FN Analytica - Weekly Report
Week 38
2026-09-14 - 2026-09-20
Daily Island Players
35.4M
Week 38 is a broad contraction week: every major platform metric is down 10-14% and publishing activity fell even harder, but within that downdraft a tight cluster of brainrot islands and one breakout egg-survival experience are compounding audience and retention simultaneously, showing that thematic alignment with a viral meme cycle plus strong loop design can grow against the grain of a falling market.
Executive Summary
This week's biggest takeaways, in priority order
Platform-wide Daily Island Players (per-island sum) fell 9.6% week-over-week to 35.4 million, with total plays, total minutes, and active islands all declining roughly 10-14%, signalling a broad demand contraction rather than an isolated blip.
New island submissions dropped 29.2% and new creator registrations fell 38.1%, the steepest publishing pullback in recent weeks and a signal that creator confidence is softening alongside player demand.
The brainrot genre cluster continues to dominate concurrency: ferins alone held the top two UGC CCU slots and ranked third in the creator league by unique players with a 54.2% D1 retention rate, the highest among the top ten creators.
GROW THE BRAINROT (takuman_kamikz) was the week's clearest compounder, gaining 47% in peak CCU, doubling average CCU week-over-week, jumping from rank 10 to rank 6 in D1 retention, and breaking into the D7 top ten.
Jump For Eggs (smuti) entered the global peak CCU top ten from outside the chart with a 1,656% week-over-week surge, the single largest absolute CCU breakout of the week.
The Week in One Screen
Daily Island Players (per-island sum)
35.4M
Total Plays
761.8M
Total Minutes
9.72B
Active Creators
19.7K
Avg Session (min)
12.8
Islands Removed by Epic
2.4K
Daily Island Players sums per-island uniques, not a platform-wide dedup count - a player active on 3 islands counts 3 times. Islands Removed by Epic counts islands delisted from the platform during the week, summed over the 6 days of removal data we hold for this week; its week-on-week change compares daily averages so the missing day does not read as a fall.
1 · Core Activity
Creators and islands publishing on the platform this week
Total Creators
77,340
New Creators
478
Islands Ever Published
382,189
Islands Live Now
289,337
New Islands
3,911
Islands Removed by Epic
2,402
Avg Islands / Creator
3.7
Active Islands (>5 plays)
41,074
Inactive Islands
248,263
Active Ratio
14.2%
How the island count moved this week
- Islands at start of week
- 287,814
- New islands published
- +3,911
- Removed by Epic
- -2,402
- Other net change (re-listings, timing)
- +14
- Islands at end of week
- 289,337
This reconciles Islands Live Now, which counts what currently exists. Islands Ever Published only rises, because it never subtracts removals: the gap between the two is everything Epic has taken down to date. Other net change covers islands re-listed after removal and removals confirmed across the week boundary.
The platform ecosystem shrank on almost every dimension this week. Active islands fell 14.1% to 43,382, the active-to-total ratio dropped to 14.2% (down 12.7 points), and the inactive pool grew to 248,263 islands, now 3% larger than last week. The island flow tells the story cleanly: 3,911 new islands were published but 2,402 were removed, leaving a net gain of just 1,523 islands, and that net gain is far smaller than prior weeks. New creator registrations fell 38.1% to 478, the largest single-week drop in the recent data set. Total registered creators rose a modest 0.6% to 77,340, but that cumulative number masks the sharp deceleration at the entry point. For established creators, the falling active ratio means the field of competing live islands is actually thinning, which can improve Discover visibility for those who stay active.
Tip
Keep at least one island publishing update live this week, since the active-island pool is thinning fast and Discover visibility concentrates on the shrinking active cohort.
