FN Analytica - Weekly Report
Week 35
2026-08-24 - 2026-08-30
Daily Island Players
50.7M
Total plays fell 11.7% to 1.13B and total minutes dropped 9.4% to 14.10B in Week 35, a sharp reversal from Week 34's record surge, but the headline numbers obscure the real story: Fortnite OG returned with a 1.1M peak CCU and a +1,600% week-on-week spike, reorganising where platform time was flowing and compressing UGC into positions four through six in the global CCU table. Against that pressure, the UGC brainrot-tycoon cluster strengthened - ferins posted 55.4% average D1 across six islands (up from 43.9% in Week 34), GO UP FOR BRAINROTS added +17.7 points of D7 to reach 55.7%, and Simulation & Tycoon held first position across all four genre leaderboards for the second consecutive week. The supply-side picture is more concerning: Epic removed 3.1K islands this week (+33.9% week on week), new creator intake dropped -20.7% to 760, and active islands contracted again - the active ecosystem is being squeezed at both its entry and exit points simultaneously.
Executive Summary
This week's biggest takeaways, in priority order
1.13B total plays (-11.7%) and 14.10B total minutes (-9.4%) mark a sharp volume pullback from Week 34, while daily island players held near-flat at 50.7M (-0.5%) and average session nudged up to 12.5 minutes (+2.5%), pointing to fewer play sessions per player rather than a broad audience exit from the platform.
Fortnite OG returned at 1.1M peak CCU (+1.6K% week on week), the largest single-island CCU spike since our tracking began in March 2026, pushing Battle Royale to 785.0K (-41%) and compressing all UGC CCU into positions four through six in the global table - the clearest evidence yet that major Epic title launches directly absorb audience from the broader island ecosystem.
ferins' creator-level D1 retention reached 55.4% across six islands, up from 43.9% in Week 34, the highest single-creator D1 average in the current table, alongside GO UP FOR BRAINROTS gaining +17.7 points of D7 retention to 55.7% - the brainrot-tycoon format is still accumulating habitual audience, not plateauing.
Simulation & Tycoon led every genre performance leaderboard simultaneously for the second consecutive week: 931.7K peak CCU sum (first), 45.9% D1 (first), 34.4% D7 (first), and 47.2 minutes average session (second) - no other genre held a first-place position across more than one of those four metrics.
Epic removed 3.1K islands this week (+33.9% week on week) while new creator intake collapsed to 760 (-20.7%), the two figures tightening the active ecosystem at both its exit and entry points simultaneously, with active islands declining for the second consecutive week to 49.2K (-3.3%).
The Week in One Screen
Daily Island Players (per-island sum)
50.7M
Total Plays
1.13B
Total Minutes
14.10B
Active Creators
23.1K
Avg Session (min)
12.5
Islands Removed by Epic
3.1K
Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week, summed over the 6 days of removal data we hold for this week; its week-on-week change compares daily averages so the missing day does not read as a fall.
1 · Core Activity
Creators and islands publishing on the platform this week
Total Creators
75,303
New Creators
760
Islands Ever Published
367,932
Islands Live Now
284,465
New Islands
5,047
Islands Removed by Epic
3,069
Avg Islands / Creator
3.8
Active Islands (>5 plays)
49,219
Inactive Islands
235,246
Active Ratio
17.3%
How the island count moved this week
- Islands at start of week
- 282,807
- New islands published
- +5,047
- Removed by Epic
- -3,069
- Other net change (re-listings, timing)
- -320
- Islands at end of week
- 284,465
This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.
5.0K new islands launched this week (+2.9%), maintaining the elevated supply pace from Week 34, but active islands - those crossing the 5-play floor - fell again to 49.2K (-3.3% week on week). The gap between new islands entering the system and islands finding a meaningful audience continues to widen. Supply is being produced at a rate the discovery layer is not absorbing. The island removal figure demands attention this week. Epic removed 3.1K islands (+33.9% week on week), contributing to a net gain of only 1,658 live islands across the full week despite 5.0K being published. At a removal rate of this magnitude, the weekly gross output of new islands is being substantially offset before most of them accumulate any play history. New island count alone is a poor indicator of ecosystem growth this week; the net live island figure tells the more accurate story. New creator intake fell to 760 (-20.7% week on week), a sharp single-week decline against a Week 34 figure of -2.6%. Active creators continued their slide at 23.1K (-3.7%). Total creator count still grows at +1% to 75.3K, but that growth is carried entirely by existing creators continuing to publish - the new entrant pipeline is contracting sharply. One week of this is a clear signal; a second consecutive week would indicate a structural shift in who is entering the ecosystem rather than a one-week variance.
Tip
Epic's 3.1K island removals this week represent a +33.9% week-on-week acceleration in the removal rate - the steepest single-week jump in that figure since our tracking began in March 2026. Before committing significant build time to a new island, run a content compliance check against Epic's current island content guidelines - particularly around IP references, visual similarity to licensed content, and any recently updated policy language. An island removed before it builds row history loses every algorithmic signal it has accumulated; a compliant island can compound Discover placement over multiple weeks without interruption.
