus 74.3% - a reversal from Week 34 where D1 was slightly higher. The player base returning by day seven is now more reliable than the day-one bounce, suggesting a deeply habitual core audience that skips one-day returns but locks in by the end of the week. GO UP FOR BRAINROTS' D7 jumped to 55.7% (+17.7%) - a 17.7-point single-week gain for a metric that typically moves slowly, signaling a content or mechanical change that gave the format's audience a specific reason to return on day five, six, or seven. Night Party Royal by sgnl at 71% D7 and Box Fight & Zone Wars-FFA by kiyotakaaj at 67% D7 appear without prior-period change data - new entrants into the measured window, both posting D7 rates above Fight The Brainrot's 66.3%. The D1 table also adds two new entries: HARD PARKOUR W67W DEATHRUN by rodrii at 67% and LOADOUT DRAFT 1V1-2V2 by bolo4 at 66.5%, both without prior-period figures. A parkour deathrun island sitting in the D1 top six alongside brainrot and tycoon titles is the format-diversity signal of the week. Only Up Volcano by perec leads replay at 12.2x (+36.2%), up sharply from 8.4x in Week 34, while coold's two ForTomo islands hold second at 11.9x and third at 10.2x.

Tip

GO UP FOR BRAINROTS gained +17.7 points of D7 in a single week. D7 is a slow-moving metric because it depends on player behavior accumulating across seven days - a jump of that magnitude almost always traces to a specific content or mechanical change that gave returning players a clear reason to come back on day five, six, or seven when they might otherwise have skipped. If your island's D7 is flat or declining, treat it as actionable feedback: your week-six player has nothing new waiting for them. Adding one time-gated reward, a rotating weekly challenge, or a fresh content beat gives the returning player a specific next step rather than a reason to stay away until something changes.

5 · Creator Performance

Top creators by weekly uniques

hive

18.7M+8.3%

bullseye

12.7M+2.4%

ferins

6.0M−11.4%
4

rvb

5.8M+14.3%
5

theboydilly

5.7M−0.4%
6

epicgames

5.1M−33.7%
7

prettyboy

4.9M−0.1%
8

3dh

4.1M+5.1%
9

pandvil

3.8M+0.5%
10

thepitland

3.6M+17.4%
CreatorIslandsMinutesAvg D1Total PlaysPeak CCU Sum
hive13622.2M34.2%31.3M108.7K
bullseye22282.2M30.8%30.1M55.5K
ferins6498.8M55.4%28.4M493.1K
rvb15223.4M34.4%10.1M38.4K
theboydilly7188.5M30.8%9.6M31.5K
epicgames163.8M13.3%6.5M18.8K
prettyboy24144.3M25.0%6.8M27.3K
3dh13143.0M36.1%8.0M22.8K
pandvil1397.5M23.6%7.5M28.7K
thepitland6113.3M27.9%5.4M19.8K

hive leads on uniques at 18.7M across 13 islands - up from 16.8M in Week 34, growing its reach in a week where total platform plays fell 11.7%, the one creator in the table expanding audience while the overall market contracted. ferins produces 498.8M minutes from 6.0M uniques - approximately 83 minutes per unique player - while also posting 55.4% D1, the highest creator-level retention in the current leaderboard. Dividing ferins' per-player depth by hive's (622.2M minutes across 18.7M uniques, or approximately 33 minutes per unique): ferins generates 2.5 times the engagement depth per player on roughly one-third of hive's audience. Both strategies are valid; neither is producing the other's output. bullseye at 12.7M uniques across 22 islands and 30.8% D1 and prettyboy at 4.9M uniques across 24 islands and 25.0% D1 represent the catalog-breadth approach at two different efficiency levels. prettyboy's 24 islands generating 4.9M uniques at 25.0% D1 versus ferins' 6 islands generating 6.0M uniques at 55.4% D1 is the starkest portfolio-efficiency contrast in the table. rvb is a notable new entry at 5.8M uniques across 15 islands with 34.4% D1 - mid-breadth with retention that outpaces its island count. 3dh at 4.1M uniques, 13 islands, and 36.1% D1 posts the strongest retention among the new entries this week. The table now spans ten creators with three distinct operating profiles clearly on show: concentrated format with high retention (ferins, 6 islands, 55.4% D1), breadth at volume (bullseye, prettyboy, 22-24 islands), and mid-range portfolio with strong retention (3dh, rvb). All reach meaningful play and minute totals. What the new entries this week add is confirmation that the correlation between fewer islands and higher per-island retention holds across different creator types - it is not a ferins-specific effect.