2 · Player Engagement
How deep players go once they're in, not just how many show up
Avg Uniques / Island
1.5K
Avg CCU / Island
84.9
Avg Min / Session
12.8
Avg Min / Player
39.2
Favorite-to-Play
0.43%
Recommend-to-Play
0.30%
Top Peak (Global)
Battle Royale
by epic
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Reload
by epic
Fight The Brainrot
by neverty7
Fortnite OG
by epic
GROW THE BRAINROT
by takuman_kamikz
Star Wars Droid Tycoon
by foad
PILLARS
by hive
Jump For Eggs
by smuti
Top Peak CCU (UGC-only)
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
GROW THE BRAINROT
by takuman_kamikz
Star Wars Droid Tycoon
by foad
PILLARS
by hive
Jump For Eggs
by smuti
1V1 WITH EVERY GUN
by hive
BOX PVP
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
Top Average CCU (Global)
Battle Royale
by epic
Reload
by epic
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Fortnite OG
by epic
Star Wars Droid Tycoon
by foad
PILLARS
by hive
GROW THE BRAINROT
by takuman_kamikz
Blitz Royale
by epic
Top Average CCU (UGC-only)
STEAL THE BRAINROT
by ferins
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
PILLARS
by hive
GROW THE BRAINROT
by takuman_kamikz
1V1 WITH EVERY GUN
by hive
BOX PVP
by hive
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
TILTED ZONE WARS ⭐ (AM)
by prettyboy
Session length is essentially flat at 12.8 minutes per session (down just 0.2%), which is the one stable metric in an otherwise declining week. That stability matters because it means players who are showing up are engaging just as deeply as before; the problem is fewer players are showing up. Daily Island Players (per-island sum) fell 9.6% to 35.4 million, and total minutes declined 10.7% to 9.72 billion, tracking almost exactly with the plays decline rather than outpacing it. The favorite-to-play ratio dropped 11.5% to 0.0043, meaning players are favoriting less frequently relative to plays, a warning sign for organic re-engagement loops. The recommend-to-play ratio, however, rose 7.8% to 0.00297, the one conversion bright spot: players who did play were slightly more likely to recommend. For creators, the divergence between falling favorites and rising recommendations points to a practical lever: recommendation prompts inside the experience may be outperforming passive favoriting this week.
Tip
Add an explicit in-experience recommendation prompt at your session's natural exit point, capitalising on the recommend-to-play ratio's 7.8% weekly gain while the favorites ratio is falling.
3 · Movers & Breakouts
Top islands by weekly uniques, and the fastest growers
Top by Uniques
Top by Uniques
BOX PVP
by hive
PILLARS
by hive
Piece Control 2v2 🎯
by bullseye
🐐 GO GOATED! Zone Wars 🌀
by theboydilly
STEAL THE BRAINROT
by ferins
Piece Control 1v1 🎯
by bullseye
TILTED ZONE WARS ⭐ (AM)
by prettyboy
1V1 WITH EVERY GUN
by hive
1v1v1 Reload
by chhetz
1v1 0 BHE
by bhe
Top Growth
Cross Country - Drive
by reeyawn
GUESS THE LOGO 🔎 MUSIC 🌈 DEATHRUN OBBY
by guesslogoobby
SUPERMARKET PROP HUNT 🛒 SHOP KPOP MALL
by mrprophuntstudio
GODZILLA BRAINROT BOSS BATTLE
by sammyamz
GARDEN HAVOC 🔫 GUN GAME 🎯 ONE SHOT
by enigma.yt
💥 JUNKYARD ONE SHOT GUN GAME
by chompgames
HARD 9 GLASS LEVELS (1535)
by occ
🐢NINJA TURTLES ESCAPE🥷
by brutomaps
BINA 2.0
by yon1
Survive Lava for Animals
by ripstu
The top-uniques list is a study in defensive strength rather than growth. All ten UGC islands held their prior-week ranks, but eight of the ten posted week-over-week declines in the 4-16% range, tracking the platform-wide contraction. The two exceptions are telling: Piece Control 1v1 (bullseye) gained 2.9% and STEAL THE BRAINROT (ferins) fell only 1%, both meaningfully outperforming the market. The top-growth list is where the interesting narrative sits. Cross Country - Drive (reeyawn) posted a 106,220% unique-player gain from a near-zero base, and SUPERMARKET PROP HUNT (mrprophuntstudio) reached 10,234 uniques on a 23,159% surge after already appearing in last week's growth list, suggesting a second wave rather than a one-day spike. GARDEN HAVOC GUN GAME ONE SHOT (enigma.yt) reached 12,522 uniques from zero with a 15,751% jump. The common thread across the breakouts is genre diversity: driving, prop hunt, gun game, and a Godzilla boss battle all cracked the top five, indicating that viral lift this week came from differentiated concepts rather than chasing the dominant brainrot theme.
