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FN Analytica - Weekly Report

Week 36

2026-08-31 - 2026-09-06

Daily Island Players

42.6M

Week 36 is defined by a sharp platform contraction tied to Fortnite OG's season-end collapse, but the underlying creator economy is not contracting evenly: Brainrot-themed islands, Simulation & Tycoon, and LEGO are actively absorbing the displaced audience, and creators who already occupy those lanes are compounding while everyone else retraces.

Executive Summary

This week's biggest takeaways, in priority order

1

Platform-wide Daily Island Players (per-island sum) fell 16% week-over-week to 42.6 million, the sharpest single-week drop recorded this season, driven by Fortnite OG's near-collapse (down 91% in avg CCU) pulling the entire ecosystem lower.

2

The Brainrot genre cluster is now structurally dominant: ferins alone ran three islands in the UGC CCU top 5, with STEAL THE BRAINROT surging 42.5% in peak CCU to 298,985 concurrent players.

3

Retention deteriorated across the board, with platform avg D1 down 1.37 percentage points and avg D7 down 1.16 points, but Simulation & Tycoon bucked the trend by holding a weighted D7 of 29.2%, the highest of any genre by a wide margin.

4

LEGO was the only major IP category to grow this week, up 19% in plays, while KPOP Demon Hunters fell 16.9% and Rocket Racing dropped 18.7%, signaling a meaningful shift in licensed-content appetite.

5

The Roguelike genre holds only 326 total islands against a viable Discover row slot, giving it the most favorable supply-to-exposure ratio on the platform and an opportunity score of 92 this week.

The Week in One Screen

Daily Island Players (per-island sum)

42.6M

−16%

Total Plays

937.2M

−16.8%

Total Minutes

11.51B

−18.3%

Active Creators

21.8K

−10.1%

Avg Session (min)

12.3

−1.7%

Islands Removed by Epic

3.2K

+4.3%

Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week, summed over the 6 days of removal data we hold for this week; its week-on-week change compares daily averages so the missing day does not read as a fall.

1 · Core Activity

Creators and islands publishing on the platform this week

Total Creators

76,074

+1%

New Creators

771

+1.4%

Islands Ever Published

372,916

+1.4%

Islands Live Now

286,012

+0.5%

New Islands

4,984

−1.2%

Islands Removed by Epic

3,172

+4.3%

Avg Islands / Creator

3.8

+0.6%

Active Islands (>5 plays)

44,991

−13.1%

Inactive Islands

241,021

+3.6%

Active Ratio

15.7%

−13.6%

How the island count moved this week

Islands at start of week
284,465
New islands published
+4,984
Removed by Epic
-3,172
Other net change (re-listings, timing)
-265
Islands at end of week
286,012

This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.

The platform ended Week 36 with 286,012 live islands across 76,074 registered creators, both figures nominally higher than last week, but the active-island picture tells a different story. Only 44,991 islands cleared the 5-play threshold this week, a 13.1% drop versus Week 35, pushing the active ratio down to 15.7%. That ratio has now fallen roughly 13.6 percentage points week-over-week, meaning roughly one in seven published islands is generating any meaningful traffic, and that fraction shrank materially in a single week. New publishing held near-flat at 4,984 new islands (down just 1.2%), so creators are not pulling back from launching, but the audience is concentrating faster than supply is rationalizing. The island flow also shows 3,172 removals over the six counted days, up 4.3% from last week, a signal that some creators are pruning aggressively in response to falling returns. The practical read: the ecosystem is growing in headcount but contracting in effective reach, and that gap between total islands and active islands is now a structural feature, not a short-term blip.

Tip

Audit your inactive islands now and remove or consolidate any that have not cleared 5 plays in the past two weeks, to focus your publishing bandwidth on formats with real traction.

2 · Player Engagement

How deep players go once they're in, not just how many show up

Avg Uniques / Island

1.6K

Avg CCU / Island

84.5

Avg Min / Session

12.3

Avg Min / Player

38.6

Favorite-to-Play

0.41%

+14.1%

Recommend-to-Play

0.36%

+226.3%

Top Peak (Global)

Battle Royale

by epic

775.8K−1.2%

STEAL THE BRAINROT

by ferins

299.0K+42.5%

GO UP FOR BRAINROTS

by ferins

285.5K+1.4%
4

Reload

by epic

260.1K−16.5%
5

Fight The Brainrot

by neverty7

198.1K−6.9%
6

Fortnite OG

by epic

96.6K−91%
7

Star Wars Droid Tycoon

by foad

57.4K−28.5%
8

LEGO Fortnite Odyssey

by epic

39.4K+46.4%
9

PILLARS

by hive

38.4K−13.3%
10

Blitz Royale

by epic

33.1K−26.3%

Top Peak CCU (UGC-only)