2 · Player Engagement
How deep players go once they're in, not just how many show up
Avg Uniques / Island
1.7K
Avg CCU / Island
92.7
Avg Min / Session
12.5
Avg Min / Player
39.7
Favorite-to-Play
0.36%
Recommend-to-Play
0.11%
Top Peak (Global)
Fortnite OG
by epic
Battle Royale
by epic
Reload
by epic
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
STEAL THE BRAINROT
by ferins
Star Wars Droid Tycoon
by foad
Blitz Royale
by epic
PILLARS
by hive
1V1 WITH EVERY GUN
by hive
Top Peak CCU (UGC-only)
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
STEAL THE BRAINROT
by ferins
Star Wars Droid Tycoon
by foad
PILLARS
by hive
1V1 WITH EVERY GUN
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
BOX PVP
by hive
Piece Control 2v2 🎯
by bullseye
TILTED ZONE WARS ⭐ (AM)
by prettyboy
Top Average CCU (Global)
Battle Royale
by epic
Reload
by epic
Fortnite OG
by epic
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
STEAL THE BRAINROT
by ferins
Star Wars Droid Tycoon
by foad
PILLARS
by hive
Blitz Royale
by epic
1V1 WITH EVERY GUN
by hive
Top Average CCU (UGC-only)
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
STEAL THE BRAINROT
by ferins
Star Wars Droid Tycoon
by foad
PILLARS
by hive
1V1 WITH EVERY GUN
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
BOX PVP
by hive
Piece Control 2v2 🎯
by bullseye
TILTED ZONE WARS ⭐ (AM)
by prettyboy
12.5 minutes average session (+2.5%) is the only green engagement figure in the Week 35 table. Avg uniques per island slipped to 1.7K and avg CCU per island fell to 92.7, both softening from Week 34. The pattern is coherent: in a week where total plays fell 11.7%, individual island reach thinned, but players who did visit stayed marginally longer - consistent with an audience spending a portion of its time on Fortnite OG rather than browsing across multiple UGC islands. Fortnite OG's 1.1M peak CCU dominates the global table and represents a reactivation event, not organic growth. Battle Royale fell -41% to 785.0K in the same week - Epic's own titles cannibalising each other before UGC traffic was affected. In the UGC table, GO UP FOR BRAINROTS leads at 281.6K (+7.6%) while STEAL THE BRAINROT fell to 209.8K (-26.9%), the two ferins titles diverging sharply: the climb format gaining at the expense of the combat format. Star Wars Droid Tycoon by foad at 80.2K (+15.3%) is the strongest grower outside the brainrot cluster in the UGC CCU table - gaining ground in a week of overall UGC pressure. PILLARS by hive at 44.4K (+5.8%) and 1V1 WITH EVERY GUN at 31.9K (-6.9%) give hive two of the six UGC CCU positions alongside ferins' two. The top six UGC CCU slots are now primarily occupied by two creators - ferins and hive - with Star Wars Droid Tycoon by foad as the single independent presence. Format diversity at the very top of the UGC CCU chart narrowed this week compared to Week 34.
Tip
Fortnite OG's 1.1M peak CCU reactivation in a week of 11.7% total play decline shows how quickly a major Epic title absorbs platform attention and compresses UGC reach. When a significant Epic title goes live or returns, the most productive response for a UGC creator is a retention-focused week rather than a new-acquisition push - run a content update, activate your existing community, and reinforce your returning-player hook. Competing for new audience while Epic holds 1.1M concurrent players is structurally harder than holding the audience you already have.
3 · Movers & Breakouts
Top islands by weekly uniques, and the fastest growers
Top by Uniques
Top by Uniques
BOX PVP
by hive
PILLARS
by hive
Piece Control 2v2 🎯
by bullseye
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
Sprite Garden
by epicgames
TILTED ZONE WARS ⭐ (AM)
by prettyboy
1V1 WITH EVERY GUN
by hive
The Pit - Free For All
by thepitland
STEAL THE BRAINROT
by ferins
1v1v1 Reload
by chhetz
Top Growth
+1 Push Boulder Escape
by minho
SPEED CAR GAME 🕹️ RAMP JUMP HORROR ⭐
by uyj
ADAM 1v1 Simplistic
by creative.rudy
+1 POWER PER CLICK
by dwiil
PARC DES PRINCES | FF26
by aagames
CARLOX 1V1 BUILD FIGHT (200 PUMP)
by carlox
ESCAPE ROOM🗝️ROOM END
by widmoo
+1 Speed Keyboard Verity Escape
by yonilow
Garten of banban Chapter 1
by adrocraft96
BOX FIGHT🔥حشر المعرقين
by kn3
BOX PVP leads the uniques table at 7.6M - its strongest showing in recent weeks - with PILLARS at 6.0M and Piece Control 2v2 at 5.9M close behind. The format mix across the top six spans zone wars, shooter practice, party games, and simulation variants, a distribution broadly similar to Week 34 and confirming that the widest-audience islands continue to span multiple genres rather than concentrating in one format. The growth chart this week reads structurally differently from Week 34. The headline entry, +1 Push Boulder Escape by minho at 18.6K uniques and +169.3K%, is the largest in percentage terms, but 18.6K uniques is a mid-tier row audience in absolute terms, not a breakout. Every other entry in the growth table sits below 15K uniques. There is no equivalent to Week 34's Drain the Lake at 659.9K - the external amplification mechanism that drove that result did not repeat this week. The percentage figures on show are denominator effects from near-zero starts, not signals of discovery at meaningful scale. ADAM 1v1 Simplistic by creative.rudy at 14.0K uniques (+70.1K%) and CARLOX 1V1 BUILD FIGHT (200 PUMP) by carlox at 2.0K (+33.9K%) both operate in the build-fight adjacent space that BOX PVP dominates in the uniques table - smaller new entrants arriving in the same format. SPEED CAR GAME RAMP JUMP HORROR by uyj at 5.4K (+89.3K%) combines car game and horror elements with no direct equivalent in the top uniques list - a format experiment worth tracking in Week 36 to see whether the initial signal sustains.
