FN Analytica - Weekly Report
Week 36
2026-08-31 - 2026-09-06
Daily Island Players
42.6M
Week 36 is defined by a sharp platform contraction tied to Fortnite OG's season-end collapse, but the underlying creator economy is not contracting evenly: Brainrot-themed islands, Simulation & Tycoon, and LEGO are actively absorbing the displaced audience, and creators who already occupy those lanes are compounding while everyone else retraces.
Executive Summary
This week's biggest takeaways, in priority order
Platform-wide Daily Island Players (per-island sum) fell 16% week-over-week to 42.6 million, the sharpest single-week drop recorded this season, driven by Fortnite OG's near-collapse (down 91% in avg CCU) pulling the entire ecosystem lower.
The Brainrot genre cluster is now structurally dominant: ferins alone ran three islands in the UGC CCU top 5, with STEAL THE BRAINROT surging 42.5% in peak CCU to 298,985 concurrent players.
Retention deteriorated across the board, with platform avg D1 down 1.37 percentage points and avg D7 down 1.16 points, but Simulation & Tycoon bucked the trend by holding a weighted D7 of 29.2%, the highest of any genre by a wide margin.
LEGO was the only major IP category to grow this week, up 19% in plays, while KPOP Demon Hunters fell 16.9% and Rocket Racing dropped 18.7%, signaling a meaningful shift in licensed-content appetite.
The Roguelike genre holds only 326 total islands against a viable Discover row slot, giving it the most favorable supply-to-exposure ratio on the platform and an opportunity score of 92 this week.
The Week in One Screen
Daily Island Players (per-island sum)
42.6M
Total Plays
937.2M
Total Minutes
11.51B
Active Creators
21.8K
Avg Session (min)
12.3
Islands Removed by Epic
3.2K
Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week, summed over the 6 days of removal data we hold for this week; its week-on-week change compares daily averages so the missing day does not read as a fall.
1 · Core Activity
Creators and islands publishing on the platform this week
Total Creators
76,074
New Creators
771
Islands Ever Published
372,916
Islands Live Now
286,012
New Islands
4,984
Islands Removed by Epic
3,172
Avg Islands / Creator
3.8
Active Islands (>5 plays)
44,991
Inactive Islands
241,021
Active Ratio
15.7%
How the island count moved this week
- Islands at start of week
- 284,465
- New islands published
- +4,984
- Removed by Epic
- -3,172
- Other net change (re-listings, timing)
- -265
- Islands at end of week
- 286,012
This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.
The platform ended Week 36 with 286,012 live islands across 76,074 registered creators, both figures nominally higher than last week, but the active-island picture tells a different story. Only 44,991 islands cleared the 5-play threshold this week, a 13.1% drop versus Week 35, pushing the active ratio down to 15.7%. That ratio has now fallen roughly 13.6 percentage points week-over-week, meaning roughly one in seven published islands is generating any meaningful traffic, and that fraction shrank materially in a single week. New publishing held near-flat at 4,984 new islands (down just 1.2%), so creators are not pulling back from launching, but the audience is concentrating faster than supply is rationalizing. The island flow also shows 3,172 removals over the six counted days, up 4.3% from last week, a signal that some creators are pruning aggressively in response to falling returns. The practical read: the ecosystem is growing in headcount but contracting in effective reach, and that gap between total islands and active islands is now a structural feature, not a short-term blip.
Tip
Audit your inactive islands now and remove or consolidate any that have not cleared 5 plays in the past two weeks, to focus your publishing bandwidth on formats with real traction.