Tip

prettyboy's 24 islands generate 25.0% D1 while ferins' 6 islands generate 55.4% D1 on greater total uniques - a 30-point retention gap that compounds into minutes and engagement payout positioning. If your portfolio includes islands that have sat below 15% D1 for four or more consecutive weeks without improvement, those titles are pulling your creator average down without contributing return-player traffic. Deactivating a chronic low-D1 island does not lose the audience - that audience was already not returning. It concentrates your remaining algorithmic credit toward the titles that are actually retaining players.

6 · Island-Level Quality

Which islands are compounding fastest, not just biggest

Top Avg Min / Player

peak battle assault

by heny62

1.2K+53.9%

Hedge Parkour

by heny62

1.1K+17.3%

hop mountain battle

by heny62

1.1K+30.9%
4

THE LADDER

by codeseany

997.3
5

FREE BUILDING PRACTICE 1V1 & ALL

by bnstudios

832.4−1.4%
6

4 zombie survival

by reely

712.1+26.2%
7

66 cube parkour

by reely

700.8+45.1%
8

🔥Only Up Volcano🌋

by perec

577.4+44.8%
9

1v1 usa

by firety

470.2+33.6%
10

⚔️ 1V1 | All Weapons | 12 Players | ⚔️

by firety

457.9+47.9%

Top Growth - Peak CCU

SUPER CRAZY FUN RED VS BLUE 🔴🔵SUPI

by sebaxio1

272%+27.1K%

GRAND AUTO DRIVE 6 VI REEEEAL CARS

by pablobruba

396%+19.7K%

CLOSE YOUR EYES [HORROR]

by isaac_ll

11.4K%+17.9K%
4

SPIDER-MAN PRIME [STAR WARS]

by simonegoat

1.1K%+15.8K%
5

500 SKINS FREE BUILD 500+

by ghcorp

762%+15.1K%
6

+1 Push Boulder Escape

by minho

447%+14.8K%
7

+1 POWER PER CLICK

by dwiil

395%+13.1K%
8

WORLD WAR MAP

by themisterace

391%+12.9K%
9

ADAM 1v1 Simplistic

by creative.rudy

247%+12.3K%
10

100 DAYS IN A BUNKER🧟

by ymo_7

830%+11.8K%

Top Growth - Uniques

+1 Push Boulder Escape

by minho

18.6K%+169.3K%

SPEED CAR GAME 🕹️ RAMP JUMP HORROR ⭐

by uyj

5.4K%+89.3K%

ADAM 1v1 Simplistic

by creative.rudy

14.0K%+70.1K%
4

+1 POWER PER CLICK

by dwiil

5.0K%+55.2K%
5

PARC DES PRINCES | FF26

by aagames

2.0K%+40.1K%
6

CARLOX 1V1 BUILD FIGHT (200 PUMP)