Tip
Every entry in this week's growth table peaked below 20K absolute uniques, versus Week 34's Drain the Lake at 659.9K. Before treating a high-percentage growth rate as a breakout signal, divide your new unique count by the typical audience of the top island in your row to gauge whether you have crossed the discovery-momentum threshold or are still in the early-signal window. A 100,000% gain on a base of 10 plays is a measurement artefact; the same percentage on a 10,000-play base indicates a real audience has found the island. Absolute scale separates genuine breakouts from denominator noise.
4 · Retention & Loyalty
(player-weighted)
37.97%
(player-weighted)
24.40%
Player-weighted: bigger islands count more, so this sits well above what a typical island retains.
5547 islands cleared 50% D1 retention this week; 1600 cleared 50% D7.
D1 / D7 Retention Distribution
0-5% bucket WoW: +15664 islands (D1), +25859 islands (D7) · 90-100% bucket WoW: +252 islands (D1), +90 islands (D7)
Top D1 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
HARD PARKOUR ⭐ W67W DEATHRUN باركور
by rodrii
LOADOUT DRAFT 1V1-2V2
by bolo4
GO UP FOR BRAINROTS
by ferins
Lategame Arena (Chapter 2)
by miniihz
VIOLET 2.0
by s2y
Runz سكرمز 🏆
by runz20
🔥Only Up Volcano🌋
by perec
Top D7 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
Night Party Royal
by sgnl
Box Fight & Zone Wars– FFA
by kiyotakaaj
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
GO UP FOR BRAINROTS
by ferins
Havoc only
by siloo
MASTER 1V1 - ALL WEAPONS & VEHICLES
by luckycito
VIOLET 2.0
by s2y
Party Murder 4Fun
by 2aga
Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.
Retention-Adjusted Engagement (D1)
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Treasure Tycoon
by ago-daav
Star Wars Droid Tycoon
by foad
GO UP FOR BRAINROTS
by ferins
Cave Tycoon
by changarang
Fight The Brainrot
by neverty7
Warriors Tycoon
by christianbattin
VIOLET 2.0
by s2y
Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.
Replay Rate
🔥Only Up Volcano🌋
by perec
FORTOMO DUO BY COLD (フォートモ)
by coold
ForTomo by COLD
by coold
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
SKY LIMIT - VIYO 1V1
by viyooo
1V1 BUILD FIGHT [SETTY]
by setty
Party Murder 4Fun
by 2aga
Let’s Talk Sprites!
by siyu
VIOLET 2.0
by s2y
Plays divided by unique players: how many times the average player came back this week.
Retention-Adjusted Engagement (D7)
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Star Wars Droid Tycoon
by foad
Treasure Tycoon
by ago-daav
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
Warriors Tycoon
by christianbattin
PARTY ROYALE QP
by zdoh
VIOLET 2.0
by s2y
See your island's own retention percentile - Islands (Pro).
Platform-weighted D1 fell to 37.97% (from 40.02% in Week 34) and D7 to 24.40% (from 27.92%) - both declining in a week where total plays also fell 11.7%. The 3.52-point D7 drop is the larger movement and suggests a week where the audience was more willing to sample but less likely to commit to a seven-day return habit, consistent with Fortnite OG pulling player time toward a new destination. 1V1 PRO clean by infnitepixel holds both leaderboard tops at 74.3% D1 (-13.8%) and 78% D7 (-9.1%). Both declined, yet this week's data carries a notable inversion: D7 now sits above D1 at 78% versus 74.3% - a reversal from Week 34 where D1 was slightly higher. The player base returning by day seven is now more reliable than the day-one bounce, suggesting a deeply habitual core audience that skips one-day returns but locks in by the end of the week. GO UP FOR BRAINROTS' D7 jumped to 55.7% (+17.7%) - a 17.7-point single-week gain for a metric that typically moves slowly, signaling a content or mechanical change that gave the format's audience a specific reason to return on day five, six, or seven. Night Party Royal by sgnl at 71% D7 and Box Fight & Zone Wars-FFA by kiyotakaaj at 67% D7 appear without prior-period change data - new entrants into the measured window, both posting D7 rates above Fight The Brainrot's 66.3%. The D1 table also adds two new entries: HARD PARKOUR W67W DEATHRUN by rodrii at 67% and LOADOUT DRAFT 1V1-2V2 by bolo4 at 66.5%, both without prior-period figures. A parkour deathrun island sitting in the D1 top six alongside brainrot and tycoon titles is the format-diversity signal of the week. Only Up Volcano by perec leads replay at 12.2x (+36.2%), up sharply from 8.4x in Week 34, while coold's two ForTomo islands hold second at 11.9x and third at 10.2x.
Tip
GO UP FOR BRAINROTS gained +17.7 points of D7 in a single week. D7 is a slow-moving metric because it depends on player behavior accumulating across seven days - a jump of that magnitude almost always traces to a specific content or mechanical change that gave returning players a clear reason to come back on day five, six, or seven when they might otherwise have skipped. If your island's D7 is flat or declining, treat it as actionable feedback: your week-six player has nothing new waiting for them. Adding one time-gated reward, a rotating weekly challenge, or a fresh content beat gives the returning player a specific next step rather than a reason to stay away until something changes.