2 · Player Engagement
How deep players go once they're in, not just how many show up
Avg Uniques / Island
1.6K
Avg CCU / Island
84.5
Avg Min / Session
12.3
Avg Min / Player
38.6
Favorite-to-Play
0.41%
Recommend-to-Play
0.36%
Top Peak (Global)
Battle Royale
by epic
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Reload
by epic
Fight The Brainrot
by neverty7
Fortnite OG
by epic
Star Wars Droid Tycoon
by foad
LEGO Fortnite Odyssey
by epic
PILLARS
by hive
Blitz Royale
by epic
Top Peak CCU (UGC-only)
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
PILLARS
by hive
1V1 WITH EVERY GUN
by hive
BOX PVP
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
Piece Control 2v2 🎯
by bullseye
1v1 Build Fight [Rezon]
by heavyblue
Top Average CCU (Global)
Battle Royale
by epic
Reload
by epic
GO UP FOR BRAINROTS
by ferins
STEAL THE BRAINROT
by ferins
Fight The Brainrot
by neverty7
Fortnite OG
by epic
Star Wars Droid Tycoon
by foad
PILLARS
by hive
Blitz Royale
by epic
LEGO Fortnite Odyssey
by epic
Top Average CCU (UGC-only)
GO UP FOR BRAINROTS
by ferins
STEAL THE BRAINROT
by ferins
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
PILLARS
by hive
1V1 WITH EVERY GUN
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
BOX PVP
by hive
Piece Control 2v2 🎯
by bullseye
TILTED ZONE WARS ⭐ (AM)
by prettyboy
Session depth held better than volume. The platform avg session length landed at 12.3 minutes, down only 1.7% week-over-week despite a 16% drop in island-summed daily players, which means the audience that stayed is engaging at nearly the same rate as before. Avg minutes per unique player came in at 38.6, and avg CCU per island sits at 84.5, modest figures in isolation but stable given the contraction in active islands. The more telling signal is in the social metrics: the recommend-to-play ratio surged 226% week-over-week, and the favorite-to-play ratio rose 14.1%. Those numbers are still small in absolute terms (0.41% and 0.36% respectively), but the direction matters. Players who stayed on platform this week were more likely to recommend and favorite than last week's larger audience, suggesting the remaining active audience skews toward more engaged, habitual players rather than casual drop-ins drawn by Fortnite OG's novelty. Creators building for that audience type should be leaning into replay and social mechanics now, while the high-recommendation pool is proportionally elevated.
Tip
Add an in-session recommendation prompt immediately after a clear win or completion moment, while this week's elevated recommend-to-play ratio signals an unusually engaged active audience.
3 · Movers & Breakouts
Top islands by weekly uniques, and the fastest growers
Top by Uniques
Top by Uniques
BOX PVP
by hive
PILLARS
by hive
Piece Control 2v2 🎯
by bullseye
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
TILTED ZONE WARS ⭐ (AM)
by prettyboy
1V1 WITH EVERY GUN
by hive
STEAL THE BRAINROT
by ferins
1v1v1 Reload
by chhetz
Piece Control 1v1 🎯
by bullseye
The Pit - Free For All
by thepitland
Top Growth
FAMOUS TYCOON 3
by snowstudios
PILLARS DUOS
by lasaccochedewail
ASEK 1V1 BUILD FIGHTS (200 PUMP)
by asekfr
SKYBASE WARS
by rubique
Party Royale Vai
by rsrs1
TMNT Red VS Blue
by hgty23980
RED VS BLUE TACTICAL PUSH BATTLE 🔵🔴
by zucceberg
Pack a Soccer Card ⚽
by tropezgames
1V1 FREE BUILD FFA WITH PICKAXES
by viralcreations
Midas One Shot - Tilted FFA
by benpen
The top-uniques list this week is entirely legacy competitive infrastructure: BOX PVP (hive, 6.56M uniques), PILLARS (hive, 5.44M), and Piece Control 2v2 (bullseye, 5.09M) held the top three positions, but all three declined by 8-14%, consistent with the platform-wide contraction rather than any individual loss of product-market fit. The breakout story sits entirely in the top-growth list. FAMOUS TYCOON 3 by snowstudios posted a 171,943% unique-player growth rate off a near-zero base, and PILLARS DUOS by lasaccochedewail followed with 98,835%. The pattern connecting nearly every top-growth island is format proximity to an existing hit: PILLARS DUOS mirrors PILLARS, SKYBASE WARS riffs on vertical combat that Brainrot islands have primed the audience for, and ASEK 1V1 BUILD FIGHTS clones an established 1v1 template. Creators watching this list should recognize that the fastest-growing islands this week are not original concepts, they are well-executed adjacencies to formats already running at scale. Timing a launch to ride an active wave rather than to start one is the repeatable pattern here.