STEAL THE BRAINROT

by ferins

299.0K+42.5%

GO UP FOR BRAINROTS

by ferins

285.5K+1.4%

Fight The Brainrot

by neverty7

198.1K−6.9%
4

Star Wars Droid Tycoon

by foad

57.4K−28.5%
5

PILLARS

by hive

38.4K−13.3%
6

1V1 WITH EVERY GUN

by hive

25.8K−19%
7

BOX PVP

by hive

23.6K−15.9%
8

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

23.3K−21.2%
9

Piece Control 2v2 🎯

by bullseye

20.9K−15.3%
10

1v1 Build Fight [Rezon]

by heavyblue

20.7K−3.7%

Top Average CCU (Global)

Battle Royale

by epic

546.1K−14.9%

Reload

by epic

222.6K−14.7%

GO UP FOR BRAINROTS

by ferins

128.5K+2.4%
4

STEAL THE BRAINROT

by ferins

115.8K+36.4%
5

Fight The Brainrot

by neverty7

81.8K−40.2%
6

Fortnite OG

by epic

75.7K−63.3%
7

Star Wars Droid Tycoon

by foad

35.4K−18.3%
8

PILLARS

by hive

32.8K−13.7%
9

Blitz Royale

by epic

27.9K−22%
10

LEGO Fortnite Odyssey

by epic

27.1K+26%

Top Average CCU (UGC-only)

GO UP FOR BRAINROTS

by ferins

128.5K+2.4%

STEAL THE BRAINROT

by ferins

115.8K+36.4%

Fight The Brainrot

by neverty7

81.8K−40.2%
4

Star Wars Droid Tycoon

by foad

35.4K−18.3%
5

PILLARS

by hive

32.8K−13.7%
6

1V1 WITH EVERY GUN

by hive

22.8K−17.1%
7

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

20.4K−17.7%
8

BOX PVP

by hive

20.4K−15.3%
9

Piece Control 2v2 🎯

by bullseye

18.0K−14.9%
10

TILTED ZONE WARS ⭐ (AM)

by prettyboy

16.7K−16.8%

Session depth held better than volume. The platform avg session length landed at 12.3 minutes, down only 1.7% week-over-week despite a 16% drop in island-summed daily players, which means the audience that stayed is engaging at nearly the same rate as before. Avg minutes per unique player came in at 38.6, and avg CCU per island sits at 84.5, modest figures in isolation but stable given the contraction in active islands. The more telling signal is in the social metrics: the recommend-to-play ratio surged 226% week-over-week, and the favorite-to-play ratio rose 14.1%. Those numbers are still small in absolute terms (0.41% and 0.36% respectively), but the direction matters. Players who stayed on platform this week were more likely to recommend and favorite than last week's larger audience, suggesting the remaining active audience skews toward more engaged, habitual players rather than casual drop-ins drawn by Fortnite OG's novelty. Creators building for that audience type should be leaning into replay and social mechanics now, while the high-recommendation pool is proportionally elevated.

Tip

Add an in-session recommendation prompt immediately after a clear win or completion moment, while this week's elevated recommend-to-play ratio signals an unusually engaged active audience.

3 · Movers & Breakouts

Top islands by weekly uniques, and the fastest growers

Top by Uniques

Top by Uniques

BOX PVP

by hive

6.6M−13.7%

PILLARS

by hive

5.4M−8.8%

Piece Control 2v2 🎯

by bullseye

5.1M−13.1%
4

🐐 GO GOATED! Zone Wars 🌀

by theboydilly

4.6M−15.4%
5

TILTED ZONE WARS ⭐ (AM)

by prettyboy

3.7M−15.5%
6

1V1 WITH EVERY GUN

by hive

3.5M−18.1%
7

STEAL THE BRAINROT

by ferins

3.2M−7.3%
8

1v1v1 Reload

by chhetz

2.9M−11.1%
9

Piece Control 1v1 🎯

by bullseye

2.8M−13.9%
10

The Pit - Free For All

by thepitland

2.7M−22.2%

Top Growth

FAMOUS TYCOON 3

by snowstudios

36.1K+171.9K%

PILLARS DUOS

by lasaccochedewail

51.4K+98.8K%

ASEK 1V1 BUILD FIGHTS (200 PUMP)