by carlox

2.0K%+33.9K%
7

ESCAPE ROOM🗝️ROOM END

by widmoo

1.6K%+23.2K%
8

+1 Speed Keyboard Verity Escape

by yonilow

3.8K%+22.5K%
9

Garten of banban Chapter 1

by adrocraft96

975%+19.4K%
10

BOX FIGHT🔥حشر المعرقين

by kn3

1.1K%+18.4K%

Top Growth - Avg Min / Player

0G TILTED GUN GAME

by joryy

74.2%+3.3K%

2v2v2v2 OG EDITION

by j-l

37.8%+3.1K%

💬 PROXIMITY CHAT FR 💬

by rickie69fr

51.1%+2.9K%
4

THE PILLARS EVENTS 2.0

by vbrsudios

138.2%+2.6K%
5

1v1v1 Therians

by joxhm

36.8%+2.5K%
6

💸ROMANIA MANELE BOX PVP🔥

by andcristi

24.7%+2.4K%
7

حشر 4×4

by xms27

26.4%+2.2K%
8

🎆XEROX NEON 1V1✨

by nm.wes

39%+2.1K%
9

OG ENIGMA ZONEWARS

by lolzd

30.9%+2.1K%
10

LUCKY BLOCK RUSH 👟📦

by lee_16

82.9%+2.1K%

Top Growth - Recommendations

+1 Push Boulder Escape

by minho

153%+15.2K%

🔫 THE BEST 1V1 PVP – EVERY GUN & FFA 🎯

by rewardwild

456%+15.1K%

Skins Music 1v1

by wozx

271%+13.4K%
4

CLOSE YOUR EYES [HORROR]

by isaac_ll

1.9K%+6.5K%
5

+1 Fight For Sprites ADVENTURE

by wawa1v1

3.5K%+6.5K%
6

SPIDER-MAN PRIME [STAR WARS]

by simonegoat

98%+4.8K%
7

AP 1V1 BUILDFIGHTS (200 PUMPS)

by apfnbr

2.0K%+2.8K%
8

🎡 AMUSEMENT PARK TYCOON 🎟️

by foud

128%+2.5K%
9

SAV PARTY ROYAL 2.0

by nox0

25%+2.4K%
10

SURVIVE 100 DAYS IN CIRCLE

by sundaycw

25%+2.4K%

heny62 holds all three top positions in avg min/player and all three are growing simultaneously: peak battle assault at 1.2K (+53.9%), Hedge Parkour at 1.1K (+17.3%), and hop mountain battle at 1.1K (+30.9%). In Week 34, the pattern across the heny62 islands was mixed - some growing, some declining. This week all three accelerated together, which points to a format-level or discovery-level event rather than individual island content improvements. When a creator's entire portfolio improves on the same depth metric in the same week, the trigger is worth identifying. THE LADDER by codeseany appears at 997.3 avg min/player without a prior-period figure, a new entrant into the measured window at a depth that rivals the heny62 cluster. 4 zombie survival by reely at 712.1 (+26.2%) confirms that survival formats continue to produce the longest session depths in the quality table, consistent with the pattern across multiple recent weeks. FREE BUILDING PRACTICE 1V1 & ALL by bnstudios holds fifth at 832.4 (-1.4%) while simultaneously leading both the D1 (812.2) and D7 (715.9) retention-adjusted engagement tables by wide margins - the single-metric dip is minor against its overall standing as the deepest-engagement island in the report. The CCU growth table this week features smaller absolute islands than Week 34's breakout list. SUPER CRAZY FUN RED VS BLUE SUPI by sebaxio1 leads with a reported 272% absolute CCU and +27.1K% week-on-week growth rate, but the absolute figure is small - this is early-stage momentum, not a chart entrant at meaningful scale. CLOSE YOUR EYES [HORROR] by isaac_ll at 11.4K% CCU and +17.9K% growth is the Horror entry in a week where Horror also produced a notable Epic chart mover - two signals in the same genre in the same week.

Tip

heny62's three islands grew avg min/player simultaneously this week after a mixed Week 34, shifting from uneven individual results to uniform portfolio acceleration. When multiple islands in your portfolio all improve on the same depth metric in the same week with no obvious in-game content change, check whether a Discover row listing or a genre tag adjustment happened that week - a new row slot surfacing your island to a longer-session audience profile lifts minutes per player across every title receiving that placement, not just the one you expected. Tracking the discovery trigger is more useful than celebrating the result.