Tip
Launch your next island as a deliberate adjacency to a proven format already running at scale rather than an original concept, because every top-growth island this week succeeded by being a well-executed variant of something players already trust.
4 · Retention & Loyalty
(player-weighted)
36.61%
(player-weighted)
23.24%
Player-weighted: bigger islands count more, so this sits well above what a typical island retains.
4021 islands cleared 50% D1 retention this week; 1087 cleared 50% D7.
D1 / D7 Retention Distribution
0-5% bucket WoW: -27302 islands (D1), -37792 islands (D7) · 90-100% bucket WoW: -415 islands (D1), -190 islands (D7)
Top D1 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
Star Wars Droid Tycoon
by foad
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
Party Murder 4Fun
by 2aga
Brainrot Card Tycoon
by pwr
VIOLET 2.0
by s2y
1v1 Build Fights [RAYZENX8]
by csb
STEAL THE OIL TYCOON [ADMIN EVENT]
by taikoo
Treasure Tycoon
by ago-daav
Top D7 retention (1,000+ players)
Build A Brainrot
by scoobb
1V1 PRO clean
by infinitepixel
🔥Only Up Volcano🌋
by perec
Star Wars Droid Tycoon
by foad
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
LIVE EVENT | OBLIVION: X ROYALE 2 FINALE
by xmpire
Mel Party Royale
by vvm
Treasure Tycoon
by ago-daav
VIOLET 2.0
by s2y
Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.
Retention-Adjusted Engagement (D1)
Turbo Ramp Tycoon 🚀
by aquasun
🔥Only Up Volcano🌋
by perec
Star Wars Droid Tycoon
by foad
Treasure Tycoon
by ago-daav
GO UP FOR BRAINROTS
by ferins
Cave Tycoon
by changarang
Fight The Brainrot
by neverty7
Warriors Tycoon
by christianbattin
VIOLET 2.0
by s2y
Miner Tycoon 2
by blzn
Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.
Replay Rate
ForTomo by COLD
by coold
FORTOMO DUO BY COLD (フォートモ)
by coold
🔥Only Up Volcano🌋
by perec
1V1 BUILD FIGHT [WESWOES]
by weswoes
ASEK 1V1 BUILD FIGHTS (200 PUMP)
by asekfr
GO UP FOR BRAINROTS
by ferins
SKY LIMIT - VIYO 1V1
by viyooo
Fight The Brainrot
by neverty7
Party Murder 4Fun
by 2aga
ZACHOLOGY 1V1 MAP (200 PUMPS)
by zachology
Plays divided by unique players: how many times the average player came back this week.
Retention-Adjusted Engagement (D7)
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Star Wars Droid Tycoon
by foad
Treasure Tycoon
by ago-daav
GO UP FOR BRAINROTS
by ferins
Warriors Tycoon
by christianbattin
Fight The Brainrot
by neverty7
Cave Tycoon
by changarang
GROW THE BRAINROT
by takuman_kamikz
VIOLET 2.0
by s2y
See your island's own retention percentile - Islands (Pro).
The D1 and D7 bucket distributions both deteriorated in the same direction: the 0% retention bucket (islands with no returning players) grew by 27,302 islands week-over-week for D1 and by 37,792 for D7, while every positive-retention bucket shrank. Despite this broad decline, the tier count of islands above 50% D1 retention held at 4,021 and above 50% D7 at 1,087, meaning a stable core of high-retention islands exists even as the mid-tier erodes. The individual leaders are instructive. Build A Brainrot (scoobb) posted a 90% D7 rate in its debut week, and 1V1 PRO clean (infinitepixel) held 83.7% D1 and 81.5% D7, both near the top of their respective charts. The retention-adjusted engagement (RAE) leaderboard reinforces a clear pattern: tycoon and persistent-loop islands dominate. Turbo Ramp Tycoon (aquasun) led D1-RAE at 188.5, and Only Up Volcano (perec) led D7-RAE at 213.9, both with play-to-unique ratios that indicate session-repeating rather than one-and-done behavior. For creators not yet in the tycoon or progression-loop format, the data suggests that adding a meaningful within-session goal that resets on return is the single structural change most correlated with top-decile D7 numbers this week.
