FN Analytica - Weekly Report
Week 37
2026-09-07 - 2026-09-13
Daily Island Players
39.1M
Week 37 is a contraction week with a quality signal buried inside it: total plays, active islands, and active creators all declined by roughly 8-10%, but session length rose 4.2% and D1/D7 retention both improved week-over-week, suggesting the players who remained were more engaged than the prior week's crowd. The ecosystem is smaller this week but not shallower.
Executive Summary
This week's biggest takeaways, in priority order
Platform-wide engagement fell sharply: Daily Island Players (per-island sum) dropped 8.1% week-over-week to 39.1 million, total plays fell 9.5%, and active islands declined 10% to 46,248.
The Brainrot trend is consolidating power at the top, with ferins' STEAL THE BRAINROT surging 64.5% in peak CCU to 491,955 and now holding the #1 UGC spot across both peak and average CCU rankings.
Simulation & Tycoon is the standout genre for creators to watch: 50-minute average sessions, a 50.2% weighted D1 retention rate, and a peak CCU sum of 1.14 million dwarf every other genre by a wide margin.
Football Arena [BVB] by dayzero exploded from near-zero to 204,794 unique players, the highest week-over-week growth rate on the platform this week, signaling a real-world sports IP moment worth monitoring.
Session length bucked the broader downturn, rising 4.2% to 12.8 minutes per session, meaning players who showed up stayed longer even as fewer of them arrived.
The Week in One Screen
Daily Island Players (per-island sum)
39.1M
Total Plays
847.9M
Total Minutes
10.88B
Active Creators
21.0K
Avg Session (min)
12.8
Islands Removed by Epic
3.3K
Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week, summed over the 6 days of removal data we hold for this week; its week-on-week change compares daily averages so the missing day does not read as a fall.
1 · Core Activity
Creators and islands publishing on the platform this week
Total Creators
76,770
New Creators
696
Islands Ever Published
377,763
Islands Live Now
287,353
New Islands
4,847
Islands Removed by Epic
3,269
Avg Islands / Creator
3.7
Active Islands (>5 plays)
43,276
Inactive Islands
244,077
Active Ratio
15.1%
How the island count moved this week
- Islands at start of week
- 286,012
- New islands published
- +4,847
- Removed by Epic
- -3,269
- Other net change (re-listings, timing)
- -237
- Islands at end of week
- 287,353
This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.
The platform shed nearly a tenth of its active islands in a single week, dropping from roughly 51,400 to 46,248 active islands, while the total island count barely moved (up 0.5% to 287,353). That divergence tells you what happened: new publishing held up (4,847 new islands, down only 2.7%), but islands that had been marginal fell below the 5-play activity threshold in large numbers. The active ratio dropped to 15.1%, its lowest point in recent memory and 9.3% below last week. New creator registrations fell 9.7% to 696. This is a consolidation week, not a growth week, and the pruning is concentrated in islands that were never gaining meaningful traction.
Tip
Audit any island of yours sitting below 5 plays per week and either update it with a content hook or remove it to concentrate your profile's signal.
2 · Player Engagement
How deep players go once they're in, not just how many show up
Avg Uniques / Island
1.5K
Avg CCU / Island
85
Avg Min / Session
12.8
Avg Min / Player
39.7
Favorite-to-Play
0.48%
Recommend-to-Play
0.28%
Top Peak (Global)
Battle Royale
by epic
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Reload
by epic
Fight The Brainrot
by neverty7
Fortnite OG
by epic
Star Wars Droid Tycoon
by foad
LEGO Fortnite Odyssey
by epic
PILLARS
by hive
Blitz Royale
by epic
Top Peak CCU (UGC-only)
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
PILLARS
by hive
GROW THE BRAINROT
by takuman_kamikz
1V1 WITH EVERY GUN
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
BOX PVP
by hive
1v1 Build Fight [Rezon]
by heavyblue
Top Average CCU (Global)
Battle Royale
by epic
Reload
by epic
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Fortnite OG
by epic
Star Wars Droid Tycoon
by foad
PILLARS
by hive
LEGO Fortnite Odyssey
by epic
Blitz Royale
by epic
Top Average CCU (UGC-only)
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
PILLARS
by hive
1V1 WITH EVERY GUN
by hive
BOX PVP
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
Piece Control 2v2 🎯
by bullseye
TILTED ZONE WARS ⭐ (AM)
by prettyboy
The 4.2% rise in average session length to 12.8 minutes is the single most important counter-signal to an otherwise soft week. With total plays down 9.5% but total minutes down only 5.6%, the math confirms that the players who showed up stayed meaningfully longer per session. Average minutes per unique player came in at 39.7. The favorite-to-play ratio jumped 17.7% to 0.0048, while the recommend-to-play ratio fell 23.8% to 0.0028. Players are bookmarking what they like but not actively pushing it to others, which typically reflects a period when audiences are consolidating around familiar favorites rather than discovering new content. The average island drew 1,524 unique players and 85 concurrent players.