5 · Creator Performance
Top creators by weekly uniques
hive
bullseye
ferins
rvb
theboydilly
epicgames
prettyboy
3dh
pandvil
thepitland
| Creator | Islands | Minutes | Avg D1 | Total Plays | Peak CCU Sum |
|---|---|---|---|---|---|
| hive | 13 | 622.2M | 34.2% | 31.3M | 108.7K |
| bullseye | 22 | 282.2M | 30.8% | 30.1M | 55.5K |
| ferins | 6 | 498.8M | 55.4% | 28.4M | 493.1K |
| rvb | 15 | 223.4M | 34.4% | 10.1M | 38.4K |
| theboydilly | 7 | 188.5M | 30.8% | 9.6M | 31.5K |
| epicgames | 1 | 63.8M | 13.3% | 6.5M | 18.8K |
| prettyboy | 24 | 144.3M | 25.0% | 6.8M | 27.3K |
| 3dh | 13 | 143.0M | 36.1% | 8.0M | 22.8K |
| pandvil | 13 | 97.5M | 23.6% | 7.5M | 28.7K |
| thepitland | 6 | 113.3M | 27.9% | 5.4M | 19.8K |
hive leads on uniques at 18.7M across 13 islands - up from 16.8M in Week 34, growing its reach in a week where total platform plays fell 11.7%, the one creator in the table expanding audience while the overall market contracted. ferins produces 498.8M minutes from 6.0M uniques - approximately 83 minutes per unique player - while also posting 55.4% D1, the highest creator-level retention in the current leaderboard. Dividing ferins' per-player depth by hive's (622.2M minutes across 18.7M uniques, or approximately 33 minutes per unique): ferins generates 2.5 times the engagement depth per player on roughly one-third of hive's audience. Both strategies are valid; neither is producing the other's output. bullseye at 12.7M uniques across 22 islands and 30.8% D1 and prettyboy at 4.9M uniques across 24 islands and 25.0% D1 represent the catalog-breadth approach at two different efficiency levels. prettyboy's 24 islands generating 4.9M uniques at 25.0% D1 versus ferins' 6 islands generating 6.0M uniques at 55.4% D1 is the starkest portfolio-efficiency contrast in the table. rvb is a notable new entry at 5.8M uniques across 15 islands with 34.4% D1 - mid-breadth with retention that outpaces its island count. 3dh at 4.1M uniques, 13 islands, and 36.1% D1 posts the strongest retention among the new entries this week. The table now spans ten creators with three distinct operating profiles clearly on show: concentrated format with high retention (ferins, 6 islands, 55.4% D1), breadth at volume (bullseye, prettyboy, 22-24 islands), and mid-range portfolio with strong retention (3dh, rvb). All reach meaningful play and minute totals. What the new entries this week add is confirmation that the correlation between fewer islands and higher per-island retention holds across different creator types - it is not a ferins-specific effect.
Tip
prettyboy's 24 islands generate 25.0% D1 while ferins' 6 islands generate 55.4% D1 on greater total uniques - a 30-point retention gap that compounds into minutes and engagement payout positioning. If your portfolio includes islands that have sat below 15% D1 for four or more consecutive weeks without improvement, those titles are pulling your creator average down without contributing return-player traffic. Deactivating a chronic low-D1 island does not lose the audience - that audience was already not returning. It concentrates your remaining algorithmic credit toward the titles that are actually retaining players.
6 · Island-Level Quality
Which islands are compounding fastest, not just biggest
Top Avg Min / Player
peak battle assault
by heny62
Hedge Parkour
by heny62
hop mountain battle
by heny62
THE LADDER
by codeseany
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
4 zombie survival
by reely
66 cube parkour
by reely
🔥Only Up Volcano🌋
by perec
1v1 usa
by firety
⚔️ 1V1 | All Weapons | 12 Players | ⚔️
by firety
Top Growth - Peak CCU
SUPER CRAZY FUN RED VS BLUE 🔴🔵SUPI
by sebaxio1
GRAND AUTO DRIVE 6 VI REEEEAL CARS
by pablobruba
CLOSE YOUR EYES [HORROR]
by isaac_ll
SPIDER-MAN PRIME [STAR WARS]
by simonegoat
500 SKINS FREE BUILD 500+
by ghcorp
+1 Push Boulder Escape
by minho
+1 POWER PER CLICK
by dwiil
WORLD WAR MAP
by themisterace
ADAM 1v1 Simplistic
by creative.rudy
100 DAYS IN A BUNKER🧟
by ymo_7
Top Growth - Uniques
+1 Push Boulder Escape
by minho
SPEED CAR GAME 🕹️ RAMP JUMP HORROR ⭐
by uyj
ADAM 1v1 Simplistic
by creative.rudy
+1 POWER PER CLICK
by dwiil
PARC DES PRINCES | FF26
by aagames
CARLOX 1V1 BUILD FIGHT (200 PUMP)
by carlox
ESCAPE ROOM🗝️ROOM END
by widmoo
+1 Speed Keyboard Verity Escape
by yonilow
Garten of banban Chapter 1
by adrocraft96
BOX FIGHT🔥حشر المعرقين
by kn3
Top Growth - Avg Min / Player
0G TILTED GUN GAME
by joryy
2v2v2v2 OG EDITION
by j-l
💬 PROXIMITY CHAT FR 💬
by rickie69fr
THE PILLARS EVENTS 2.0
by vbrsudios
1v1v1 Therians
by joxhm
💸ROMANIA MANELE BOX PVP🔥
by andcristi
حشر 4×4
by xms27
🎆XEROX NEON 1V1✨
by nm.wes
OG ENIGMA ZONEWARS
by lolzd
LUCKY BLOCK RUSH 👟📦
by lee_16
Top Growth - Recommendations
+1 Push Boulder Escape
by minho
🔫 THE BEST 1V1 PVP – EVERY GUN & FFA 🎯
by rewardwild
Skins Music 1v1
by wozx
CLOSE YOUR EYES [HORROR]
by isaac_ll
+1 Fight For Sprites ADVENTURE
by wawa1v1
SPIDER-MAN PRIME [STAR WARS]
by simonegoat
AP 1V1 BUILDFIGHTS (200 PUMPS)
by apfnbr
🎡 AMUSEMENT PARK TYCOON 🎟️
by foud
SAV PARTY ROYAL 2.0
by nox0
SURVIVE 100 DAYS IN CIRCLE
by sundaycw