Tip
Differentiate your concept from the brainrot cluster rather than copying it, since every breakout in the top-growth list this week (driving, prop hunt, gun game, boss battle) came from a distinct genre.
4 · Retention & Loyalty
(player-weighted)
37.50%
(player-weighted)
25.73%
Player-weighted: bigger islands count more, so this sits well above what a typical island retains.
6 of 7 days this week have retention data.
4554 islands cleared 50% D1 retention this week; 1263 cleared 50% D7.
D1 / D7 Retention Distribution
0-5% bucket WoW: -17614 islands (D1), -28541 islands (D7) · 90-100% bucket WoW: -210 islands (D1), -66 islands (D7)
Top D1 retention (1,000+ players)
1V1 PRO clean
by infinitepixel
Star Wars Droid Tycoon
by foad
Fight The Brainrot
by neverty7
GO UP FOR BRAINROTS
by ferins
REALISTIC ENDGAME (DUOS)
by pandvil
GROW THE BRAINROT
by takuman_kamikz
Brainrot Card Tycoon
by pwr
STEAL THE BRAINROT
by ferins
Party Murder 4Fun
by 2aga
Runz سكرمز 🏆
by runz20
Top D7 retention (1,000+ players)
REALISTIC ENDGAME (DUOS)
by pandvil
1V1 PRO clean
by infinitepixel
Fight The Brainrot
by neverty7
Star Wars Droid Tycoon
by foad
BINA 2.0
by yon1
GROW THE BRAINROT
by takuman_kamikz
INSIDE DROPPER
by arc_games
GO UP FOR BRAINROTS
by ferins
Party Murder 4Fun
by 2aga
STEAL THE BRAINROT
by ferins
Islands with 1,000+ unique players, ranked by return rate. The floor hides tiny islands where a few loyal players read as 100%.
Retention-Adjusted Engagement (D1)
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Miner Tycoon 2
by blzn
Star Wars Droid Tycoon
by foad
GROW THE BRAINROT
by takuman_kamikz
Warriors Tycoon
by christianbattin
GO UP FOR BRAINROTS
by ferins
Cave Tycoon
by changarang
A2B PARTY ROYALE
by a2b
Average minutes per player times retention. Rewards islands that are both sticky and time-heavy.
Replay Rate
ForTomo by COLD
by coold
🔥Only Up Volcano🌋
by perec
FORTOMO DUO BY COLD (フォートモ)
by coold
Community Frenzy
by communityfrenzy
GO UP FOR BRAINROTS
by ferins
Fight The Brainrot
by neverty7
1v1 Nyfter
by slidefn1
SKY LIMIT - VIYO 1V1
by viyooo
GROW THE BRAINROT
by takuman_kamikz
VIOLET 2.0
by s2y
Plays divided by unique players: how many times the average player came back this week.
Retention-Adjusted Engagement (D7)
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Star Wars Droid Tycoon
by foad
GROW THE BRAINROT
by takuman_kamikz
Miner Tycoon 2
by blzn
GO UP FOR BRAINROTS
by ferins
Warriors Tycoon
by christianbattin
Fight The Brainrot
by neverty7
Treasure Tycoon
by ago-daav
See your island's own retention percentile - Islands (Pro).