Tip
Build at least one resettable within-session goal into your island's loop, because every island in the top D7-RAE list this week runs a progression or tycoon mechanic that gives players a concrete reason to return the following day.
5 · Creator Performance
Top creators by weekly uniques
hive
bullseye
ferins
theboydilly
rvb
prettyboy
3dh
raider464
pandvil
finest
| Creator | Islands | Minutes | Avg D1 | Total Plays | Peak CCU Sum |
|---|---|---|---|---|---|
| hive | 12 | 515.9M | 27.1% | 26.9M | 94.1K |
| bullseye | 22 | 235.8M | 24.6% | 25.7M | 49.3K |
| ferins | 6 | 487.5M | 46.3% | 28.6M | 585.3K |
| theboydilly | 7 | 150.7M | 24.8% | 8.0M | 25.0K |
| rvb | 13 | 156.2M | 27.6% | 7.2M | 28.2K |
| prettyboy | 24 | 118.3M | 20.1% | 5.7M | 23.4K |
| 3dh | 13 | 123.5M | 28.9% | 7.3M | 23.4K |
| raider464 | 5 | 80.4M | 33.4% | 6.9M | 17.2K |
| pandvil | 13 | 80.4M | 18.5% | 6.3M | 25.2K |
| finest | 10 | 78.5M | 20.9% | 5.1M | 19.4K |
hive retained the top spot on unique players with 16.55 million across 12 islands, but the more revealing comparison is portfolio efficiency. ferins reached 5.59 million uniques from only 6 islands and generated 28.56 million total plays, outpacing hive's 26.90 million plays with roughly half the island count. ferins also carried the highest avg D1 in the top 10 at 46.3%, more than 19 percentage points above hive's 27.1%, meaning ferins is not just pulling volume but pulling returners. At the other end, rvb saw the steepest week-over-week decline in the top 10 at 24.4%, and prettyboy fell 15.8% despite running 24 islands, the largest portfolio in the group. The lesson from this week's leaderboard is that island count does not protect against audience contraction: the creators holding ground or losing least (ferins down 6.1%, raider464 down 5.6%) are those with fewer, higher-quality islands running high-retention formats. Diversification into many mid-tier islands appears to provide less buffer than concentration in a small number of breakout ones.
Tip
Concentrate your development time on one or two high-quality islands rather than expanding your portfolio, because the top-10 creators losing the least ground this week run fewer islands at higher retention, not more islands at average performance.
6 · Island-Level Quality
Which islands are compounding fastest, not just biggest
Top Avg Min / Player
peak battle assault
by heny62
hop mountain battle
by heny62
Hedge Parkour
by heny62
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
THE LADDER
by codeseany
66 cube parkour
by reely
4 zombie survival
by reely
Turbo Ramp Tycoon 🚀
by aquasun
🔥Only Up Volcano🌋
by perec
⚔️ 1V1 | All Weapons | 12 Players | ⚔️
by firety
Top Growth - Peak CCU
RIVALS [DUELS]
by chaoslabs
FAMOUS TYCOON 3
by snowstudios
[]][GDA VI 6 ][][][[] !!!!!!!!!