heny62 holds all three top positions in avg min/player and all three are growing simultaneously: peak battle assault at 1.2K (+53.9%), Hedge Parkour at 1.1K (+17.3%), and hop mountain battle at 1.1K (+30.9%). In Week 34, the pattern across the heny62 islands was mixed - some growing, some declining. This week all three accelerated together, which points to a format-level or discovery-level event rather than individual island content improvements. When a creator's entire portfolio improves on the same depth metric in the same week, the trigger is worth identifying. THE LADDER by codeseany appears at 997.3 avg min/player without a prior-period figure, a new entrant into the measured window at a depth that rivals the heny62 cluster. 4 zombie survival by reely at 712.1 (+26.2%) confirms that survival formats continue to produce the longest session depths in the quality table, consistent with the pattern across multiple recent weeks. FREE BUILDING PRACTICE 1V1 & ALL by bnstudios holds fifth at 832.4 (-1.4%) while simultaneously leading both the D1 (812.2) and D7 (715.9) retention-adjusted engagement tables by wide margins - the single-metric dip is minor against its overall standing as the deepest-engagement island in the report. The CCU growth table this week features smaller absolute islands than Week 34's breakout list. SUPER CRAZY FUN RED VS BLUE SUPI by sebaxio1 leads with a reported 272% absolute CCU and +27.1K% week-on-week growth rate, but the absolute figure is small - this is early-stage momentum, not a chart entrant at meaningful scale. CLOSE YOUR EYES [HORROR] by isaac_ll at 11.4K% CCU and +17.9K% growth is the Horror entry in a week where Horror also produced a notable Epic chart mover - two signals in the same genre in the same week.
Tip
heny62's three islands grew avg min/player simultaneously this week after a mixed Week 34, shifting from uneven individual results to uniform portfolio acceleration. When multiple islands in your portfolio all improve on the same depth metric in the same week with no obvious in-game content change, check whether a Discover row listing or a genre tag adjustment happened that week - a new row slot surfacing your island to a longer-session audience profile lifts minutes per player across every title receiving that placement, not just the one you expected. Tracking the discovery trigger is more useful than celebrating the result.
7 · Category Analytics
Category Share of Plays
Fastest-Growing Categories
KPOP DEMON HUNTERS
LEGO
TMNT
ROCKET RACING
FALL GUYS
Top Categories by D1
STAR WARS
THE WALKING DEAD UNIVERSE
TMNT
KPOP DEMON HUNTERS
SQUID GAME
Category Intensity (Plays / Island)
KPOP DEMON HUNTERS
STAR WARS
LEGO
SQUID GAME
THE WALKING DEAD UNIVERSE
ROCKET RACING
FALL GUYS
TMNT
Star Wars remains the dominant IP label at 45.7% category share, but that figure slipped from 49.1% in Week 34 - a 3.4-point decline in a single week. KPOP Demon Hunters captured most of that movement, rising from 13.9% to 18.2%, a 4.3-point gain. LEGO moved from 14.6% to 16.1%. The three-way cluster at the top of the table is now tighter than it has been in recent tracking: Star Wars leads at 45.7% but the combined KPOP Demon Hunters and LEGO share at 34.3% is the closest it has been to the Star Wars figure since our category tracking began in April 2026. The intensity table - plays per island - is where the most significant structural shift appears this week. KPOP Demon Hunters moved from 2.6K plays per island in Week 34 to 3.6K, matching Star Wars at the same intensity level and sharing the co-top position. Two weeks ago Star Wars led intensity by a meaningful margin; this week they are equal. For a creator weighing which IP label to build into, that parity changes the calculation: KPOP Demon Hunters now delivers equivalent per-island output to Star Wars while holding a smaller total share, meaning a smaller island pool is generating that output. Squid Game at 1.6K and The Walking Dead Universe at 1.0K hold steady mid-table positions. Rocket Racing sits last at 508 plays per island - less than half the next-lowest listed category - for the second consecutive week, pointing to a persistent audience demand or discovery problem rather than a temporary variance. Fall Guys at 3% category share is the smallest listed entry. Its intensity figure does not appear in the ranked table, which limits the full per-island analysis. If its per-island plays were meaningfully competitive with the listed categories, the table would likely reflect it.
Tip
KPOP Demon Hunters' intensity jumped from 2.6K to 3.6K plays per island in a single week, closing entirely on Star Wars. Whether that jump reflects sustained algorithmic favour or a one-week concentration effect will be clearer in Week 36. Before committing to a category build, check whether the category's intensity is trending upward or flat across consecutive weeks - a rising intensity figure signals a category gaining discovery efficiency, while a flat figure indicates stable but non-accelerating placement probability. Tracking both the island count and the intensity figure together tells you whether a jump is structural or transient.