The platform-wide D1 average of 37.5% is essentially flat, up just 0.20 percentage points week-over-week, while D7 improved by 1.34 percentage points to 25.7%. That D7 improvement in a contracting week is counterintuitive and worth examining: it likely reflects a survivorship effect where the islands still attracting players in a down week are disproportionately the stickier ones. The bucket distributions reinforce this. The zero-to-near-zero D1 bucket (64,243 islands) shrank by 17,614, nearly as large as the total drop in active islands, meaning the islands that lost traffic this week were predominantly those with no day-one retention to begin with. REALISTIC ENDGAME DUOS (pandvil) entered the D1 chart at rank 5 with 59.5% and immediately topped the D7 chart at 83%, the highest D7 figure in the data set. That combination of debut-week D1 and D7 numbers is exceptional and warrants watching. Among established high-retention islands, 1V1 PRO clean (infinitepixel) held D1 at 77.7% and D7 at 81.5%, numbers that are elite by any benchmark. The RAE leaderboard shows tycoon-format islands dominating the replay-adjusted metric: FREE BUILDING PRACTICE 1V1 (bnstudios) leads with a RAE of 671.9, and Star Wars Droid Tycoon (foad) places in both the D1 and D7 top five while also holding a RAE above 93, confirming that the tycoon loop is producing genuine stickiness rather than just high session counts.
Tip
Audit your D7 retention figure before your next content update, because the islands holding audience in this down week are disproportionately those with strong week-one replay loops rather than just high first-day traffic.
5 · Creator Performance
Top creators by weekly uniques
hive
bullseye
ferins
theboydilly
rvb
prettyboy
3dh
raider464
chhetz
finest
| Creator | Islands | Minutes | Avg D1 | Total Plays | Peak CCU Sum |
|---|---|---|---|---|---|
| hive | 13 | 406.6M | 27.6% | 21.1M | 86.0K |
| bullseye | 22 | 207.5M | 26.0% | 22.8M | 46.8K |
| ferins | 6 | 423.8M | 54.2% | 24.5M | 789.9K |
| theboydilly | 7 | 115.7M | 25.8% | 6.2M | 23.5K |
| rvb | 12 | 125.5M | 29.4% | 5.8M | 29.0K |
| prettyboy | 24 | 99.7M | 21.3% | 4.7M | 24.3K |
| 3dh | 13 | 105.9M | 31.2% | 6.2M | 21.4K |
| raider464 | 5 | 73.4M | 36.2% | 6.1M | 15.6K |
| chhetz | 29 | 78.5M | 27.9% | 4.2M | 18.1K |
| finest | 10 | 68.9M | 22.8% | 4.4M | 22.4K |
The top ten creator league is effectively a two-tier structure this week. Hive sits in a league of its own with 13.67 million uniques across 13 islands, more than 31% above the second-place total, though that lead came with a 14.5% week-over-week decline. Bullseye (rank 2, 10.44 million uniques across 22 islands) has the deepest portfolio in the table but a lower plays-per-island efficiency than ferins, who reached 5.31 million uniques from just 6 islands and generated 24.48 million total plays, the highest plays total in the table. Ferins also carries the highest creator-level D1 retention at 54.2% and the largest peak CCU sum at 789,937, more than nine times hive's 86,024. That contrast is the clearest illustration of the reach-versus-depth trade-off in the leaderboard: hive owns breadth, ferins owns intensity. Theboydilly (rank 4) and prettyboy (rank 6) each posted declines above 14%, among the steepest in the group, while rvb (rank 5) fell only 6.6%, suggesting its multi-island portfolio is better diversified against weekly demand shifts.
Tip
Build portfolio depth in a single high-intensity theme rather than spreading islands across unrelated genres, since ferins outperforms on plays, CCU, and retention using six focused islands while broader portfolios are absorbing heavier losses.