7 · Category Analytics

Category Share of Plays

Fastest-Growing Categories

KPOP DEMON HUNTERS

37.9%

LEGO

16.2%

TMNT

5.1%
4

ROCKET RACING

4.9%
5

FALL GUYS

-0.3%

Top Categories by D1

STAR WARS

13.7%

THE WALKING DEAD UNIVERSE

11.1%

TMNT

11%
4

KPOP DEMON HUNTERS

9.9%
5

SQUID GAME

8.8%

Category Intensity (Plays / Island)

KPOP DEMON HUNTERS

3.6K

STAR WARS

3.6K

LEGO

2.6K
4

SQUID GAME

1.6K
5

THE WALKING DEAD UNIVERSE

1.0K
6

ROCKET RACING

508
7

FALL GUYS

438
8

TMNT

271

Star Wars remains the dominant IP label at 45.7% category share, but that figure slipped from 49.1% in Week 34 - a 3.4-point decline in a single week. KPOP Demon Hunters captured most of that movement, rising from 13.9% to 18.2%, a 4.3-point gain. LEGO moved from 14.6% to 16.1%. The three-way cluster at the top of the table is now tighter than it has been in recent tracking: Star Wars leads at 45.7% but the combined KPOP Demon Hunters and LEGO share at 34.3% is the closest it has been to the Star Wars figure since our category tracking began in April 2026. The intensity table - plays per island - is where the most significant structural shift appears this week. KPOP Demon Hunters moved from 2.6K plays per island in Week 34 to 3.6K, matching Star Wars at the same intensity level and sharing the co-top position. Two weeks ago Star Wars led intensity by a meaningful margin; this week they are equal. For a creator weighing which IP label to build into, that parity changes the calculation: KPOP Demon Hunters now delivers equivalent per-island output to Star Wars while holding a smaller total share, meaning a smaller island pool is generating that output. Squid Game at 1.6K and The Walking Dead Universe at 1.0K hold steady mid-table positions. Rocket Racing sits last at 508 plays per island - less than half the next-lowest listed category - for the second consecutive week, pointing to a persistent audience demand or discovery problem rather than a temporary variance. Fall Guys at 3% category share is the smallest listed entry. Its intensity figure does not appear in the ranked table, which limits the full per-island analysis. If its per-island plays were meaningfully competitive with the listed categories, the table would likely reflect it.

Tip

KPOP Demon Hunters' intensity jumped from 2.6K to 3.6K plays per island in a single week, closing entirely on Star Wars. Whether that jump reflects sustained algorithmic favour or a one-week concentration effect will be clearer in Week 36. Before committing to a category build, check whether the category's intensity is trending upward or flat across consecutive weeks - a rising intensity figure signals a category gaining discovery efficiency, while a flat figure indicates stable but non-accelerating placement probability. Tracking both the island count and the intensity figure together tells you whether a jump is structural or transient.

8 · Genre Charts

Epic's own genre chart, a separate system from Category Analytics above, no shared numbers

Genre Leaderboards

Top Genres by Peak CCU

Simulation & Tycoon

931.7K

Shooter

335.0K

Battle Royale

253.8K
4

Party & Mini Games

140.7K
5

Roleplaying & Social

77.3K
6

Horror

77.0K
7

Deathrun & Platformer

61.0K
8

Adventure & RPG

51.4K
9

Sports & Racing

44.6K
10

Strategy

36.5K

Top Genres by Avg Session (min)

Roleplaying & Social

51.7

Simulation & Tycoon

47.2

Party & Mini Games

33.7
4

Adventure & RPG

32.4
5

Deathrun & Platformer

31.6
6

Shooter

31.1
7

Strategy

30.4
8

Survival

30.1
9

Battle Royale

29.7
10

Sports & Racing

25.5

Top Genres by D1 Retention

Simulation & Tycoon

45.9%

Shooter

30.9%

Strategy

29.4%
4

Battle Royale

29.2%
5

Party & Mini Games

29%
6

Roleplaying & Social

22.3%
7

Deathrun & Platformer

19%
8

Sports & Racing

18.2%
9

Survival

18.1%
10

Horror

16.6%

Top Genres by D7 Retention

Simulation & Tycoon

34.4%

Battle Royale

16.1%

Shooter

15.2%
4

Strategy

14.2%
5

Party & Mini Games

13.1%
6

Roleplaying & Social

8.6%
7

Horror

6.9%
8

Deathrun & Platformer

6.8%
9

Sports & Racing

5.2%
10

Survival

4.6%

Player-weighted across each genre's islands. Peak CCU is the sum of island peak concurrents; retention is the returning-player rate.