Tip
Add an explicit in-session favorite prompt at the moment of highest player satisfaction (end of a win, completion of a puzzle stage) to convert the rising session depth into favoriting actions before players leave.
3 · Movers & Breakouts
Top islands by weekly uniques, and the fastest growers
Top by Uniques
Top by Uniques
BOX PVP
by hive
PILLARS
by hive
Piece Control 2v2 🎯
by bullseye
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
TILTED ZONE WARS ⭐ (AM)
by prettyboy
STEAL THE BRAINROT
by ferins
Piece Control 1v1 🎯
by bullseye
1V1 WITH EVERY GUN
by hive
1v1v1 Reload
by chhetz
The Pit - Free For All
by thepitland
Top Growth
Football Arena [BVB]
by dayzero
COLOR DROP EVENTS
by foxware
HARD PARKOUR ⭐ W67W DEATHRUN par Wale_10
by wale_10
TILTED ONE SHOT RELOAD
by heot
SUPER GUN GAME WITH BOTS
by arcticverse
HARD PARKOUR ⭐ 0670 DEATHRUN باركور
by rodrii
HQ PARTY ROYALE 2.0
by ale0
DINO HUNT MOBILE
by treinador
RVB RED VS BLUE TEPYREX
by tepyrex
Tiktoker's mini games
by yam-crazy8
Two structural patterns dominate the top-uniques and top-growth lists this week. First, the entrenched skill-gaming cluster (BOX PVP, PILLARS, Piece Control 2v2, GO GOATED! Zone Wars) lost 8-13% in unique players each, in line with the platform-wide contraction, but held their ordinal ranks, confirming their floors are deep. Second, a wave of Brainrot variants is fragmenting the trend across more islands: STEAL THE BRAINROT grew 9.7% in uniques and 64.5% in peak CCU, Piece Control 1v1 grew 14.1%, and GROW THE BRAINROT (takuman_kamikz) jumped 76% in peak CCU. The Football Arena [BVB] breakout (204,794 uniques, up from near-zero) is sui generis and almost certainly event-driven. Creators reading these lists should note that the trend is spreading, not peaking, but the individual islands harvesting it are multiplying, which compresses individual share.
Tip
If you are building a Brainrot-adjacent island, differentiate on a specific mechanic rather than the label alone, since the category now has enough named competitors that a generic entry will be invisible.
4 · Retention & Loyalty
(player-weighted)
37.32%
(player-weighted)
24.41%
Player-weighted: bigger islands count more, so this sits well above what a typical island retains.
5346 islands cleared 50% D1 retention this week; 1455 cleared 50% D7.
D1 / D7 Retention Distribution
0-5% bucket WoW: +7499 islands (D1), +10481 islands (D7) · 90-100% bucket WoW: +216 islands (D1), +100 islands (D7)
Top D1 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
Star Wars Droid Tycoon
by foad
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
Brainrot Card Tycoon
by pwr
Party Murder 4Fun
by 2aga
PILLARS 1V1V1
by suetam
GROW THE BRAINROT
by takuman_kamikz
Runz سكرمز 🏆
by runz20
STEAL THE BRAINROT
by ferins
Top D7 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
BLHH SPEEDRUN {7088}
by blh7
Fight The Brainrot
by neverty7
PARTY ROYALE LER 2.1
by dh444
Star Wars Droid Tycoon
by foad
Twiif Party Royale 2.1
by tww2
GO UP FOR BRAINROTS
by ferins
GROW THE BRAINROT
by takuman_kamikz
LUMORIA
by lerenard04
Party Murder 4Fun
by 2aga
Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.