8 · Genre Charts
Epic's own genre chart, a separate system from Category Analytics above, no shared numbers
Genre Leaderboards
Top Genres by Peak CCU
Simulation & Tycoon
Shooter
Battle Royale
Party & Mini Games
Roleplaying & Social
Horror
Deathrun & Platformer
Adventure & RPG
Sports & Racing
Strategy
Top Genres by Avg Session (min)
Roleplaying & Social
Simulation & Tycoon
Party & Mini Games
Adventure & RPG
Deathrun & Platformer
Shooter
Strategy
Survival
Battle Royale
Sports & Racing
Top Genres by D1 Retention
Simulation & Tycoon
Shooter
Strategy
Battle Royale
Party & Mini Games
Roleplaying & Social
Deathrun & Platformer
Sports & Racing
Survival
Horror
Top Genres by D7 Retention
Simulation & Tycoon
Battle Royale
Shooter
Strategy
Party & Mini Games
Roleplaying & Social
Horror
Deathrun & Platformer
Sports & Racing
Survival
Player-weighted across each genre's islands. Peak CCU is the sum of island peak concurrents; retention is the returning-player rate.
Top genre opportunity: Roguelike (92/100, Easy)
Roguelike takes a median of 24 days to first reach the row (45.11% make it within a week), and only 20.30% ever climb into the top 6. Once in, the typical first stay lasts about 1.3 days before rotating out. The binding constraint is player volume - row islands run ~7.7× the New-row baseline.
Full genre opportunity scoring: Genres (Pro).
Simulation & Tycoon delivered its second consecutive sweep of the genre performance leaderboards: 931.7K peak CCU sum (first, down slightly from 959.6K in Week 34), 45.9% D1 (first, up 8.8 points from 37.1% last week), 34.4% D7 (first, up 6.4 points from 28%), and 47.2 minutes average session (second, behind Roleplaying & Social's 51.7). The retention gains are the stronger signal this week - improving D1 by 8.8 points and D7 by 6.4 points in a week where total platform plays fell 11.7% means the genre's audience is becoming more habitual even as overall volume contracts. GO UP FOR BRAINROTS' D7 reaching 55.7% this week is a large part of that player-weighted shift. Roleplaying & Social leads average session at 51.7 minutes but sits sixth in D1 (22.3%) and sixth in D7 (8.6%). The 43-point gap between its session-length rank (first) and its D7 rank (sixth) is the widest such divergence in the table - players fully absorbed while present but not building a seven-day return habit. Strategy and Battle Royale again occupy the complement: 30.4 and 29.7 minutes average session paired with consistent top-four positions in both D1 and D7. Return-visit habit and session length are independent design targets, and Simulation & Tycoon is the only genre this week that scores highly on both simultaneously. Roguelike scores 92/100 (Easy), one point below last week's 93. The volume multiplier for row qualification increased from approximately 6.3x in Week 34 to 7.7x this week - the player volume threshold separating a row island from a non-row island moved upward. The structural opportunity characteristics remain intact: 45.11% of qualifying islands reach the row within their first week, only 20.30% ever climb into the top six, and the first row stay lasts approximately 1.3 days. The binding constraint is now more demanding than it was seven days ago.
Tip
Roguelike's row volume multiplier moved from approximately 6.3x to 7.7x the New-row baseline between Week 34 and Week 35. The qualification bar for reaching the row is not static. If you are building toward a Roguelike launch and calibrating your target play volume against Week 34 data, update your benchmark now: plan for a volume 20-25% above the most recent multiplier figure rather than last week's threshold. A launch that just clears the prior week's bar will fall short of the current one.
Genre Weekly Rollup
| Genre | Islands | Median CCU | Avg Session (min) | Top-6 Appearances |
|---|---|---|---|---|
| Adventure & RPG | 171 | 29 | 32.4 | 173 |
| Strategy | 158 | 22 | 30.4 | 89 |
| Sports & Racing | 152 | 29 | 25.5 | 102 |
| Shooter | 149 | 400 | 31.1 | 83 |
| Survival | 148 | 39 | 30.1 | 60 |
| Horror | 147 | 73 | 23.6 | 46 |
| Roleplaying & Social | 144 | 130 | 51.7 | 82 |
| Party & Mini Games | 142 | 117 | 33.7 | 50 |
| Deathrun & Platformer | 138 | 125 | 31.6 | 208 |
| Simulation & Tycoon | 138 | 137 | 47.2 | 756 |
| Battle Royale | 134 | 387 | 29.7 | 53 |
| Music & Rhythm | 82 | 16 | 20.2 | 154 |
Epic Genre Chart
Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.
Islands by Genre
Shooter
Roleplaying & Social
Battle Royale
Deathrun & Platformer
Party & Mini Games
Strategy
Simulation & Tycoon
Horror
Survival
Adventure & RPG
Sports & Racing
Music & Rhythm
Roguelike
Top Chart Position This Week
Averaged over 6 days of available data.
| Genre | #1 Island | Avg Rank | Days |
|---|---|---|---|
| Adventure & RPG | 💎TU MARBELLA💎 PARTY ROYALE by illoercuchillo | avg #1.3 | 6d |
| Battle Royale | BOX PVP by hive | avg #1.3 | 6d |
| Deathrun & Platformer | Cizzorz Deathrun 3.0 Remake by cnoob | avg #1.3 | 6d |
| Horror | Murder Mystery by goodgamers | avg #1.0 | 6d |
| Music & Rhythm | SUMMER TYCOON [NEW] by herick | avg #1.5 | 6d |
| Party & Mini Games | PILLARS by hive | avg #1.0 | 6d |
| Roguelike | BACKROOMS [ROGUELIKE] by giovauefn | avg #2.7 | 6d |
| Roleplaying & Social | 🌄 CITY FREE FOR ALL - ALL WEAPONS 🏙️ by hiago | avg #1.3 | 6d |
| Shooter | Navy by n.y | avg #2.0 | 1d |
| Simulation & Tycoon | GO UP FOR BRAINROTS by ferins | avg #1.2 | 6d |
| Sports & Racing | 🌄 THE ROAD DRIVE FFA by benger | avg #1.0 | 1d |
| Strategy | Bed Wars by goodgamers | avg #1.0 | 6d |
| Survival | BOSS SURVIVAL by black-cat | avg #1.5 | 6d |
Biggest Chart Movers
Movers computed among top-100 chart positions.