Top genre opportunity: Roguelike (92/100, Easy)

Roguelike takes a median of 24 days to first reach the row (45.11% make it within a week), and only 20.30% ever climb into the top 6. Once in, the typical first stay lasts about 1.3 days before rotating out. The binding constraint is player volume - row islands run ~7.7× the New-row baseline.

Full genre opportunity scoring: Genres (Pro).

Simulation & Tycoon delivered its second consecutive sweep of the genre performance leaderboards: 931.7K peak CCU sum (first, down slightly from 959.6K in Week 34), 45.9% D1 (first, up 8.8 points from 37.1% last week), 34.4% D7 (first, up 6.4 points from 28%), and 47.2 minutes average session (second, behind Roleplaying & Social's 51.7). The retention gains are the stronger signal this week - improving D1 by 8.8 points and D7 by 6.4 points in a week where total platform plays fell 11.7% means the genre's audience is becoming more habitual even as overall volume contracts. GO UP FOR BRAINROTS' D7 reaching 55.7% this week is a large part of that player-weighted shift. Roleplaying & Social leads average session at 51.7 minutes but sits sixth in D1 (22.3%) and sixth in D7 (8.6%). The 43-point gap between its session-length rank (first) and its D7 rank (sixth) is the widest such divergence in the table - players fully absorbed while present but not building a seven-day return habit. Strategy and Battle Royale again occupy the complement: 30.4 and 29.7 minutes average session paired with consistent top-four positions in both D1 and D7. Return-visit habit and session length are independent design targets, and Simulation & Tycoon is the only genre this week that scores highly on both simultaneously. Roguelike scores 92/100 (Easy), one point below last week's 93. The volume multiplier for row qualification increased from approximately 6.3x in Week 34 to 7.7x this week - the player volume threshold separating a row island from a non-row island moved upward. The structural opportunity characteristics remain intact: 45.11% of qualifying islands reach the row within their first week, only 20.30% ever climb into the top six, and the first row stay lasts approximately 1.3 days. The binding constraint is now more demanding than it was seven days ago.

Tip

Roguelike's row volume multiplier moved from approximately 6.3x to 7.7x the New-row baseline between Week 34 and Week 35. The qualification bar for reaching the row is not static. If you are building toward a Roguelike launch and calibrating your target play volume against Week 34 data, update your benchmark now: plan for a volume 20-25% above the most recent multiplier figure rather than last week's threshold. A launch that just clears the prior week's bar will fall short of the current one.

Genre Weekly Rollup

GenreIslandsMedian CCUAvg Session (min)Top-6 Appearances
Adventure & RPG1712932.4173
Strategy1582230.489
Sports & Racing1522925.5102
Shooter14940031.183
Survival1483930.160
Horror1477323.646
Roleplaying & Social14413051.782
Party & Mini Games14211733.750
Deathrun & Platformer13812531.6208
Simulation & Tycoon13813747.2756
Battle Royale13438729.753
Music & Rhythm821620.2154

Epic Genre Chart

Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.

Islands by Genre

Shooter

68.1K+1.7%

Roleplaying & Social

18.1K+1.7%

Battle Royale

15.0K+3.1%
4

Deathrun & Platformer

13.0K+1.8%
5

Party & Mini Games

12.5K−0.2%
6

Strategy

5.7K+1.4%
7

Simulation & Tycoon

5.4K−2.3%
8

Horror

5.3K+0.5%
9

Survival

4.7K+2.6%
10

Adventure & RPG

4.6K+3.8%
11

Sports & Racing

4.2K+5%
12

Music & Rhythm

2.0K−0.3%
13

Roguelike

308+2.3%

Top Chart Position This Week

Averaged over 6 days of available data.