Retention-Adjusted Engagement (D1)
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Star Wars Droid Tycoon
by foad
Miner Tycoon 2
by blzn
Warriors Tycoon
by christianbattin
GO UP FOR BRAINROTS
by ferins
Treasure Tycoon
by ago-daav
GROW THE BRAINROT
by takuman_kamikz
Cave Tycoon
by changarang
Fight The Brainrot
by neverty7
Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.
Replay Rate
ForTomo by COLD
by coold
🔥Only Up Volcano🌋
by perec
FORTOMO DUO BY COLD (フォートモ)
by coold
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
SKY LIMIT - VIYO 1V1
by viyooo
ASEK 1V1 BUILD FIGHTS (200 PUMP)
by asekfr
Falco 1v1 Build Fights (200 Pumps)
by falcofps
Party Murder 4Fun
by 2aga
Burger 1v1
by kili20
Plays divided by unique players: how many times the average player came back this week.
Retention-Adjusted Engagement (D7)
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Star Wars Droid Tycoon
by foad
GO UP FOR BRAINROTS
by ferins
Treasure Tycoon
by ago-daav
GROW THE BRAINROT
by takuman_kamikz
Warriors Tycoon
by christianbattin
Fight The Brainrot
by neverty7
Miner Tycoon 2
by blzn
Cave Tycoon
by changarang
See your island's own retention percentile - Islands (Pro).
The platform-wide D1 retention average rose 0.71 percentage points to 37.3%, and D7 rose 1.17 points to 24.4%, both improvements that run counter to the traffic declines. The bucket distributions show the gains were driven by the middle tiers: the 50-70% and 70-90% D1 buckets each added more than 2,000 islands week-over-week, meaning a meaningful number of islands are building genuine stickiness. At the top of the leaderboard, 1V1 PRO clean (infinitepixel) held the D1 rank at 82.6% and led D7 at 81.9%, a combination that is essentially unmatched on the platform. Star Wars Droid Tycoon and the Brainrot cluster appear in both the D1 and D7 top-10, which means their audiences are not just returning the next day but sustaining the habit across a week. The retention-adjusted engagement (RAE) list is dominated by tycoon islands, with Turbo Ramp Tycoon and Only Up Volcano leading on the D7-adjusted version. If your island drives traffic but does not appear near these lists, your acquisition funnel is working but your loop is not.
Tip
Benchmark your island's D7 retention against the 24.4% platform average and, if you fall below it, identify the exact session moment where players stop returning by comparing first-play session length against return-play session length.
5 · Creator Performance
Top creators by weekly uniques
hive
bullseye
ferins
theboydilly
prettyboy
rvb
3dh
raider464
chhetz
pandvil
| Creator | Islands | Minutes | Avg D1 | Total Plays | Peak CCU Sum |
|---|---|---|---|---|---|
| hive | 12 | 492.4M | 32.3% | 25.3M | 93.7K |
| bullseye | 22 | 237.9M | 30.5% | 25.5M | 51.2K |
| ferins | 6 | 476.9M | 59.8% | 26.8M | 772.1K |
| theboydilly | 7 | 143.1M | 30.2% | 7.5M | 25.2K |
| prettyboy | 24 | 117.5M | 24.6% | 5.5M | 24.4K |
| rvb | 12 | 140.8M | 33.6% | 6.4M | 26.6K |
| 3dh | 13 | 121.7M | 36.0% | 7.0M | 22.8K |
| raider464 | 5 | 79.8M | 40.7% | 6.6M | 17.5K |
| chhetz | 30 | 90.0M | 31.7% | 4.7M | 18.0K |
| pandvil | 13 | 75.9M | 22.9% | 5.8M | 32.3K |
Hive leads by unique reach (15.9 million across 12 islands) but ferins leads on every intensity metric: 26.8 million total plays from just 6 islands, a 59.8% average D1 retention, and a peak CCU sum of 772,100 that is more than 8 times hive's 93,695. That gap illustrates the difference between a broad portfolio generating steady volume and a concentrated portfolio generating outsized concurrent demand. Bullseye is the portfolio depth story: 22 islands, 25.5 million total plays, 11.1 million unique players. Outside the top three, rvb dropped 11.9% week-over-week while pandvil fell 10.6%, both sharper declines than the platform average, suggesting their audiences were disproportionately part of this week's drop-off.
Tip
Build portfolio depth deliberately: ferins' 6-island portfolio outperforms hive's 12-island portfolio on CCU intensity by 8x, so prioritize one breakout island over spreading updates across many underperforming ones.