by asekfr

3.8K+23.6K%
4

SKYBASE WARS

by rubique

35.8K+23.5K%
5

Party Royale Vai

by rsrs1

1.1K+18.6K%
6

TMNT Red VS Blue

by hgty23980

1.3K+15.9K%
7

RED VS BLUE TACTICAL PUSH BATTLE 🔵🔴

by zucceberg

810+13.4K%
8

Pack a Soccer Card ⚽

by tropezgames

1.2K+11.0K%
9

1V1 FREE BUILD FFA WITH PICKAXES

by viralcreations

4.5K+11.0K%
10

Midas One Shot - Tilted FFA

by benpen

601+9.9K%
See the full live Breakouts feed →

The top-uniques list this week is entirely legacy competitive infrastructure: BOX PVP (hive, 6.56M uniques), PILLARS (hive, 5.44M), and Piece Control 2v2 (bullseye, 5.09M) held the top three positions, but all three declined by 8-14%, consistent with the platform-wide contraction rather than any individual loss of product-market fit. The breakout story sits entirely in the top-growth list. FAMOUS TYCOON 3 by snowstudios posted a 171,943% unique-player growth rate off a near-zero base, and PILLARS DUOS by lasaccochedewail followed with 98,835%. The pattern connecting nearly every top-growth island is format proximity to an existing hit: PILLARS DUOS mirrors PILLARS, SKYBASE WARS riffs on vertical combat that Brainrot islands have primed the audience for, and ASEK 1V1 BUILD FIGHTS clones an established 1v1 template. Creators watching this list should recognize that the fastest-growing islands this week are not original concepts, they are well-executed adjacencies to formats already running at scale. Timing a launch to ride an active wave rather than to start one is the repeatable pattern here.

Tip

Launch your next island as a deliberate adjacency to a proven format already running at scale rather than an original concept, because every top-growth island this week succeeded by being a well-executed variant of something players already trust.

4 · Retention & Loyalty

(player-weighted)

36.61%

-1.37 pts

(player-weighted)

23.24%

-1.16 pts

Player-weighted: bigger islands count more, so this sits well above what a typical island retains.

4021 islands cleared 50% D1 retention this week; 1087 cleared 50% D7.

D1 / D7 Retention Distribution

0-5% bucket WoW: -27302 islands (D1), -37792 islands (D7) · 90-100% bucket WoW: -415 islands (D1), -190 islands (D7)

Top D1 retention (1,000+ players)

1V1 PRO clean

by infinitepixel

83.7%+12.6%

Star Wars Droid Tycoon

by foad

67%−0.2%

Fight The Brainrot

by neverty7

65.2%−9.1%
4

GO UP FOR BRAINROTS

by ferins

63.8%+2%
5

Party Murder 4Fun

by 2aga

56.2%−0.7%
6

Brainrot Card Tycoon

by pwr

55.7%+1.2%
7

VIOLET 2.0

by s2y

55.5%−6.8%
8

1v1 Build Fights [RAYZENX8]

by csb

54%−4.3%
9

STEAL THE OIL TYCOON [ADMIN EVENT]

by taikoo

52.7%+0.7%
10

Treasure Tycoon

by ago-daav

52.7%−6%

Top D7 retention (1,000+ players)

Build A Brainrot

by scoobb

90%

1V1 PRO clean

by infinitepixel

81.5%+4.5%

🔥Only Up Volcano🌋

by perec

58%+50.4%
4

Star Wars Droid Tycoon

by foad

57%−2.7%
5

Fight The Brainrot

by neverty7

54.7%−17.5%
6

GO UP FOR BRAINROTS

by ferins

54.7%−1.9%
7

LIVE EVENT | OBLIVION: X ROYALE 2 FINALE

by xmpire

51%
8

Mel Party Royale

by vvm

49.8%+36.4%
9

Treasure Tycoon

by ago-daav

45.5%+5.5%
10

VIOLET 2.0

by s2y

45.2%−3.3%

Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.

Retention-Adjusted Engagement (D1)

Turbo Ramp Tycoon 🚀

by aquasun

188.5

🔥Only Up Volcano🌋

by perec

138.9

Star Wars Droid Tycoon

by foad

90.2
4

Treasure Tycoon

by ago-daav

86.3
5

GO UP FOR BRAINROTS

by ferins

79.2
6

Cave Tycoon

by changarang

58.9
7

Fight The Brainrot

by neverty7

58.1
8

Warriors Tycoon

by christianbattin

56.5
9

VIOLET 2.0

by s2y

49.4
10

Miner Tycoon 2

by blzn

49.2

Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.

Replay Rate

ForTomo by COLD

by coold

9.6×−5.9%

FORTOMO DUO BY COLD (フォートモ)

by coold

9.6×−19.6%

🔥Only Up Volcano🌋

by perec

8.3×−32.3%
4

1V1 BUILD FIGHT [WESWOES]

by weswoes

7.8×+269.8%
5

ASEK 1V1 BUILD FIGHTS (200 PUMP)

by asekfr

7.1×+20.9%
6

GO UP FOR BRAINROTS

by ferins

6.8×−6.6%
7

SKY LIMIT - VIYO 1V1

by viyooo

6.5×+3.5%
8

Fight The Brainrot

by neverty7

5.9×−14.5%
9

Party Murder 4Fun

by 2aga

4.9×−1%
10

ZACHOLOGY 1V1 MAP (200 PUMPS)

by zachology

4.5×+213.4%

Plays divided by unique players: how many times the average player came back this week.