Genre#1 IslandAvg RankDays
Adventure & RPG💎TU MARBELLA💎 PARTY ROYALE by illoercuchilloavg #1.36d
Battle RoyaleBOX PVP by hiveavg #1.36d
Deathrun & PlatformerCizzorz Deathrun 3.0 Remake by cnoobavg #1.36d
HorrorMurder Mystery by goodgamersavg #1.06d
Music & RhythmSUMMER TYCOON [NEW] by herickavg #1.56d
Party & Mini GamesPILLARS by hiveavg #1.06d
RoguelikeBACKROOMS [ROGUELIKE] by giovauefnavg #2.76d
Roleplaying & Social🌄 CITY FREE FOR ALL - ALL WEAPONS 🏙️ by hiagoavg #1.36d
ShooterNavy by n.yavg #2.01d
Simulation & TycoonGO UP FOR BRAINROTS by ferinsavg #1.26d
Sports & Racing🌄 THE ROAD DRIVE FFA by bengeravg #1.01d
StrategyBed Wars by goodgamersavg #1.06d
SurvivalBOSS SURVIVAL by black-catavg #1.56d

Biggest Chart Movers

Movers computed among top-100 chart positions.

IslandGenreThis WeekLast WeekΔ
Only Up Chapter 2! 🌌Deathrun & Platformeravg #4.7avg #71.4+66.8
HARD PARKOUR 25 LEVELS باركور صعبDeathrun & Platformeravg #19.7avg #85.6+65.9
RTM1 / PARKOUR (0115)Deathrun & Platformeravg #29.7avg #92.6+62.9
Guess The Song TOP 100Music & Rhythmavg #45.3avg #97.3+51.9
Dont Party RoyaleParty & Mini Gamesavg #13.3avg #63.6+50.2
SQUAD BOX PVPBattle Royaleavg #14.2avg #60.4+46.3
99 LEVEL HIGH IQ ESCAPE ROOMStrategyavg #22.7avg #68.9+46.2
BE AN ANOMALY OR GUARD [HORROR]Horroravg #11.3avg #56.6+45.2

Supply vs. Exposure

GenreTotal IslandsIn Discover RowExposed
Shooter68.1K1690.2%
Roleplaying & Social18.1K1470.8%
Battle Royale15.0K1451.0%
Deathrun & Platformer13.0K1491.1%
Party & Mini Games12.5K1551.2%
Strategy5.7K1763.1%
Simulation & Tycoon5.4K1492.7%
Horror5.3K1643.1%
Survival4.7K1673.6%
Adventure & RPG4.6K1804.0%
Sports & Racing4.2K1593.8%
Music & Rhythm2.0K834.1%

68.1K Shooter islands lead Epic's own genre chart by island count (+1.7%), up from 66.9K in Week 34. This chart is a completely separate system from both the Genre Leaderboards and Category Analytics - positions here reflect Epic's own algorithm weighting, not raw play volume, and none of the island counts or totals in this section correspond to figures in those other sources. The data this week is averaged over 6 days of available data rather than a full seven, so position deltas carry a minor structural caveat and should not be treated as a complete weekly picture. The defining chart story this week is Deathrun & Platformer. Three of the eight biggest movers are parkour or deathrun islands: Only Up Chapter 2! gained +66.8 positions (from avg #71.4 to avg #4.7), the largest single move in the table; HARD PARKOUR 25 LEVELS gained +65.9 (from avg #85.6 to avg #19.7); RTM1/PARKOUR gained +62.9 (from avg #92.6 to avg #29.7). That concentration of upward movement in one genre in one week is more consistent with a genre-level algorithm weighting than with individual island quality improvements - the format appears to be in an active algorithmic window. Guess The Song TOP 100 in Music & Rhythm gained +51.9 positions, the strongest Music & Rhythm chart movement in several weeks of our tracking. Simulation & Tycoon's island count contracted to 5.4K (-2.3%) this week while the genre leads every performance leaderboard. Supply is thinning in the highest-performing genre - fewer islands entering the space with the strongest retention and CCU metrics. In the supply vs. exposure table, Adventure & RPG leads at 4.0% (180 row slots for 4.6K islands), with Music & Rhythm fractionally ahead at 4.1% (83 slots for 2.0K islands, though the smaller absolute slot count limits scale potential). Shooter sits at 0.2% - the most congested genre in the ecosystem. goodgamers holds simultaneous chart leadership in Horror (Murder Mystery, avg #1.0 for 6 days) and Strategy (Bed Wars, avg #1.0 for 6 days). hive holds dual chart leadership in Battle Royale (BOX PVP, avg #1.3) and Party & Mini Games (PILLARS, avg #1.0) for the full 6-day window.