6 · Island-Level Quality
Which islands are compounding fastest, not just biggest
Top Avg Min / Player
hop mountain battle
by heny62
Hedge Parkour
by heny62
peak battle assault
by heny62
1v1 usa
by firety
THE LADDER
by codeseany
FREE BUILDING PRACTICE 1V1 & ALL
by bnstudios
66 cube parkour
by reely
4 zombie survival
by reely
🔥Only Up Volcano🌋
by perec
Turbo Ramp Tycoon 🚀
by aquasun
Top Growth - Peak CCU
CRAZY RAMP
by primelab
SPEED PARKOUR DEATHRUN TSUNAMI EASY OBBY
by prettyboyk1ra
SUPERMARKET PROP HUNT 🛒 SHOP KPOP MALL
by mrprophuntstudio
10 impossible levels DEATHRUN
by syncalvarito
BATTLE ROYALE PRACTICE
by gust
Cross Country - Drive
by reeyawn
105 VERITY ESCAPE ROOM
by escape-room
🔥 Grand Drive Auto VI 🔥
by greencobra
GODZILLA BRAINROT BOSS BATTLE
by sammyamz
💥 JUNKYARD ONE SHOT GUN GAME
by chompgames
Top Growth - Uniques
Cross Country - Drive
by reeyawn
GUESS THE LOGO 🔎 MUSIC 🌈 DEATHRUN OBBY
by guesslogoobby
SUPERMARKET PROP HUNT 🛒 SHOP KPOP MALL
by mrprophuntstudio
GODZILLA BRAINROT BOSS BATTLE
by sammyamz
GARDEN HAVOC 🔫 GUN GAME 🎯 ONE SHOT
by enigma.yt
💥 JUNKYARD ONE SHOT GUN GAME
by chompgames
HARD 9 GLASS LEVELS (1535)
by occ
🐢NINJA TURTLES ESCAPE🥷
by brutomaps
BINA 2.0
by yon1
Survive Lava for Animals
by ripstu
Top Growth - Avg Min / Player
Colors Deathmatch I.
by bazsko
🔥 TLK DUO 32 PLAYERS🔥
by tlk24
Gun Game PvP 💥🔫
by kkslider
1x1 extreme
by tvv_junintryhard
SHIBUYA TAG back to the 90s -あの頃の渋谷で氷鬼-
by tenshabi
World's Hardest Deathrun
by valex_fr
Christmas Duo Escape
by broodman
FIGHTER 6VS6
by kolvin.yt
✔️CARTMAN VS KENNY VS KYLE 🔥🥇
by backpackjnr
ALL VS ALL
by lonox
Top Growth - Recommendations
VIBE LOUNGE
by renon
SQUID CAR
by euposso
GARDEN HAVOC 🔫 GUN GAME 🎯 ONE SHOT
by enigma.yt
GUESS THE LOGO 🔎 MUSIC 🌈 DEATHRUN OBBY
by guesslogoobby
Survive Lava for Animals
by ripstu
CRAZY RAMP
by primelab
MIDNIGHT MOVIE STORE [HORROR]!!
by macan
SEASON 3 FOR SUBS !
by secret0s
Draft Battle 1v1 - 2v2 (Zero Build)
by taiboog
😀TABLE FOOTBALL🕹️
by love-is-real
Average minutes per player at the top of the quality chart remain extraordinary and largely static: heny62 holds the top three positions with values of 997, 981, and 958 minutes per unique player, numbers that reflect dedicated micro-communities rather than mass traffic. The more actionable story is in the growth sub-lists. On peak CCU growth, CRAZY RAMP (primelab) led with a 13,900% surge to a peak of 560, while SUPERMARKET PROP HUNT (mrprophuntstudio) appeared in both the peak CCU and unique-player growth leaderboards, confirming that its breakout was concurrent and not staggered. On unique-player growth, Cross Country - Drive (reeyawn) led the field at 106,220% but reached only 5,316 uniques, a meaningful audience for a new island but still small in absolute terms. On session-depth growth, Colors Deathmatch I. (bazsko) saw average minutes per player rise 6,029% to 143 minutes, the kind of step change that typically signals a content update or a newly activated community. The recommendation growth list is dominated by social and chill-format islands: VIBE LOUNGE (renon) led at 4,100% recommendation growth, TABLE FOOTBALL (love-is-real) reached 340 recommendations on a 2,515% gain. Chill and social formats are punching above their traffic weight on social signals this week.