Retention-Adjusted Engagement (D7)

🔥Only Up Volcano🌋

by perec

213.9

Turbo Ramp Tycoon 🚀

by aquasun

159.1

Star Wars Droid Tycoon

by foad

76.8
4

Treasure Tycoon

by ago-daav

74.6
5

GO UP FOR BRAINROTS

by ferins

67.9
6

Warriors Tycoon

by christianbattin

48.9
7

Fight The Brainrot

by neverty7

48.7
8

Cave Tycoon

by changarang

44
9

GROW THE BRAINROT

by takuman_kamikz

43.5
10

VIOLET 2.0

by s2y

40.2

See your island's own retention percentile - Islands (Pro).

The D1 and D7 bucket distributions both deteriorated in the same direction: the 0% retention bucket (islands with no returning players) grew by 27,302 islands week-over-week for D1 and by 37,792 for D7, while every positive-retention bucket shrank. Despite this broad decline, the tier count of islands above 50% D1 retention held at 4,021 and above 50% D7 at 1,087, meaning a stable core of high-retention islands exists even as the mid-tier erodes. The individual leaders are instructive. Build A Brainrot (scoobb) posted a 90% D7 rate in its debut week, and 1V1 PRO clean (infinitepixel) held 83.7% D1 and 81.5% D7, both near the top of their respective charts. The retention-adjusted engagement (RAE) leaderboard reinforces a clear pattern: tycoon and persistent-loop islands dominate. Turbo Ramp Tycoon (aquasun) led D1-RAE at 188.5, and Only Up Volcano (perec) led D7-RAE at 213.9, both with play-to-unique ratios that indicate session-repeating rather than one-and-done behavior. For creators not yet in the tycoon or progression-loop format, the data suggests that adding a meaningful within-session goal that resets on return is the single structural change most correlated with top-decile D7 numbers this week.

Tip

Build at least one resettable within-session goal into your island's loop, because every island in the top D7-RAE list this week runs a progression or tycoon mechanic that gives players a concrete reason to return the following day.

5 · Creator Performance

Top creators by weekly uniques

hive

16.6M−11.5%

bullseye

11.1M−12.5%

ferins

5.6M−6.1%
4

theboydilly

4.9M−15.2%
5

rvb

4.4M−24.4%
6

prettyboy

4.1M−15.8%
7

3dh

3.7M−8.2%
8

raider464

3.4M−5.6%
9

pandvil

3.3M−13.2%
10

finest

3.1M−9.1%
CreatorIslandsMinutesAvg D1Total PlaysPeak CCU Sum
hive12515.9M27.1%26.9M94.1K
bullseye22235.8M24.6%25.7M49.3K
ferins6487.5M46.3%28.6M585.3K
theboydilly7150.7M24.8%8.0M25.0K
rvb13156.2M27.6%7.2M28.2K
prettyboy24118.3M20.1%5.7M23.4K
3dh13123.5M28.9%7.3M23.4K
raider464580.4M33.4%6.9M17.2K
pandvil1380.4M18.5%6.3M25.2K
finest1078.5M20.9%5.1M19.4K

hive retained the top spot on unique players with 16.55 million across 12 islands, but the more revealing comparison is portfolio efficiency. ferins reached 5.59 million uniques from only 6 islands and generated 28.56 million total plays, outpacing hive's 26.90 million plays with roughly half the island count. ferins also carried the highest avg D1 in the top 10 at 46.3%, more than 19 percentage points above hive's 27.1%, meaning ferins is not just pulling volume but pulling returners. At the other end, rvb saw the steepest week-over-week decline in the top 10 at 24.4%, and prettyboy fell 15.8% despite running 24 islands, the largest portfolio in the group. The lesson from this week's leaderboard is that island count does not protect against audience contraction: the creators holding ground or losing least (ferins down 6.1%, raider464 down 5.6%) are those with fewer, higher-quality islands running high-retention formats. Diversification into many mid-tier islands appears to provide less buffer than concentration in a small number of breakout ones.

Tip

Concentrate your development time on one or two high-quality islands rather than expanding your portfolio, because the top-10 creators losing the least ground this week run fewer islands at higher retention, not more islands at average performance.