Tip

Deathrun & Platformer produced three of this week's eight biggest chart movers - the only genre with that concentration of simultaneous chart movement. When multiple islands in a single genre advance sharply in the same week, the genre's row appears to be in an active algorithmic cycle that can accelerate advancement for well-performing islands already inside it. If you have a Deathrun or parkour island currently sitting outside the top 50 in its chart, the next 7-14 days is the practical window to push for a position gain: run a content refresh, activate your community for a concentrated replay surge, and confirm your island's genre tag is correctly assigned. A genre tailwind only benefits islands that have already cleared the minimum play-signal threshold.

9 · Efficiency / Conversion

Favorites / Player

invisible boxfight

by 0x7

9+244.7%

Open BoxFight

by 0x7

8.7+121.8%

Dark Wall Phase Trainer

by 0x7

7.9+713.2%
4

Dark Sniper Fight

by 0x7

7.6+2.4K%
5

Minimalist Blue 1v1

by 0x7

5.2+427.4%
6

1v1 Blackout

by 0x7

4.7+156.1%
7

NEON COLLAPSE - Falling Floors

by 0x7

4.5
8

GREEN ROOM - Edit Only 1v1

by 0x7

2.3
9

IT-Support

by dynamicboot

1.7
10

【配信用】100人けいどろ🚗COPS &ROBBERS🚗TAG鬼ごっこ

by kohchantv

1.4

Recommendations / Player

Infinite gun game arena

by spirit.game

3.1+97.9%

MyProject

by xelyon

1

Final Peak 1v1

by dr69

0.8
4

Danix 1v1

by dani88

0.8+2.2K%
5

DEADZONE: KILLBOX

by ichitakayanagi

0.8−10.1%
6

[ HYC ] Zone Wars [ PaPa ]

by yasuki0822

0.8
7

Aim Training by neXt

by next

0.7+25.3%
8

🌴VICE PARADISE

by castieltm

0.6
9

Sunken Hope

by giddybrom

0.6+165.2%
10

THE HULKY 1V1 ALL-WEAPONS&VEHICLES

by w.2d

0.6

Unique Players / Recommend

Infinite gun game arena

by spirit.game

0.3+97.9%

MyProject

by xelyon

1

Final Peak 1v1

by dr69

1.3
4

Danix 1v1

by dani88

1.3+2.2K%
5

DEADZONE: KILLBOX

by ichitakayanagi

1.3−10.1%
6

[ HYC ] Zone Wars [ PaPa ]

by yasuki0822

1.3
7

Aim Training by neXt

by next

1.5+25.3%
8

🌴VICE PARADISE

by castieltm

1.6
9

Sunken Hope

by giddybrom

1.6+165.2%
10

THE HULKY 1V1 ALL-WEAPONS&VEHICLES

by w.2d

1.7

Track your conversion vs. benchmarks - Islands (Pro).