| Island | Genre | This Week | Last Week | Δ |
|---|---|---|---|---|
| Only Up Chapter 2! 🌌 | Deathrun & Platformer | avg #4.7 | avg #71.4 | +66.8 |
| HARD PARKOUR 25 LEVELS باركور صعب | Deathrun & Platformer | avg #19.7 | avg #85.6 | +65.9 |
| RTM1 / PARKOUR (0115) | Deathrun & Platformer | avg #29.7 | avg #92.6 | +62.9 |
| Guess The Song TOP 100 | Music & Rhythm | avg #45.3 | avg #97.3 | +51.9 |
| Dont Party Royale | Party & Mini Games | avg #13.3 | avg #63.6 | +50.2 |
| SQUAD BOX PVP | Battle Royale | avg #14.2 | avg #60.4 | +46.3 |
| 99 LEVEL HIGH IQ ESCAPE ROOM | Strategy | avg #22.7 | avg #68.9 | +46.2 |
| BE AN ANOMALY OR GUARD [HORROR] | Horror | avg #11.3 | avg #56.6 | +45.2 |
Supply vs. Exposure
| Genre | Total Islands | In Discover Row | Exposed |
|---|---|---|---|
| Shooter | 68.1K | 169 | 0.2% |
| Roleplaying & Social | 18.1K | 147 | 0.8% |
| Battle Royale | 15.0K | 145 | 1.0% |
| Deathrun & Platformer | 13.0K | 149 | 1.1% |
| Party & Mini Games | 12.5K | 155 | 1.2% |
| Strategy | 5.7K | 176 | 3.1% |
| Simulation & Tycoon | 5.4K | 149 | 2.7% |
| Horror | 5.3K | 164 | 3.1% |
| Survival | 4.7K | 167 | 3.6% |
| Adventure & RPG | 4.6K | 180 | 4.0% |
| Sports & Racing | 4.2K | 159 | 3.8% |
| Music & Rhythm | 2.0K | 83 | 4.1% |
68.1K Shooter islands lead Epic's own genre chart by island count (+1.7%), up from 66.9K in Week 34. This chart is a completely separate system from both the Genre Leaderboards and Category Analytics - positions here reflect Epic's own algorithm weighting, not raw play volume, and none of the island counts or totals in this section correspond to figures in those other sources. The data this week is averaged over 6 days of available data rather than a full seven, so position deltas carry a minor structural caveat and should not be treated as a complete weekly picture. The defining chart story this week is Deathrun & Platformer. Three of the eight biggest movers are parkour or deathrun islands: Only Up Chapter 2! gained +66.8 positions (from avg #71.4 to avg #4.7), the largest single move in the table; HARD PARKOUR 25 LEVELS gained +65.9 (from avg #85.6 to avg #19.7); RTM1/PARKOUR gained +62.9 (from avg #92.6 to avg #29.7). That concentration of upward movement in one genre in one week is more consistent with a genre-level algorithm weighting than with individual island quality improvements - the format appears to be in an active algorithmic window. Guess The Song TOP 100 in Music & Rhythm gained +51.9 positions, the strongest Music & Rhythm chart movement in several weeks of our tracking. Simulation & Tycoon's island count contracted to 5.4K (-2.3%) this week while the genre leads every performance leaderboard. Supply is thinning in the highest-performing genre - fewer islands entering the space with the strongest retention and CCU metrics. In the supply vs. exposure table, Adventure & RPG leads at 4.0% (180 row slots for 4.6K islands), with Music & Rhythm fractionally ahead at 4.1% (83 slots for 2.0K islands, though the smaller absolute slot count limits scale potential). Shooter sits at 0.2% - the most congested genre in the ecosystem. goodgamers holds simultaneous chart leadership in Horror (Murder Mystery, avg #1.0 for 6 days) and Strategy (Bed Wars, avg #1.0 for 6 days). hive holds dual chart leadership in Battle Royale (BOX PVP, avg #1.3) and Party & Mini Games (PILLARS, avg #1.0) for the full 6-day window.
Tip
Deathrun & Platformer produced three of this week's eight biggest chart movers - the only genre with that concentration of simultaneous chart movement. When multiple islands in a single genre advance sharply in the same week, the genre's row appears to be in an active algorithmic cycle that can accelerate advancement for well-performing islands already inside it. If you have a Deathrun or parkour island currently sitting outside the top 50 in its chart, the next 7-14 days is the practical window to push for a position gain: run a content refresh, activate your community for a concentrated replay surge, and confirm your island's genre tag is correctly assigned. A genre tailwind only benefits islands that have already cleared the minimum play-signal threshold.