6 · Island-Level Quality

Which islands are compounding fastest, not just biggest

Top Avg Min / Player

peak battle assault

by heny62

957.6−19.3%

hop mountain battle

by heny62

957−9.8%

Hedge Parkour

by heny62

915.3−18.8%
4

FREE BUILDING PRACTICE 1V1 & ALL

by bnstudios

816.8−1.9%
5

THE LADDER

by codeseany

702−29.6%
6

66 cube parkour

by reely

658.9−6%
7

4 zombie survival

by reely

629.5−11.6%
8

Turbo Ramp Tycoon 🚀

by aquasun

392.8+17.7%
9

🔥Only Up Volcano🌋

by perec

368.8−36.1%
10

⚔️ 1V1 | All Weapons | 12 Players | ⚔️

by firety

308.1−32.7%

Top Growth - Peak CCU

RIVALS [DUELS]

by chaoslabs

446%+22.2K%

FAMOUS TYCOON 3

by snowstudios

501%+12.4K%

[]][GDA VI 6 ][][][[] !!!!!!!!!

by pablobruba

361%+8.9K%
4

RED VS BLUE TACTICAL PUSH BATTLE 🔵🔴

by zucceberg

408%+6.7K%
5

SINGAPORE STREET CIRCUIT 🇸🇬 FOA

by luxfortnite

265%+6.5K%
6

MINECRAFT BEST

by simonegoat

493%+6.1K%
7

Minecraft Game

by abosz

1.1K%+5.8K%
8

38 Duo Escape Room Part 1

by pekpep

350%+5.7K%
9

CHAOS PILLARS RESPAWN🔄

by emg

174%+5.7K%
10

🌴 SUMMER GUN GAME 🔫ONE SHOT TGC

by tgc-layzix

172%+5.6K%

Top Growth - Uniques

FAMOUS TYCOON 3

by snowstudios

36.1K%+171.9K%

PILLARS DUOS

by lasaccochedewail

51.4K%+98.8K%

ASEK 1V1 BUILD FIGHTS (200 PUMP)

by asekfr

3.8K%+23.6K%
4

SKYBASE WARS

by rubique

35.8K%+23.5K%
5

Party Royale Vai

by rsrs1

1.1K%+18.6K%
6

TMNT Red VS Blue

by hgty23980

1.3K%+15.9K%
7

RED VS BLUE TACTICAL PUSH BATTLE 🔵🔴

by zucceberg

810%+13.4K%
8

Pack a Soccer Card ⚽

by tropezgames

1.2K%+11.0K%
9

1V1 FREE BUILD FFA WITH PICKAXES

by viralcreations

4.5K%+11.0K%
10

Midas One Shot - Tilted FFA

by benpen

601%+9.9K%

Top Growth - Avg Min / Player

TRILLIONAIRE'S TYCOON

by without

63.6%+3.4K%

SUPPER PILLERS

by tomx_black

33.1%+3.2K%

Skin Contest

by mikastream

61.8%+2.7K%
4

BUNKER BOXFIGHTS | ZERO BUILD 🏆

by baileyyv2

32%+2.6K%
5

Bombs & Tennis

by fgoo

37.3%+2.6K%
6

Zombie Island 🧟 Open World Survival

by hublum

51.1%+2.5K%
7

halloween Fashion Show 100 people

by skirt

41.3%+2.2K%
8

1V1V1V1RELOAD

by dont_speak

41%+2.2K%
9

RELOAD 3V3V3

by ha0

21.8%+2.1K%
10

96 Escape Room

by pekpep

24.3%+1.9K%

Top Growth - Recommendations

PILLARS DUOS

by lasaccochedewail

467%+46.6K%

FAMOUS TYCOON 3

by snowstudios

806%+20.1K%

Minecraft Game

by abosz

196%+9.7K%
4

REALISTIC RELOAD🎯 سكلر ريلود [1064]

by s39

512%+8.4K%
5

+1 SKINNY PER STEP

by str4wberry

73%+7.2K%
6

1v1 MINIGAMES [ DRAFT ] ⭐

by metaa

161%+5.3K%
7

OWN PARTY ROYALE 2.2 👑

by d2s

53%+5.2K%
8

Save Park From Brainrots [HORROR]

by surprisepvp

52%+5.1K%
9

SKYBASE WARS

by rubique

154%+5.0K%
10

EDIT WARS 📝[ Bbock & Sweazz ]

by sweazz27

51%+5.0K%

The minutes-per-player leaderboard is dominated this week by a cluster of heny62 islands, with peak battle assault (957.6 min/player) and hop mountain battle (957.0 min/player) holding the top two positions. These are session-length outliers almost certainly driven by AFK or semi-idle session behavior rather than active engagement, so creators should interpret them as edge cases rather than benchmarks. The more actionable quality signal comes from Turbo Ramp Tycoon (aquasun), which grew its avg minutes per player 17.7% week-over-week to 392.8 minutes and simultaneously led the D1-RAE chart, confirming a compound-improvement trajectory. Among the growth leaderboards, FAMOUS TYCOON 3 and PILLARS DUOS are the clearest standouts, each growing uniques and recommendations by tens of thousands of percent from near-zero bases in a single week, consistent with Discover row placement driving a cold-start spike. The recommendation-growth list, where PILLARS DUOS added 467 recommendations (up 46,600%) and FAMOUS TYCOON 3 added 806 (up 20,050%), confirms that first-week Discover exposure is still the most powerful single lever available to a new island, and creators should be engineering their launch week to maximize the recommend signal during that window.