by pablobruba
RED VS BLUE TACTICAL PUSH BATTLE 🔵🔴
by zucceberg
SINGAPORE STREET CIRCUIT 🇸🇬 FOA
by luxfortnite
MINECRAFT BEST
by simonegoat
Minecraft Game
by abosz
38 Duo Escape Room Part 1
by pekpep
CHAOS PILLARS RESPAWN🔄
by emg
🌴 SUMMER GUN GAME 🔫ONE SHOT TGC
by tgc-layzix
Top Growth - Uniques
FAMOUS TYCOON 3
by snowstudios
PILLARS DUOS
by lasaccochedewail
ASEK 1V1 BUILD FIGHTS (200 PUMP)
by asekfr
SKYBASE WARS
by rubique
Party Royale Vai
by rsrs1
TMNT Red VS Blue
by hgty23980
RED VS BLUE TACTICAL PUSH BATTLE 🔵🔴
by zucceberg
Pack a Soccer Card ⚽
by tropezgames
1V1 FREE BUILD FFA WITH PICKAXES
by viralcreations
Midas One Shot - Tilted FFA
by benpen
Top Growth - Avg Min / Player
TRILLIONAIRE'S TYCOON
by without
SUPPER PILLERS
by tomx_black
Skin Contest
by mikastream
BUNKER BOXFIGHTS | ZERO BUILD 🏆
by baileyyv2
Bombs & Tennis
by fgoo
Zombie Island 🧟 Open World Survival
by hublum
halloween Fashion Show 100 people
by skirt
1V1V1V1RELOAD
by dont_speak
RELOAD 3V3V3
by ha0
96 Escape Room
by pekpep
Top Growth - Recommendations
PILLARS DUOS
by lasaccochedewail
FAMOUS TYCOON 3
by snowstudios
Minecraft Game
by abosz
REALISTIC RELOAD🎯 سكلر ريلود [1064]
by s39
+1 SKINNY PER STEP
by str4wberry
1v1 MINIGAMES [ DRAFT ] ⭐
by metaa
OWN PARTY ROYALE 2.2 👑
by d2s
Save Park From Brainrots [HORROR]
by surprisepvp
SKYBASE WARS
by rubique
EDIT WARS 📝[ Bbock & Sweazz ]
by sweazz27
The minutes-per-player leaderboard is dominated this week by a cluster of heny62 islands, with peak battle assault (957.6 min/player) and hop mountain battle (957.0 min/player) holding the top two positions. These are session-length outliers almost certainly driven by AFK or semi-idle session behavior rather than active engagement, so creators should interpret them as edge cases rather than benchmarks. The more actionable quality signal comes from Turbo Ramp Tycoon (aquasun), which grew its avg minutes per player 17.7% week-over-week to 392.8 minutes and simultaneously led the D1-RAE chart, confirming a compound-improvement trajectory. Among the growth leaderboards, FAMOUS TYCOON 3 and PILLARS DUOS are the clearest standouts, each growing uniques and recommendations by tens of thousands of percent from near-zero bases in a single week, consistent with Discover row placement driving a cold-start spike. The recommendation-growth list, where PILLARS DUOS added 467 recommendations (up 46,600%) and FAMOUS TYCOON 3 added 806 (up 20,050%), confirms that first-week Discover exposure is still the most powerful single lever available to a new island, and creators should be engineering their launch week to maximize the recommend signal during that window.
Tip
Engineer your island's first-week launch to maximize the recommendation signal during Discover row exposure, because PILLARS DUOS and FAMOUS TYCOON 3 both show that a single well-placed week can produce tens of thousands of percent growth in recommendations.
7 · Category Analytics
Category Share of Plays
Fastest-Growing Categories
LEGO
TMNT
FALL GUYS
KPOP DEMON HUNTERS
ROCKET RACING
Top Categories by D1
STAR WARS
TMNT
THE WALKING DEAD UNIVERSE
KPOP DEMON HUNTERS
SQUID GAME
Category Intensity (Plays / Island)
LEGO
KPOP DEMON HUNTERS
STAR WARS
SQUID GAME
THE WALKING DEAD UNIVERSE
ROCKET RACING
FALL GUYS
TMNT
Simulation & Tycoon is the performance outlier of Week 36 by a wide margin. Its 129 Discover-row islands generated 47.99 million total plays, the highest of any genre, with a weighted D7 retention of 29.2% and an avg session of 50.1 minutes, also the highest. Category-level data reinforces this: STAR WARS holds 37.8% of all category plays at 9.63 million, but its per-island intensity of 2,296 plays trails LEGO's 3,116 and KPOP Demon Hunters' 2,984, meaning LEGO and KPop islands are individually more productive even with a smaller total share. LEGO's 19% week-over-week growth is the only positive figure in the category table, and its D1 retention of 13.2% leads all categories. TMNT and Walking Dead hold the second and third D1 positions at 11.6% and 9.7% respectively, but both categories declined in plays. The Roguelike genre callout carries an opportunity score of 92 with a difficulty rating of Easy: median time to first reach the row is 24 days, 45.1% reach it within a week, and the supply pool sits at just 326 islands. Creators who can execute a roguelike loop have a structurally less competitive path to Discover row visibility than in any other genre tracked this week.