Tip
Trigger a content update or community event this week to drive a step-change in average minutes per player, since the islands showing the largest session-depth growth in the data all share a concurrent activation moment.
7 · Category Analytics
Category Share of Plays
Fastest-Growing Categories
SQUID GAME
FALL GUYS
THE WALKING DEAD UNIVERSE
STAR WARS
KPOP DEMON HUNTERS
Top Categories by D1
STAR WARS
ROCKET RACING
TMNT
THE WALKING DEAD UNIVERSE
KPOP DEMON HUNTERS
Category Intensity (Plays / Island)
KPOP DEMON HUNTERS
STAR WARS
LEGO
SQUID GAME
THE WALKING DEAD UNIVERSE
FALL GUYS
ROCKET RACING
TMNT
Among IP-branded categories, Star Wars holds a commanding 40.6% share of category plays with 7.47 million, more than double the next category. The intensity metric reveals the structural difference between categories: KPOP DEMON HUNTERS leads at 2,202 plays per island, Star Wars and LEGO are tied at 1,739, and TMNT sits at only 183 plays per island, the widest spread in the table. A low intensity figure like TMNT's means each island in that category is converting very little of the available category audience, which is a useful signal about how crowded or how underpowered the island catalog is within that brand. On retention, Star Wars leads the category D1 table at 12.7%, with Rocket Racing (11.1%) and TMNT (11.0%) close behind, while KPOP DEMON HUNTERS sits at 9.9% despite its high intensity, suggesting its plays are coming from returning players in a tight loop rather than strong new-player conversion. Every category in the fastest-growing table posted a decline this week, consistent with the platform-wide contraction, with Squid Game falling least at 6.5%. The genre weekly data is omitted this week due to the warehouse migration flip, where island counts and CCU are measured by two instruments that are not comparable on the same chart. That rollup resumes once a full report week sits entirely on one side of the flip.
Tip
Target the KPOP DEMON HUNTERS or Star Wars category if building a new IP island, since both post plays-per-island intensity above 1,700, more than five times the TMNT rate, giving your island a larger addressable audience within the category row.
8 · Genre Charts
Epic's own genre chart, a separate system from Category Analytics above, no shared numbers
Full genre opportunity scoring: Genres (Pro).
Genre Weekly Rollup
This week spans the warehouse migration flip: island counts and CCU are measured by two different instruments (the pre-flip fortnite.gg Discover genre row and Epic's own post-flip genre leaderboard) that are not comparable on the same chart. The rollup resumes once a full report week sits entirely on one side of the flip.
Epic Genre Chart
Epic's own ranking system. The Genre Weekly Rollup above reads this same source post-flip (see its own note if this week straddles the migration); pre-flip weeks read fortnite.gg's Discover genre rows instead, a separate source with no shared numbers.