Tip

Engineer your island's first-week launch to maximize the recommendation signal during Discover row exposure, because PILLARS DUOS and FAMOUS TYCOON 3 both show that a single well-placed week can produce tens of thousands of percent growth in recommendations.

7 · Category Analytics

Category Share of Plays

Fastest-Growing Categories

LEGO

19%

TMNT

-12.4%

FALL GUYS

-16%
4

KPOP DEMON HUNTERS

-16.9%
5

ROCKET RACING

-18.7%

Top Categories by D1

STAR WARS

13.2%

TMNT

11.6%

THE WALKING DEAD UNIVERSE

9.7%
4

KPOP DEMON HUNTERS

9.5%
5

SQUID GAME

9%

Category Intensity (Plays / Island)

LEGO

3.1K

KPOP DEMON HUNTERS

3.0K

STAR WARS

2.3K
4

SQUID GAME

1.1K
5

THE WALKING DEAD UNIVERSE

788
6

ROCKET RACING

415
7

FALL GUYS

366
8

TMNT

236

Simulation & Tycoon is the performance outlier of Week 36 by a wide margin. Its 129 Discover-row islands generated 47.99 million total plays, the highest of any genre, with a weighted D7 retention of 29.2% and an avg session of 50.1 minutes, also the highest. Category-level data reinforces this: STAR WARS holds 37.8% of all category plays at 9.63 million, but its per-island intensity of 2,296 plays trails LEGO's 3,116 and KPOP Demon Hunters' 2,984, meaning LEGO and KPop islands are individually more productive even with a smaller total share. LEGO's 19% week-over-week growth is the only positive figure in the category table, and its D1 retention of 13.2% leads all categories. TMNT and Walking Dead hold the second and third D1 positions at 11.6% and 9.7% respectively, but both categories declined in plays. The Roguelike genre callout carries an opportunity score of 92 with a difficulty rating of Easy: median time to first reach the row is 24 days, 45.1% reach it within a week, and the supply pool sits at just 326 islands. Creators who can execute a roguelike loop have a structurally less competitive path to Discover row visibility than in any other genre tracked this week.

Tip

Build or pivot toward a Roguelike format this week, given its opportunity score of 92, a supply pool of only 326 islands, and data showing 45% of entrants reach the Discover row within their first week.

8 · Genre Charts

Epic's own genre chart, a separate system from Category Analytics above, no shared numbers

Genre Leaderboards

Top Genres by Peak CCU

Simulation & Tycoon

951.1K

Shooter

239.1K

Battle Royale

218.9K
4

Party & Mini Games

114.6K
5

Roleplaying & Social

52.4K
6

Horror

50.3K
7

Deathrun & Platformer

47.3K
8

Survival

30.8K
9

Sports & Racing

27.3K
10

Adventure & RPG

27.2K

Top Genres by Avg Session (min)

Roleplaying & Social

51.6

Simulation & Tycoon

50.1

Party & Mini Games

34.1
4

Deathrun & Platformer

32.8
5

Strategy

31.9
6

Battle Royale

30.4
7

Shooter

30.1
8

Adventure & RPG

30
9

Survival

28.4
10

Sports & Racing

24.3

Top Genres by D1 Retention

Simulation & Tycoon

38.7%

Shooter

25.6%

Battle Royale

23.8%
4

Strategy

23.3%
5

Party & Mini Games

23.1%
6

Roleplaying & Social

22%
7

Survival

17%
8

Deathrun & Platformer

16%
9

Horror

14.8%
10

Sports & Racing

14.3%

Top Genres by D7 Retention

Simulation & Tycoon

29.2%

Battle Royale

12.9%

Shooter

12.5%
4

Roleplaying & Social

10.9%
5

Party & Mini Games

10.8%
6

Strategy

10.5%
7

Horror

7%
8

Deathrun & Platformer

6%
9

Survival

6%
10

Adventure & RPG

4.8%

Player-weighted across each genre's islands. Peak CCU is the sum of island peak concurrents; retention is the returning-player rate.

Top genre opportunity: Roguelike (92/100, Easy)

Roguelike takes a median of 24 days to first reach the row (45.11% make it within a week), and only 20.30% ever climb into the top 6. Once in, the typical first stay lasts about 1.2 days before rotating out. The binding constraint is player volume - row islands run ~7.2× the New-row baseline.

Full genre opportunity scoring: Genres (Pro).