6 · Island-Level Quality
Which islands are compounding fastest, not just biggest
Top Avg Min / Player
THE LADDER
by codeseany
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
4 zombie survival
by reely
1v1 usa
by firety
66 cube parkour
by reely
peak battle assault
by heny62
🔥Only Up Volcano🌋
by perec
⚔️ 1V1 | All Weapons | 12 Players | ⚔️
by firety
Turbo Ramp Tycoon 🚀
by aquasun
FREEBUILD 📝
by oioipuripuri
Top Growth - Peak CCU
+1 Luck for Brainrots
by miniarcades
DINO HUNT MOBILE
by treinador
OBBY FUN PARKOUR
by 1v-1v1-1v1v1-box
ZERO LIMIT RED VS BLUE 🔴🔵ALL GUNS
by escape-matrix
CRAZY BLUE VS RED SPIDER-MAN 50V50 🔵🔴
by manza66666
🦎 MECCHA CHAMELEON: NEON MALL
by soushu
Football Arena [BVB]
by dayzero
TILTED ONE SHOT RELOAD
by heot
💨 FART FOR BRAINROTS
by tonystudios
red vs bleu
by wazzet
Top Growth - Uniques
Football Arena [BVB]
by dayzero
COLOR DROP EVENTS
by foxware
HARD PARKOUR ⭐ W67W DEATHRUN par Wale_10
by wale_10
TILTED ONE SHOT RELOAD
by heot
SUPER GUN GAME WITH BOTS
by arcticverse
HARD PARKOUR ⭐ 0670 DEATHRUN باركور
by rodrii
HQ PARTY ROYALE 2.0
by ale0
DINO HUNT MOBILE
by treinador
RVB RED VS BLUE TEPYREX
by tepyrex
Tiktoker's mini games
by yam-crazy8
Top Growth - Avg Min / Player
Only Up
by mapcore
CRAZY SLIDE - THE BEST
by itech
Défilé de Mode 💃
by leberet
TOWER TYCOON
by thecampingrusher
1V1V1 TILTED SCRIMS🎯
by zoqxd0
WIN PARTY ROYALE
by rqw2
GUN GAME A - CHAPTER 7
by astrtbh
MARBLE RUN [PHYSICS]
by piebee
SALTY SPRINGS ZONE WARS
by mialdur
GRAND DRIVING CAR 🌃
by kashm
Top Growth - Recommendations
Football Arena [BVB]
by dayzero
+1 Luck for Brainrots
by miniarcades
ZACHOLOGY 1V1 MAP (200 PUMPS)
by zachology
TROLL PARTY [DEATHRUN]
by pixelhunters
COLOR DROP EVENTS
by foxware
HARD PARKOUR ⭐ 0670 DEATHRUN باركور
by rodrii
HQ PARTY ROYALE 2.0
by ale0
💨 FART FOR BRAINROTS
by tonystudios
KIDNAPPED [HORROR]
by prettyman
RVB RED VS BLUE NE
by big-money-maker
THE LADDER (codeseany) held the top average-minutes-per-player position at 845 minutes per unique player, and FREE BUILDING PRACTICE 1V1 (bnstudios) held second at 770 minutes. These are not anomalies of small sample size; they represent islands that have turned Fortnite Creative into a practice tool with near-permanent session durations. The breakout growth lists reveal two separate forces at work this week. Football Arena [BVB] and HARD PARKOUR 0670 DEATHRUN (rodrii, 110,847 uniques, up 20,580%) appear at the top of both unique-player and recommendation growth lists simultaneously, which is the clearest signal of organic viral lift in the data. The session-time growth list is noisier, led by islands with small absolute bases, but TOWER TYCOON (thecampingrusher) growing to 36 minutes per player after a 3,537% increase is a name worth tracking if that number holds next week.
Tip
Track your average minutes per unique player week-over-week as your primary quality indicator, since session-time growth is the leading signal of islands that compound into the top-quality leaderboards.