Tip
Build or pivot toward a Roguelike format this week, given its opportunity score of 92, a supply pool of only 326 islands, and data showing 45% of entrants reach the Discover row within their first week.
8 · Genre Charts
Epic's own genre chart, a separate system from Category Analytics above, no shared numbers
Genre Leaderboards
Top Genres by Peak CCU
Simulation & Tycoon
Shooter
Battle Royale
Party & Mini Games
Roleplaying & Social
Horror
Deathrun & Platformer
Survival
Sports & Racing
Adventure & RPG
Top Genres by Avg Session (min)
Roleplaying & Social
Simulation & Tycoon
Party & Mini Games
Deathrun & Platformer
Strategy
Battle Royale
Shooter
Adventure & RPG
Survival
Sports & Racing
Top Genres by D1 Retention
Simulation & Tycoon
Shooter
Battle Royale
Strategy
Party & Mini Games
Roleplaying & Social
Survival
Deathrun & Platformer
Horror
Sports & Racing
Top Genres by D7 Retention
Simulation & Tycoon
Battle Royale
Shooter
Roleplaying & Social
Party & Mini Games
Strategy
Horror
Deathrun & Platformer
Survival
Adventure & RPG
Player-weighted across each genre's islands. Peak CCU is the sum of island peak concurrents; retention is the returning-player rate.
Top genre opportunity: Roguelike (92/100, Easy)
Roguelike takes a median of 24 days to first reach the row (45.11% make it within a week), and only 20.30% ever climb into the top 6. Once in, the typical first stay lasts about 1.2 days before rotating out. The binding constraint is player volume - row islands run ~7.2× the New-row baseline.
Full genre opportunity scoring: Genres (Pro).
Genre Weekly Rollup
| Genre | Islands | Median CCU | Avg Session (min) | Top-6 Appearances |
|---|---|---|---|---|
| Shooter | 133 | 338 | 30.1 | 14 |
| Horror | 133 | 61 | 23.2 | 16 |
| Deathrun & Platformer | 130 | 99 | 32.8 | 13 |
| Adventure & RPG | 130 | 20 | 30 | 40 |
| Strategy | 130 | 22 | 31.9 | 22 |
| Sports & Racing | 130 | 29 | 24.3 | 19 |
| Simulation & Tycoon | 129 | 172 | 50.1 | 181 |
| Survival | 128 | 31 | 28.4 | 15 |
| Roleplaying & Social | 127 | 90 | 51.6 | 21 |
| Party & Mini Games | 126 | 107 | 34.1 | 12 |
| Battle Royale | 124 | 322 | 30.4 | 12 |
| Music & Rhythm | 70 | 17 | 21.5 | 14 |
Epic Genre Chart
Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.
Islands by Genre
Shooter
Roleplaying & Social
Battle Royale
Deathrun & Platformer
Party & Mini Games
Strategy
Simulation & Tycoon
Horror
Survival
Adventure & RPG
Sports & Racing
Music & Rhythm
Roguelike
Top Chart Position This Week
| Genre | #1 Island | Avg Rank | Days |
|---|---|---|---|
| Adventure & RPG | IO Headquarters: AfterZero 🟧 Voyages 🟧 by captaincheese207 | avg #1.9 | 7d |
| Battle Royale | BOX PVP by hive | avg #2.9 | 7d |
| Deathrun & Platformer | Only Up Fortnite! 🌄 by army | avg #1.6 | 7d |
| Horror | Murder Mystery by goodgamers | avg #1.0 | 7d |
| Music & Rhythm | 👑Fashion Show - PALME - Skin Contest🎭 by palme | avg #1.3 | 6d |
| Party & Mini Games | PILLARS by hive | avg #1.0 | 7d |
| Roguelike | THE BANK HEIST [ROGUELIKE] by ammo | avg #3.9 | 7d |
| Roleplaying & Social | CASH CITY by johnnyblueprint | avg #4.0 | 7d |
| Shooter | PERSA TRAINING [MECHANICS, PIECE & AIM] by persa.maps | avg #1.0 | 1d |
| Simulation & Tycoon | GO UP FOR BRAINROTS by ferins | avg #1.0 | 7d |
| Sports & Racing | 🌲FOREST ROAD🌲 by johnnyblueprint | avg #1.6 | 7d |
| Strategy | Bed Wars by goodgamers | avg #1.3 | 7d |
| Survival | BOSS SURVIVAL by black-cat | avg #2.0 | 7d |
Biggest Chart Movers
Movers computed among top-100 chart positions.