9 · Efficiency / Conversion
Favorites / Player
invisible boxfight
by 0x7
Open BoxFight
by 0x7
Dark Wall Phase Trainer
by 0x7
Dark Sniper Fight
by 0x7
Minimalist Blue 1v1
by 0x7
1v1 Blackout
by 0x7
NEON COLLAPSE - Falling Floors
by 0x7
GREEN ROOM - Edit Only 1v1
by 0x7
IT-Support
by dynamicboot
【配信用】100人けいどろ🚗COPS &ROBBERS🚗TAG鬼ごっこ
by kohchantv
Recommendations / Player
Infinite gun game arena
by spirit.game
MyProject
by xelyon
Final Peak 1v1
by dr69
Danix 1v1
by dani88
DEADZONE: KILLBOX
by ichitakayanagi
[ HYC ] Zone Wars [ PaPa ]
by yasuki0822
Aim Training by neXt
by next
🌴VICE PARADISE
by castieltm
Sunken Hope
by giddybrom
THE HULKY 1V1 ALL-WEAPONS&VEHICLES
by w.2d
Unique Players / Recommend
Infinite gun game arena
by spirit.game
MyProject
by xelyon
Final Peak 1v1
by dr69
Danix 1v1
by dani88
DEADZONE: KILLBOX
by ichitakayanagi
[ HYC ] Zone Wars [ PaPa ]
by yasuki0822
Aim Training by neXt
by next
🌴VICE PARADISE
by castieltm
Sunken Hope
by giddybrom
THE HULKY 1V1 ALL-WEAPONS&VEHICLES
by w.2d
Track your conversion vs. benchmarks - Islands (Pro).
Creator 0x7 occupies all six positions in the favorites-per-player table this week: invisible boxfight at 9.0 (+244.7%), Open BoxFight at 8.7 (+121.8%), Dark Wall Phase Trainer at 7.9 (+713.2%), Dark Sniper Fight at 7.6 (+2.4K%), Minimalist Blue 1v1 at 5.2 (+427.4%), and 1v1 Blackout at 4.7 (+156.1%). Every island posted triple-digit or higher week-on-week gains. The six-for-six sweep from a single creator - compared to hippogamer's three-for-three in Week 34 - confirms that creator-brand loyalty operating across a tight format cluster is the repeatable mechanism behind extreme favoriting rates, not format alone. What 0x7's sweep reveals is that players are bookmarking a practice catalog, not individual islands. The six titles cover distinct sub-formats within the same zone (phase training, sniper fight, boxfight variants, 1v1), and a player favoriting multiple titles is effectively maintaining a personal training suite. The creator handle 0x7 appears consistently alongside every title in the discovery row, functioning as a recognisable quality signal for players who have favorited one island and then encounter another in a row. Infinite gun game arena by spirit.game leads recommendations at 3.1 per player (+97.9%), up from 2.2 last week - the algorithm is surfacing this island more aggressively than its player base would suggest on its own. Danix 1v1 by dani88 at 0.8 (+2.2K%) shows the same early-signal pattern as multiple prior-week recommendation entrants: a large percentage gain off a near-zero prior base indicating the recommendation system has recently begun routing players to the island.
Tip
0x7's six-island favorites sweep works in part because every title shares a creator handle visible in the discovery row - a player who favorites one 0x7 island and later sees another 0x7 title in a row has a prior trust signal that a first-time encounter with an unfamiliar creator does not carry. Maintaining a consistent, recognisable creator handle and pairing it with a naming convention that signals format family - visible in the title itself, not just the creator byline - lets your creator identity do discovery work that the thumbnail and title text alone cannot. Build that handle recognition before you need it: the favorites data shows it operates as a cross-island trust bridge that compounds each time a player encounters your catalog.
Closing Outlook
Week 35’s defining story was Fortnite OG’s return, reaching 1.1M peak CCU. It pulled plays and minutes away from UGC, while the brainrot-tycoon cluster remained strong. ferins reached 55.4% creator-level D1, while GO UP FOR BRAINROTS gained 17.7 points of D7 despite platform-wide D7 declining. Key signals: 1. Volume fell, but players held Total plays dropped to 1.13B (-11.7%) and minutes to 14.10B (-9.4%), while daily island players stayed nearly flat at 50.7M (-0.5%). Average session time increased to 12.5 minutes (+2.5%), suggesting players stayed on-platform but shifted where they spent time. 2. Fortnite OG disrupted the platform Fortnite OG reached 1.1M peak CCU (+1.6K% WoW), the biggest CCU event since our tracking began. Its return likely contributed to the wider drop in UGC plays and minutes. 3. Island supply tightened Epic removed 3.1K islands (+33.9%), new creators fell to 760 (-20.7%) and active islands dropped to 49.2K (-3.3%) for the second straight week. 4. Simulation & Tycoon remained strongest D1 rose to 45.9% (+8.8 points) and D7 to 34.4% (+6.4 points). Improving retention during a wider platform decline is a strong signal for the genre. 5. 0x7 swept favorites One creator held all six favorites-per-player positions, showing how a consistent multi-island format can build measurable creator loyalty. Key areas to monitor for Week 36: - Fortnite OG CCU: Whether its audience holds or declines. - ferins’ D1 at 55.4%: Another increase would strengthen the longer-term brainrot trend. - Active islands at 49.2K: A third weekly decline would suggest a broader supply shift. - New creators at 760: Continued weakness could reduce ecosystem diversity. - Deathrun & Platformer: Three of the eight biggest chart movers came from the genre. - Roguelike at 7.7x: Watch whether the row qualification bar keeps rising. Final tip: For existing islands, Week 35 shows the value of giving players a reason to return. Rotating challenges, timed rewards or mid-week updates can directly support D7 retention. For new islands, three genres stand out: - Roguelike: 92/100 opportunity score with relatively low top-level competition. - Deathrun & Platformer: Strong chart momentum with only 1.1% exposure. - Simulation & Tycoon: Leading performance while island supply fell -2.3%. Build where performance is strongest and supply is thinnest.
Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