7 · Category Analytics
Category Share of Plays
Fastest-Growing Categories
FALL GUYS
SQUID GAME
ROCKET RACING
TMNT
THE WALKING DEAD UNIVERSE
Top Categories by D1
STAR WARS
TMNT
THE WALKING DEAD UNIVERSE
KPOP DEMON HUNTERS
SQUID GAME
Category Intensity (Plays / Island)
KPOP DEMON HUNTERS
LEGO
STAR WARS
SQUID GAME
THE WALKING DEAD UNIVERSE
ROCKET RACING
FALL GUYS
TMNT
Star Wars holds 37.8% of category-labeled plays (8.2 million), nearly double LEGO in second at 21.9% (4.75 million). KPOP DEMON HUNTERS is the surprise at third with 18.8% share (4.1 million plays). Category intensity, measured as plays per island, tells a different story: KPOP DEMON HUNTERS leads at 2,526 plays per island and LEGO is close at 2,446, while TMNT sits at just 208 despite appearing in the top-8 by total plays. That means TMNT's raw volume is spread thinly across many islands, with most capturing very little. Among genres tagged in the Discover row, Simulation & Tycoon is the standout: 50-minute average sessions, 50.2% weighted D1 retention, 39.1% weighted D7 retention, and a peak CCU sum of 1.14 million. No other genre comes close on any of those three dimensions simultaneously. The opportunity callout this week is Roguelike: the genre has an opportunity score of 91 with an Easy difficulty rating, with a median of 26 days to first row placement and 42% of islands reaching it within a week. The binding constraint is player volume, as row islands run roughly 11.9 times the New-row baseline, so enter with realistic traffic expectations.
Tip
Target the Roguelike genre if you have a dungeon-loop or run-based mechanic already built, since its opportunity score of 91 with Easy difficulty and a 42% chance of Discover row placement within one week makes it the clearest low-competition entry point this week.
8 · Genre Charts
Epic's own genre chart, a separate system from Category Analytics above, no shared numbers
Genre Leaderboards
Top Genres by Peak CCU
Simulation & Tycoon
Shooter
Battle Royale
Party & Mini Games
Roleplaying & Social
Deathrun & Platformer
Horror
Survival
Roguelike
Sports & Racing
Top Genres by Avg Session (min)
Simulation & Tycoon
Roleplaying & Social
Roguelike
Party & Mini Games
Strategy
Deathrun & Platformer
Shooter
Battle Royale
Adventure & RPG
Survival
Top Genres by D1 Retention
Simulation & Tycoon
Shooter
Battle Royale
Roleplaying & Social
Strategy
Party & Mini Games
Roguelike
Survival
Horror
Deathrun & Platformer
Top Genres by D7 Retention
Simulation & Tycoon
Battle Royale
Shooter
Roleplaying & Social
Strategy
Party & Mini Games
Horror
Roguelike
Survival
Deathrun & Platformer
Player-weighted across each genre's islands. Peak CCU is the sum of island peak concurrents; retention is the returning-player rate.
Top genre opportunity: Roguelike (91/100, Easy)
Roguelike takes a median of 26 days to first reach the row (42.12% make it within a week), and only 19.52% ever climb into the top 6. Once in, the typical first stay lasts about 1.4 days before rotating out. The binding constraint is player volume - row islands run ~11.9× the New-row baseline.
Full genre opportunity scoring: Genres (Pro).
Genre Weekly Rollup
| Genre | Islands | Median CCU | Avg Session (min) | Top-6 Appearances |
|---|---|---|---|---|
| Horror | 151 | 50 | 22.9 | 69 |
| Shooter | 138 | 267 | 29 | 75 |
| Strategy | 137 | 22 | 31.8 | 53 |
| Deathrun & Platformer | 136 | 80 | 31.6 | 238 |
| Adventure & RPG | 136 | 18 | 28.4 | 87 |
| Party & Mini Games | 135 | 76 | 33.2 | 73 |
| Sports & Racing | 135 | 31 | 23.9 | 70 |
| Simulation & Tycoon | 134 | 129 | 50 | 774 |
| Survival | 132 | 30 | 27.9 | 71 |
| Roleplaying & Social | 131 | 74 | 49.6 | 88 |
| Battle Royale | 128 | 230 | 28.7 | 65 |
| Roguelike | 101 | 32 | 45.1 | 50 |
| Music & Rhythm | 73 | 13 | 22 | 348 |
Epic Genre Chart
Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.