Genre Weekly Rollup

GenreIslandsMedian CCUAvg Session (min)Top-6 Appearances
Shooter13333830.114
Horror1336123.216
Deathrun & Platformer1309932.813
Adventure & RPG130203040
Strategy1302231.922
Sports & Racing1302924.319
Simulation & Tycoon12917250.1181
Survival1283128.415
Roleplaying & Social1279051.621
Party & Mini Games12610734.112
Battle Royale12432230.412
Music & Rhythm701721.514

Epic Genre Chart

Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.

Islands by Genre

Shooter

64.8K−4.8%

Roleplaying & Social

17.3K−4.2%

Battle Royale

14.6K−3%
4

Deathrun & Platformer

12.6K−2.9%
5

Party & Mini Games

12.2K−2.9%
6

Strategy

5.7K−0.1%
7

Simulation & Tycoon

5.4K−0.2%
8

Horror

5.2K−2.4%
9

Survival

4.6K−1.5%
10

Adventure & RPG

4.6K+0%
11

Sports & Racing

4.2K−1.9%
12

Music & Rhythm

1.9K−4.3%
13

Roguelike

326+5.8%

Top Chart Position This Week

Genre#1 IslandAvg RankDays
Adventure & RPGIO Headquarters: AfterZero 🟧 Voyages 🟧 by captaincheese207avg #1.97d
Battle RoyaleBOX PVP by hiveavg #2.97d
Deathrun & PlatformerOnly Up Fortnite! 🌄 by armyavg #1.67d
HorrorMurder Mystery by goodgamersavg #1.07d
Music & Rhythm👑Fashion Show - PALME - Skin Contest🎭 by palmeavg #1.36d
Party & Mini GamesPILLARS by hiveavg #1.07d
RoguelikeTHE BANK HEIST [ROGUELIKE] by ammoavg #3.97d
Roleplaying & SocialCASH CITY by johnnyblueprintavg #4.07d
ShooterPERSA TRAINING [MECHANICS, PIECE & AIM] by persa.mapsavg #1.01d
Simulation & TycoonGO UP FOR BRAINROTS by ferinsavg #1.07d
Sports & Racing🌲FOREST ROAD🌲 by johnnyblueprintavg #1.67d
StrategyBed Wars by goodgamersavg #1.37d
SurvivalBOSS SURVIVAL by black-catavg #2.07d

Biggest Chart Movers

Movers computed among top-100 chart positions.

Movers computed from 7 days this week vs 6 days last week of available data.

IslandGenreThis WeekLast WeekΔ
Hunt the Mutant: ChernobylAdventure & RPGavg #22.9avg #86.5+63.6
Visuals' Jam FestMusic & Rhythmavg #29.4avg #89+59.6
ZOMBIE LAND 🧟‍♂️Survivalavg #35.3avg #94.8+59.5
GRAND DRIVE VI 🚗Sports & Racingavg #34.7avg #82.5+47.8
STRANGER THINGS ESCAPE [ROGUELIKE]Roguelikeavg #29.9avg #75+45.1
Martoz Turtle Fights FFA 📦Battle Royaleavg #15.3avg #60+44.7
(1537)GUESS MUSIC موسيقى للسترات الصوفيةMusic & Rhythmavg #35avg #78.8+43.8
77 SPIDER ESCAPE ROOMStrategyavg #48.1avg #91.8+43.6

Supply vs. Exposure

GenreTotal IslandsIn Discover RowExposed
Shooter64.8K1450.2%
Roleplaying & Social17.3K1320.8%
Battle Royale14.6K1280.9%
Deathrun & Platformer12.6K1381.1%
Party & Mini Games12.2K1311.1%
Strategy5.7K1392.4%
Simulation & Tycoon5.4K1362.5%
Horror5.2K1462.8%
Survival4.6K1322.9%
Adventure & RPG4.6K1383.0%
Sports & Racing4.2K1383.3%
Music & Rhythm1.9K764.0%

Epic's genre chart is a separate ranking system from the Discover row categories discussed above, and chart position does not directly reflect plays volume. With all 7 days of data available this week (up from 6 days last week, so rankings now reflect a complete week), the picture is stable at the top: GO UP FOR BRAINROTS (ferins) held the Simulation & Tycoon chart's number-one position for the full 7 days, and PILLARS (hive) and Murder Mystery (goodgamers) both locked the top slot in Party & Mini Games and Horror respectively for the entire week. On the supply side, Shooter has 64,819 total islands with 145 currently in the Discover row. Roleplaying & Social has 17,343 islands and 132 in the row. Battle Royale runs 14,579 islands against 128 row slots. Simulation & Tycoon has 5,415 islands and 136 row slots. Roguelike has 326 total islands and no Discover row slot count recorded this week. Among chart movers, Hunt the Mutant: Chernobyl (tomnetwork) made the largest jump in Adventure & RPG, moving from an avg rank of 86.5 to 22.9 (a 63.6-position improvement). In Music & Rhythm, Visuals' Jam Fest (uivisuals) climbed 59.6 positions. ZOMBIE LAND (goodgamers) moved up 59.5 spots in Survival, and GRAND DRIVE VI (dacciyt) gained 47.8 positions in Sports & Racing. In Roguelike, STRANGER THINGS ESCAPE (hedwig) rose 45.1 positions, reaching an avg rank of 29.9 from 75.0 last week.