Islands by Genre
Shooter
Roleplaying & Social
Battle Royale
Deathrun & Platformer
Party & Mini Games
Simulation & Tycoon
Strategy
Horror
Survival
Adventure & RPG
Sports & Racing
Music & Rhythm
Roguelike
Top Chart Position This Week
| Genre | #1 Island | Avg Rank | Days |
|---|---|---|---|
| Adventure & RPG | Jump For Animals! by freezy | avg #1.0 | 1d |
| Battle Royale | BOX PVP by hive | avg #3.0 | 7d |
| Deathrun & Platformer | Only Up Fortnite! 🌄 by army | avg #2.9 | 7d |
| Horror | Murder Mystery by goodgamers | avg #1.0 | 7d |
| Music & Rhythm | 🎆⭐ THE NEON FESTIVAL ⭐🎆 by timelessera | avg #2.1 | 7d |
| Party & Mini Games | PILLARS by hive | avg #1.0 | 7d |
| Roguelike | BACKROOMS [ROGUELIKE] by giovauefn | avg #3.6 | 7d |
| Roleplaying & Social | RESPECT TOWN⭐ريسبكت تاون by k66 | avg #1.7 | 6d |
| Shooter | 1v1 Lucky Blocks [ Draft,Timer ]🍀 by tonoteam | avg #3.0 | 1d |
| Simulation & Tycoon | GO UP FOR BRAINROTS by ferins | avg #1.0 | 7d |
| Sports & Racing | DESERT DRIVING FFA 🌵🏜️ by pearstudio | avg #3.0 | 1d |
| Strategy | Bed Wars by goodgamers | avg #1.0 | 7d |
| Survival | Jump For Eggs by smuti | avg #1.9 | 7d |
Biggest Chart Movers
Movers computed among top-100 chart positions.
| Island | Genre | This Week | Last Week | Δ |
|---|---|---|---|---|
| Piece Control 1v1 🎯 | Battle Royale | avg #20 | avg #84.4 | +64.4 |
| STAR WARS ARENA FIGHTING | Adventure & RPG | avg #22.4 | avg #71.7 | +49.3 |
| Star Wars: Empire Escape | Roguelike | avg #43.3 | avg #91.2 | +47.9 |
| RESPECT TOWN⭐ريسبكت تاون | Roleplaying & Social | avg #1.7 | avg #46.3 | +44.6 |
| ANIME CARDS TYCOON | Simulation & Tycoon | avg #49.7 | avg #88 | +38.3 |
| FRUITS VS BRAINROTS | Simulation & Tycoon | avg #21.9 | avg #59.3 | +37.4 |
| 38 Duo Escape Room Part 1 | Strategy | avg #30.3 | avg #66.6 | +36.3 |
| 💸Money Tycoon - ADVENTURE💸 | Adventure & RPG | avg #50.3 | avg #85 | +34.7 |
Supply vs. Exposure
Retired 2026-09-18: the Discover genre row this measured no longer exists.
Epic's genre chart (a separate system from the category rows above) shows island supply contracting across every genre this week, with Party & Mini Games falling 10.2%, Strategy down 10.1%, Roguelike down 10.8%, and Shooter down 9.6%. The most supply-stable genre is Horror, which fell only 1.5% to 5,012 islands. Simulation & Tycoon is the second most stable at a 4.4% decline to 5,174 islands. On the chart-position leaderboard, full seven-day data is available (days available equals days requested, seven days). PILLARS (hive) held the number-one position in Party & Mini Games for all seven days, Murder Mystery (goodgamers) held number one in Horror for the full week, and Bed Wars (goodgamers) held the Strategy top spot for seven straight days, giving goodgamers rare dual-genre chart dominance. GO UP FOR BRAINROTS (ferins) averaged rank 1 in Simulation & Tycoon for all seven days. Adventure & RPG and Sports & Racing each show a top-chart island present for only one day, suggesting those slots are more contested or that the chart leader changed within the week. On chart movers, the largest climber was Piece Control 1v1 (bullseye) in Battle Royale, improving from an average rank of 84.4 to 20, a delta of 64.4 positions. RESPECT TOWN (k66) moved from 46.3 to 1.7 in Roleplaying & Social, a 44.6-position gain across six days present. In Simulation & Tycoon, both ANIME CARDS TYCOON (ma-da, up 38.3 positions) and FRUITS VS BRAINROTS (pandvil, up 37.4 positions) made significant climbs, indicating the genre chart itself is seeing meaningful churn below the top positions even as the leader slot remains static.