Islands by Genre
Shooter
Roleplaying & Social
Battle Royale
Deathrun & Platformer
Party & Mini Games
Strategy
Simulation & Tycoon
Horror
Survival
Adventure & RPG
Sports & Racing
Music & Rhythm
Roguelike
Top Chart Position This Week
| Genre | #1 Island | Avg Rank | Days |
|---|---|---|---|
| Adventure & RPG | Sidekick Masters by ghostgaming | avg #1.7 | 7d |
| Battle Royale | BOX PVP by hive | avg #1.1 | 7d |
| Deathrun & Platformer | Cizzorz Deathrun 3.0 Remake by cnoob | avg #1.1 | 7d |
| Horror | Murder Mystery by goodgamers | avg #1.0 | 7d |
| Music & Rhythm | SUMMER TYCOON [NEW] by herick | avg #2.7 | 7d |
| Party & Mini Games | PILLARS by hive | avg #1.0 | 7d |
| Roguelike | THE BANK HEIST [ROGUELIKE] by ammo | avg #3.4 | 7d |
| Roleplaying & Social | VIOLET 2.0 by s2y | avg #1.0 | 7d |
| Shooter | TRAINING HUB V2 [REISSHUB] by reisshub | avg #1.3 | 7d |
| Simulation & Tycoon | GO UP FOR BRAINROTS by ferins | avg #1.0 | 7d |
| Sports & Racing | 🌲FOREST ROAD🌲 by johnnyblueprint | avg #2.0 | 7d |
| Strategy | Bed Wars by goodgamers | avg #1.0 | 7d |
| Survival | Jump For Eggs by smuti | avg #1.0 | 1d |
Biggest Chart Movers
Movers computed among top-100 chart positions.
| Island | Genre | This Week | Last Week | Δ |
|---|---|---|---|---|
| TIKTOK PILLARS! 🐭 | Party & Mini Games | avg #8 | avg #76.9 | +68.9 |
| 1v1 MINIGAMES [ DRAFT ] ⭐ | Party & Mini Games | avg #35.6 | avg #88.2 | +52.6 |
| FANTASY DUNGEON【おれんじ君ローグライク】🖌️ | Roguelike | avg #12.9 | avg #64.4 | +51.6 |
| INFINITE SLIDE AND CHIL 🚀 SPACE | Deathrun & Platformer | avg #25.6 | avg #72.1 | +46.6 |
| Riv party royale 2.0 | Party & Mini Games | avg #40.6 | avg #86.8 | +46.2 |
| RAPID ZONE WARS [DUO]🎯 | Battle Royale | avg #21.9 | avg #67 | +45.1 |
| HYPER ZOMBIE TAG🧟ハイパー増え鬼 | Horror | avg #23.7 | avg #67.6 | +43.9 |
| RELOAD CUP ENDGAME 🏆 بطولة الريلود | Battle Royale | avg #48 | avg #90.4 | +42.4 |
Supply vs. Exposure
| Genre | Total Islands | In Discover Row | Exposed |
|---|---|---|---|
| Shooter | 62.3K | 141 | 0.2% |
| Roleplaying & Social | 17.0K | 128 | 0.8% |
| Battle Royale | 14.2K | 126 | 0.9% |
| Deathrun & Platformer | 12.3K | 137 | 1.1% |
| Party & Mini Games | 11.9K | 138 | 1.2% |
| Strategy | 5.6K | 138 | 2.5% |
| Simulation & Tycoon | 5.4K | 133 | 2.5% |
| Horror | 5.1K | 153 | 3.0% |
| Survival | 4.5K | 134 | 3.0% |
| Adventure & RPG | 4.5K | 138 | 3.1% |
| Sports & Racing | 4.3K | 132 | 3.1% |
| Music & Rhythm | 1.9K | 73 | 3.9% |
| Roguelike | 353 | 102 | 28.9% |
Epic's genre chart is a separate ranking system from the Discover row genre categories above. All genre-chart totals this week are exact (no estimated figures). Roguelike is the supply-growth story: its island count rose 8.3% week-over-week to 353, the only genre with meaningful supply expansion this week. Every other genre contracted in island count, with Shooter losing 3.9% to 62,270 and Battle Royale down 2.4% to 14,223. Sports & Racing was the one exception outside Roguelike, growing 2.3% to 4,256 islands. On the chart-leadership side: GO UP FOR BRAINROTS (ferins) held the Simulation & Tycoon #1 rank all seven days. VIOLET 2.0 (s2y), Bed Wars (goodgamers), Murder Mystery (goodgamers), and PILLARS (hive) each held the #1 position in their respective genres for the full week with an average rank of exactly 1.0. Jump For Eggs (smuti) leads Survival but was only present for 1 of 7 days, so that ranking should be read cautiously. The largest chart movers were TIKTOK PILLARS! (frozenarctic) climbing 68.9 ranks in Party & Mini Games, and FANTASY DUNGEON (orenzi_cre8t) rising 51.6 ranks in Roguelike. Supply-to-exposure figures for reference: Shooter has 62,270 total islands versus 141 currently in the Discover row; Roguelike has 353 total islands versus 102 in the row; Simulation & Tycoon has 5,413 total islands versus 133 in the row.