Movers computed from 7 days this week vs 6 days last week of available data.
| Island | Genre | This Week | Last Week | Δ |
|---|---|---|---|---|
| Hunt the Mutant: Chernobyl | Adventure & RPG | avg #22.9 | avg #86.5 | +63.6 |
| Visuals' Jam Fest | Music & Rhythm | avg #29.4 | avg #89 | +59.6 |
| ZOMBIE LAND 🧟♂️ | Survival | avg #35.3 | avg #94.8 | +59.5 |
| GRAND DRIVE VI 🚗 | Sports & Racing | avg #34.7 | avg #82.5 | +47.8 |
| STRANGER THINGS ESCAPE [ROGUELIKE] | Roguelike | avg #29.9 | avg #75 | +45.1 |
| Martoz Turtle Fights FFA 📦 | Battle Royale | avg #15.3 | avg #60 | +44.7 |
| (1537)GUESS MUSIC موسيقى للسترات الصوفية | Music & Rhythm | avg #35 | avg #78.8 | +43.8 |
| 77 SPIDER ESCAPE ROOM | Strategy | avg #48.1 | avg #91.8 | +43.6 |
Supply vs. Exposure
| Genre | Total Islands | In Discover Row | Exposed |
|---|---|---|---|
| Shooter | 64.8K | 145 | 0.2% |
| Roleplaying & Social | 17.3K | 132 | 0.8% |
| Battle Royale | 14.6K | 128 | 0.9% |
| Deathrun & Platformer | 12.6K | 138 | 1.1% |
| Party & Mini Games | 12.2K | 131 | 1.1% |
| Strategy | 5.7K | 139 | 2.4% |
| Simulation & Tycoon | 5.4K | 136 | 2.5% |
| Horror | 5.2K | 146 | 2.8% |
| Survival | 4.6K | 132 | 2.9% |
| Adventure & RPG | 4.6K | 138 | 3.0% |
| Sports & Racing | 4.2K | 138 | 3.3% |
| Music & Rhythm | 1.9K | 76 | 4.0% |
Epic's genre chart is a separate ranking system from the Discover row categories discussed above, and chart position does not directly reflect plays volume. With all 7 days of data available this week (up from 6 days last week, so rankings now reflect a complete week), the picture is stable at the top: GO UP FOR BRAINROTS (ferins) held the Simulation & Tycoon chart's number-one position for the full 7 days, and PILLARS (hive) and Murder Mystery (goodgamers) both locked the top slot in Party & Mini Games and Horror respectively for the entire week. On the supply side, Shooter has 64,819 total islands with 145 currently in the Discover row. Roleplaying & Social has 17,343 islands and 132 in the row. Battle Royale runs 14,579 islands against 128 row slots. Simulation & Tycoon has 5,415 islands and 136 row slots. Roguelike has 326 total islands and no Discover row slot count recorded this week. Among chart movers, Hunt the Mutant: Chernobyl (tomnetwork) made the largest jump in Adventure & RPG, moving from an avg rank of 86.5 to 22.9 (a 63.6-position improvement). In Music & Rhythm, Visuals' Jam Fest (uivisuals) climbed 59.6 positions. ZOMBIE LAND (goodgamers) moved up 59.5 spots in Survival, and GRAND DRIVE VI (dacciyt) gained 47.8 positions in Sports & Racing. In Roguelike, STRANGER THINGS ESCAPE (hedwig) rose 45.1 positions, reaching an avg rank of 29.9 from 75.0 last week.