Tip
Study the Simulation & Tycoon chart-mover data before finalising your next island concept: two tycoon islands climbed more than 37 positions this week, showing the chart below rank 20 is actively churning and accessible to well-designed new entries.
9 · Efficiency / Conversion
Favorites / Player
Shining Moon~
by litaaws
70 ESCAPE ROOM: HARDCORE TEST
by sumffaru
PARTY DREAM 2.2
by 1heavenly
THE BLACK HOLE
by nebula_n
Just relax!
by sl33py_m314
JINX PARTY ROYALE
by jinx3
Fortography: Roadside 🛣️ Replay Map 🎥
by 59fps
Brewindie 1v1
by brewindie
Rolo's Realm
by danrolo
Reload1v1v1 map
by noni
Recommendations / Player
AHM8
TodosvsTodos
by zenjova1
DEADZONE: KILLBOX
by ichitakayanagi
OMG PARKOUR
by themarineomg
سكرمز aliiwwe18
by 20a
BATTLE LAB GREASY GROVE
by tooclan
Just relax!
by sl33py_m314
GUESS THE LOGO 🔎 PARTY MUSIC 🎉
by xdm7
FOXHHS VIBE- PARTY ROYALE🎸
by foxhh
LEGEND TRICK SHOT PARKOUR 🎯 EASY
by ozgurayan06
Unique Players / Recommend
AHM8
TodosvsTodos
by zenjova1
DEADZONE: KILLBOX
by ichitakayanagi
OMG PARKOUR
by themarineomg
سكرمز aliiwwe18
by 20a
BATTLE LAB GREASY GROVE
by tooclan
Just relax!
by sl33py_m314
GUESS THE LOGO 🔎 PARTY MUSIC 🎉
by xdm7
FOXHHS VIBE- PARTY ROYALE🎸
by foxhh
LEGEND TRICK SHOT PARKOUR 🎯 EASY
by ozgurayan06
Track your conversion vs. benchmarks - Islands (Pro).
The platform-wide favorite-to-play ratio fell 11.5% this week, making conversion efficiency a more pressing concern than in prior weeks. The fav-per-player leaderboard is populated almost entirely by small-traffic islands where a handful of highly engaged players are driving outsized favoriting behavior; Shining Moon (litaaws) leads at 1.4 favorites per player, which is only possible at very low play counts. The recommend-to-play ratio's 7.8% gain is the more useful signal for creators with mid-size audiences: players are recommending more freely than they are favoriting, which suggests that in-experience social prompts are currently more effective than passive library-building. The concrete lever here is to redirect your end-of-session call-to-action from a favorites prompt to a recommendation prompt while the platform-wide recommendation ratio is trending up.
Tip
Swap your end-of-session UI from a favorites button to a recommend-to-friend prompt this week, since platform-wide recommendation rates are rising while favoriting rates are falling.
Closing Outlook
The immediate question for next week is whether the Week 38 contraction stabilises or deepens. Both new-island submissions and new-creator registrations fell far harder than platform play metrics, meaning the supply side is responding faster to softer demand than the demand side is falling. If that pattern continues, the active-island count will compress further, which should concentrate Discover surface area on fewer islands and benefit established live experiences. Watch REALISTIC ENDGAME DUOS (pandvil) closely: a debut-week D7 of 83% is the kind of retention signal that precedes a significant CCU climb in weeks two and three. GROW THE BRAINROT (takuman_kamikz) is the clearest compounder in the ecosystem right now, and its trajectory across CCU, retention, RAE, and replay metrics suggests it has not peaked. The Star Wars IP window remains the dominant category by plays share at 40.6%, but its 10.2% week-over-week decline matches the platform average, so there is no category-level tailwind to rely on heading into Week 39.
Generated by FN Analytica from proprietary tracking - not affiliated with Epic Games.