Creator 0x7 occupies all six positions in the favorites-per-player table this week: invisible boxfight at 9.0 (+244.7%), Open BoxFight at 8.7 (+121.8%), Dark Wall Phase Trainer at 7.9 (+713.2%), Dark Sniper Fight at 7.6 (+2.4K%), Minimalist Blue 1v1 at 5.2 (+427.4%), and 1v1 Blackout at 4.7 (+156.1%). Every island posted triple-digit or higher week-on-week gains. The six-for-six sweep from a single creator - compared to hippogamer's three-for-three in Week 34 - confirms that creator-brand loyalty operating across a tight format cluster is the repeatable mechanism behind extreme favoriting rates, not format alone. What 0x7's sweep reveals is that players are bookmarking a practice catalog, not individual islands. The six titles cover distinct sub-formats within the same zone (phase training, sniper fight, boxfight variants, 1v1), and a player favoriting multiple titles is effectively maintaining a personal training suite. The creator handle 0x7 appears consistently alongside every title in the discovery row, functioning as a recognisable quality signal for players who have favorited one island and then encounter another in a row. Infinite gun game arena by spirit.game leads recommendations at 3.1 per player (+97.9%), up from 2.2 last week - the algorithm is surfacing this island more aggressively than its player base would suggest on its own. Danix 1v1 by dani88 at 0.8 (+2.2K%) shows the same early-signal pattern as multiple prior-week recommendation entrants: a large percentage gain off a near-zero prior base indicating the recommendation system has recently begun routing players to the island.

Tip

0x7's six-island favorites sweep works in part because every title shares a creator handle visible in the discovery row - a player who favorites one 0x7 island and later sees another 0x7 title in a row has a prior trust signal that a first-time encounter with an unfamiliar creator does not carry. Maintaining a consistent, recognisable creator handle and pairing it with a naming convention that signals format family - visible in the title itself, not just the creator byline - lets your creator identity do discovery work that the thumbnail and title text alone cannot. Build that handle recognition before you need it: the favorites data shows it operates as a cross-island trust bridge that compounds each time a player encounters your catalog.

Closing Outlook

Week 35’s defining story was Fortnite OG’s return, reaching 1.1M peak CCU. It pulled plays and minutes away from UGC, while the brainrot-tycoon cluster remained strong. ferins reached 55.4% creator-level D1, while GO UP FOR BRAINROTS gained 17.7 points of D7 despite platform-wide D7 declining. Key signals: 1. Volume fell, but players held Total plays dropped to 1.13B (-11.7%) and minutes to 14.10B (-9.4%), while daily island players stayed nearly flat at 50.7M (-0.5%). Average session time increased to 12.5 minutes (+2.5%), suggesting players stayed on-platform but shifted where they spent time. 2. Fortnite OG disrupted the platform Fortnite OG reached 1.1M peak CCU (+1.6K% WoW), the biggest CCU event since our tracking began. Its return likely contributed to the wider drop in UGC plays and minutes. 3. Island supply tightened Epic removed 3.1K islands (+33.9%), new creators fell to 760 (-20.7%) and active islands dropped to 49.2K (-3.3%) for the second straight week. 4. Simulation & Tycoon remained strongest D1 rose to 45.9% (+8.8 points) and D7 to 34.4% (+6.4 points). Improving retention during a wider platform decline is a strong signal for the genre. 5. 0x7 swept favorites One creator held all six favorites-per-player positions, showing how a consistent multi-island format can build measurable creator loyalty. Key areas to monitor for Week 36: - Fortnite OG CCU: Whether its audience holds or declines. - ferins’ D1 at 55.4%: Another increase would strengthen the longer-term brainrot trend. - Active islands at 49.2K: A third weekly decline would suggest a broader supply shift. - New creators at 760: Continued weakness could reduce ecosystem diversity. - Deathrun & Platformer: Three of the eight biggest chart movers came from the genre. - Roguelike at 7.7x: Watch whether the row qualification bar keeps rising. Final tip: For existing islands, Week 35 shows the value of giving players a reason to return. Rotating challenges, timed rewards or mid-week updates can directly support D7 retention. For new islands, three genres stand out: - Roguelike: 92/100 opportunity score with relatively low top-level competition. - Deathrun & Platformer: Strong chart momentum with only 1.1% exposure. - Simulation & Tycoon: Leading performance while island supply fell -2.3%. Build where performance is strongest and supply is thinnest.

See what Pro unlocks →

Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

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