Tip
Study Hunt the Mutant: Chernobyl's product changes this week if you are in Adventure & RPG, because a 63.6-position jump in Epic's genre chart in a single week is the clearest signal available that something in that island's design or metadata shifted materially in the right direction.
9 · Efficiency / Conversion
Favorites / Player
RED VS BLUE SPACE MAP 🔴🔵
by faron
Hunt Down the Playerman
by pennycynical
ZYREX LATE GAME [SOLO]
by zyrex_esports
Battle Royale - Touchdown Quicktime
by genesisstudios
Chicken
by ezz
Mimmi Freebuild
by mimmifn
Tw Party Royale 2.0
by twiif-1
Maya's Party Royale
by myronha
PRIME ZONE WARS [SOLOS]
by anche
FEMBOY PILLARS - FFA
by skycito
Recommendations / Player
Infinite gun game arena
by spirit.game
SMOOTHY 1V1 BUILD FIGHTS
by r0xv
DEADZONE: KILLBOX
by ichitakayanagi
mi بلا بناء
by m0o0
SCI-FI BATTLE TEAM
by q10gd
1V1 BUILD FIGHT [ZOKU]
by zokucreative
🎧LOFI GIRL SIMULATOR 📚
by lofigirl
[ HYC ] Zone Wars [ PaPa ]
by yasuki0822
CorridaDaDoidera
by vitaoj
Sign of Ascents
by beeg
Unique Players / Recommend
Infinite gun game arena
by spirit.game
SMOOTHY 1V1 BUILD FIGHTS
by r0xv
DEADZONE: KILLBOX
by ichitakayanagi
mi بلا بناء
by m0o0
SCI-FI BATTLE TEAM
by q10gd
1V1 BUILD FIGHT [ZOKU]
by zokucreative
🎧LOFI GIRL SIMULATOR 📚
by lofigirl
[ HYC ] Zone Wars [ PaPa ]
by yasuki0822
CorridaDaDoidera
by vitaoj
Sign of Ascents
by beeg
Track your conversion vs. benchmarks - Islands (Pro).
The recommend-to-play ratio's 226% week-over-week surge is the most important conversion signal in this report, not because the absolute rate is high, but because it moved that sharply in a week when total plays fell 16.8%. The islands leading recommend-per-player this week (Infinite gun game arena at 1.92, SMOOTHY 1V1 BUILD FIGHTS at 1.0) are small-volume islands where a tight, satisfied player base is recommending at rates above 1:1, meaning each player generates more than one recommendation on average. The actionable lever here is post-session friction reduction: creators who surface a recommendation prompt immediately after a natural victory or completion moment, rather than at a generic exit point, consistently outperform those who rely on ambient discovery. This week's data suggests that audience quality is unusually high relative to volume, and any creator who makes recommending easy to do in-context right now is capturing a disproportionate share of a more-engaged-than-usual player base.
Tip
Reduce the steps between a player's best in-session moment and your recommend prompt to a single tap, because this week's recommend-per-player leaders are all low-friction, high-satisfaction islands where the ask comes at exactly the right emotional beat.
Closing Outlook
The two variables to track in Week 37 are whether the Fortnite OG audience finds a new home within Creative or exits the platform entirely, and whether LEGO's 19% growth rate holds or was a one-week catch-up event. If OG players redistribute toward Brainrot and Tycoon islands, ferins and foad should extend their leads and the Simulation & Tycoon genre's D7 premium will widen further. If those players exit, the platform-wide active-island ratio will compress again and the active-ratio floor becomes the more urgent number to watch. On the supply side, the 4,984 new islands published this week despite a 16% traffic decline means the inventory overhang is growing: creators publishing into a contracting pool should prioritize a strong first-week recommendation signal over volume, because the Discover row is the primary escape valve from an increasingly crowded non-active tier.
Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