Tip

Study Hunt the Mutant: Chernobyl's product changes this week if you are in Adventure & RPG, because a 63.6-position jump in Epic's genre chart in a single week is the clearest signal available that something in that island's design or metadata shifted materially in the right direction.

9 · Efficiency / Conversion

Favorites / Player

RED VS BLUE SPACE MAP 🔴🔵

by faron

2.1

Hunt Down the Playerman

by pennycynical

1.8

ZYREX LATE GAME [SOLO]

by zyrex_esports

1.2+191.2%
4

Battle Royale - Touchdown Quicktime

by genesisstudios

1.1+438.5%
5

Chicken

by ezz

1.1
6

Mimmi Freebuild

by mimmifn

1
7

Tw Party Royale 2.0

by twiif-1

1
8

Maya's Party Royale

by myronha

1+450%
9

PRIME ZONE WARS [SOLOS]

by anche

0.9
10

FEMBOY PILLARS - FFA

by skycito

0.9

Recommendations / Player

Infinite gun game arena

by spirit.game

1.9−38.6%

SMOOTHY 1V1 BUILD FIGHTS

by r0xv

1+1.1K%

DEADZONE: KILLBOX

by ichitakayanagi

0.80%
4

mi بلا بناء

by m0o0

0.8+125%
5

SCI-FI BATTLE TEAM

by q10gd

0.7
6

1V1 BUILD FIGHT [ZOKU]

by zokucreative

0.7+1.5K%
7

🎧LOFI GIRL SIMULATOR 📚

by lofigirl

0.7+16.2%
8

[ HYC ] Zone Wars [ PaPa ]

by yasuki0822

0.7−11.1%
9

CorridaDaDoidera

by vitaoj

0.6+126.6%
10

Sign of Ascents

by beeg

0.6

Unique Players / Recommend

Infinite gun game arena

by spirit.game

0.5−38.6%

SMOOTHY 1V1 BUILD FIGHTS

by r0xv

1+1.1K%

DEADZONE: KILLBOX

by ichitakayanagi

1.30%
4

mi بلا بناء

by m0o0

1.3+125%
5

SCI-FI BATTLE TEAM

by q10gd

1.4
6

1V1 BUILD FIGHT [ZOKU]

by zokucreative

1.4+1.5K%
7

🎧LOFI GIRL SIMULATOR 📚

by lofigirl

1.4+16.2%
8

[ HYC ] Zone Wars [ PaPa ]

by yasuki0822

1.5−11.1%
9

CorridaDaDoidera

by vitaoj

1.6+126.6%
10

Sign of Ascents

by beeg

1.7

Track your conversion vs. benchmarks - Islands (Pro).

The recommend-to-play ratio's 226% week-over-week surge is the most important conversion signal in this report, not because the absolute rate is high, but because it moved that sharply in a week when total plays fell 16.8%. The islands leading recommend-per-player this week (Infinite gun game arena at 1.92, SMOOTHY 1V1 BUILD FIGHTS at 1.0) are small-volume islands where a tight, satisfied player base is recommending at rates above 1:1, meaning each player generates more than one recommendation on average. The actionable lever here is post-session friction reduction: creators who surface a recommendation prompt immediately after a natural victory or completion moment, rather than at a generic exit point, consistently outperform those who rely on ambient discovery. This week's data suggests that audience quality is unusually high relative to volume, and any creator who makes recommending easy to do in-context right now is capturing a disproportionate share of a more-engaged-than-usual player base.

Tip

Reduce the steps between a player's best in-session moment and your recommend prompt to a single tap, because this week's recommend-per-player leaders are all low-friction, high-satisfaction islands where the ask comes at exactly the right emotional beat.

Closing Outlook

The two variables to track in Week 37 are whether the Fortnite OG audience finds a new home within Creative or exits the platform entirely, and whether LEGO's 19% growth rate holds or was a one-week catch-up event. If OG players redistribute toward Brainrot and Tycoon islands, ferins and foad should extend their leads and the Simulation & Tycoon genre's D7 premium will widen further. If those players exit, the platform-wide active-island ratio will compress again and the active-ratio floor becomes the more urgent number to watch. On the supply side, the 4,984 new islands published this week despite a 16% traffic decline means the inventory overhang is growing: creators publishing into a contracting pool should prioritize a strong first-week recommendation signal over volume, because the Discover row is the primary escape valve from an increasingly crowded non-active tier.

See what Pro unlocks →

Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

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