Tip
Study TIKTOK PILLARS! (frozenarctic) and FANTASY DUNGEON (orenzi_cre8t) to understand what update or content change drove their 68.9 and 51.6-rank climbs respectively, then apply a comparable content event to your own genre-chart island.
9 · Efficiency / Conversion
Favorites / Player
Hunt Down the Playerman
by pennycynical
PARTY DREAM 2.2
by 1heavenly
Replay: Breaking Point
by theneohunter
fjalsee 1v1 map
by fjalsee
MEGA 1V1
by maxyt1
FASHION SHOW 2898
by mada2898
🎯AIM EDIT PIECE PRACTICE AND TRAINING
by zyrox_off
LEGION: Playground
by visionimpact
Chapter 2 Season 1 Eye Land
by yt-evil
Tank io 💥
by lunarcatstudios
Recommendations / Player
SOLO ENDGAME ZONE WARS
by stani777
1v1 bluidfight Red vs Blue
by ioz_zfr
LAST CITY: FLOOD ZONE WARS
by jerryvfx_hh
3 SECOND WEAPON CHAOS
by jerryvfx_hh
DEADZONE: KILLBOX
by ichitakayanagi
1vs1 Free Battle
by rayosol
DOMINIO 3 ARENAS
by leonares
Fluffy flowers storm battle
by seyhan
⛽ 3V3 STORM ⛽
by sk85
これが出来たらプロ?|20 LEVEL IMPOSSIBLE DEATHRUN
by c2s5nonoa
Unique Players / Recommend
SOLO ENDGAME ZONE WARS
by stani777
1v1 bluidfight Red vs Blue
by ioz_zfr
LAST CITY: FLOOD ZONE WARS
by jerryvfx_hh
3 SECOND WEAPON CHAOS
by jerryvfx_hh
DEADZONE: KILLBOX
by ichitakayanagi
1vs1 Free Battle
by rayosol
DOMINIO 3 ARENAS
by leonares
Fluffy flowers storm battle
by seyhan
⛽ 3V3 STORM ⛽
by sk85
これが出来たらプロ?|20 LEVEL IMPOSSIBLE DEATHRUN
by c2s5nonoa
Track your conversion vs. benchmarks - Islands (Pro).
The favorite-to-play ratio improved 17.7% this week while the recommend-to-play ratio fell 23.8%, a split that points to a specific behavioral gap: players are saving islands for themselves but not sharing them. The highest fav-per-player ratios this week (Hunt Down the Playerman at 1.8, PARTY DREAM 2.2 at 1.6) exceed 1.0, meaning players are favoriting more than once per play session, which happens when they share an island on a shared account or re-favorite after an update. For the majority of creators, the practical lever is in-session prompting: islands with strong recommend rates this week (SOLO ENDGAME ZONE WARS, LAST CITY: FLOOD ZONE WARS) tend to be competitive formats where the result of a match creates a natural moment to tell a friend. If your genre does not create that moment organically, consider end-of-session summary screens or challenge prompts that make sharing feel like a completion action rather than an ask.
Tip
Redesign your island's end-of-session screen to include a visible recommend button alongside a win or completion moment, modeled on the competitive formats that are currently generating recommend-per-player rates above 0.8.
Closing Outlook
Three things to watch entering Week 38. First, whether the Brainrot trend fragments further as more small islands capture slices of that audience (GROW THE BRAINROT's 76% peak CCU growth and 17.4% D1 improvement are early indicators of a second-tier wave). Second, whether Football Arena [BVB]'s explosive debut holds any volume without whatever drove the initial spike: a collapse would confirm event-dependence, while sustained traffic above 50,000 uniques would signal genuine product-market fit. Third, whether the active-island ratio recovers from 15.1% or continues declining: two consecutive weeks below 15% would indicate a structural supply problem, not just a seasonal one. Session length is the green shoot to protect. If that 12.8-minute average holds or extends while traffic recovers, the ecosystem exits this contraction in better shape than it entered it.
Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

